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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.

Grantykinss

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About Grantykinss

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  1. Dino TLC: Feedback! Suggestions?

    I think the Carno needs a complete remodel to make it look more aggressive, currently it doesn't feel intimidating it looks derpy, I don't know if it's realistic or not but I'd like it to look more in-line with the new Jurrasic Park trailer, then I'd like to see the Direbear improved as someone previously said.. It's more cute now and less like a bear, and lastly I'd like to see something done with the spino, not 100% sure but as many people have said it needs a rework.
  2. v260 Bugs

    Pelagornis fishing doesn't seem to work in SP, unless there's something I'm missing but I can't get it to work.
  3. Single Player Crash

    I have a crash whenever I load single player, not sure what's causing it. I've verified integrity of game files, tried uninstalling/reinstalling some mods I use. Although I've been using the mods forever and they haven't caused any problems. I have a crash report hoping that will be of some use, otherwise I don't know what's causing this because I've been playing for days without a problem then suddenly I logged off earlier today and the game wouldn't load when I tried to re-log. Crash Report: Assertion failed: CollisionIDs.Contains(ClassIDs[Iter]) == false [File:C:\SVN_Ark\Projects\ShooterGame\Source\ShooterGame\Private\HibernationManager.cpp] [Line: 856] VERSION: 259.32 KERNELBASE.dll!UnknownFunction (0x00007ffbc0639e08) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7de20eef8) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7de20f495) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!AHibernationManager::SerializeForSaveFile() (0x00007ff7dd647d5e) + 37 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\hibernationmanager.cpp:856] ShooterGame.exe!AShooterGameMode::SerializeForSaveFile() (0x00007ff7dd9b0020) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5452] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff7decd97b0) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:6395] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff7dd99080b) + 722 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1363] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff7dd98592d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:793] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7deccdf1a) + 43 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3127] ShooterGame.exe!UEngine::LoadMap() (0x00007ff7deca4ed4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9853] ShooterGame.exe!UEngine::Browse() (0x00007ff7dec9fc02) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8572] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7deca08e0) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8744] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7de9ec7af) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1123] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7dd5d77dc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418] ShooterGame.exe!GuardedMain() (0x00007ff7dd5d1a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7dd5d8cba) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7dd5d8de8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7dfc41eed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffbc2742774) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbc3d00d61) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbc3d00d61) + 0 bytes [UnknownFile:0] Edit: I boot up and play on The Island fine, it's only when I play my Ragnarok save file that I crash.
  4. If you're looking it at it from the perspective of a new survivor on release, yeah the changes may be okay because they have 100 (+15 w/ ascension) chances to learn the game, learn a playstyle and adapt and mess around with stats, so you'll know how each stat feels and improves on your character by the time you're max level. However, currently people are already max level and without a wipe, they're stuck with the choices they have made; 1 reset isn't allowing them much freedom in the way they play, they have to pick a role and stick with it forever once they're max level. Are you also considering that people aren't always in large tribes, solo players don't have the engram points to learn everything so they need to change their stats every now and then to be able to farm, and take on the bosses and learn new engrams. I haven't forgot that the game is in EA but it's unfair to limit the max levels when they've been playing the game for 2 years and have to change their playstyles because of situations that are beyond them.
  5. Just because you think it's a good change doesn't make it good, the masses say that this isn't a good decision you seem to be forgetting that people have been playing this game for 2 years. Times change, people feel like changing up playstyles when they've hit that max level being able to only change your stats around once per level is extremely limiting. In a perfect world maybe it'd be okay if everyone had 100 chances to change their levels but the fact is most people are at the higher levels now, with only one or so chances to change their stats.
  6. I don't think it sounds that great either, especially when sometimes it'll accidently double click and apply a point where you don't want it when you're levelling a bunch of points into a certain stat.
  7. Introducing the Equus!

    Awesome, question is will we be able to add horse Horse Flack Armor to them and ride around like a knight?
  8. MYSTERIOUS MYSTERIES: INTRODUCING ???????

    Please, No, Please?