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Toni

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Posts posted by Toni

  1. +1 First fix breeding / mating issues first:
    - Dinos do not wanna mate even if they are ready (about 50% do not work at the moment)
    - Wrong mating-timers when taking dinos out of cryos (vanilla x1 instead of what we configured in our Game.ini for MatingIntervalMultiplier)

    Nobody cares about events/rates if the functions for which this rates would be helpful do not work.

    • Thanks 1
  2. Do you invite people to your birthday party without giving them something to food and drink? Thats exactly what you done with this post....

    Please next time use the time to fix bugs instead of creating such a senseless post (For example the "buffer overflow" while traveling with max slots equipped. ). There is still many more important things to do instead of writing such posts.

  3. Ehm....

    1. You will never fix all the bugs till then

    2. You will never finish all the performance optimizations till then...so for sure it won't run on Epic on Xbox. (For example you still not understand that the floating dinos names are causing extreme performance losts!!!!)

    3. I'm aware of a few bugs which can easily crash each server out there. I do not recommend you to go live with this bugs !! And no...i will not report them again... you had enough chances and always ignored all my bugreports via tickets and in the forums!

    So you are FAR away from a release guys...far away....

     

  4. 1 hour ago, aknarts said:

    Am I the only one getting the segfault on the server side? I literally used the setting posted here and the server will not launch...

    
    /home/steam/ARK/ShooterGame/Binaries/Linux/ShooterGameServer PGARK?RCONPort=32360?Port=7807?QueryPort=27018?OverrideOfficialDifficulty=5.0?listen -ForceAllowCaveFlyers -OnlyAutoDestroyCoreStructures -RaidDinoCharacterFoodDrainMultiplier -NoTransferFromFiltering -UseBattlEye 
    Using binned.
    4.5.1-0+UE4 7038 3077 402 6
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Setting breakpad minidump AppID = 346110
    Signal 11 caught.
    EngineCrashHandler: Signal=11
    
    
    Segmentation fault (core dumped)

     

    Add ?Sessionname

    And add -server

     

  5. Has anyone tested this on this forum and official servers? Are the notifications for The center always correct? Is the level and dinotype contained in each message?

    On private servers, unfortunately there is still an issue that about 50% of the messages sent from The Center and Scorched servers aren't correct. The level and dinotype is missing. Reporting it in this forum and as a ticket doesn't help anything...they simply ignore it.

    So my last hope is that the officials have this problem too, then it will get fixed some time ^^

  6. 3 hours ago, EvilChaosDX said:

    Check the pc patch notes that will tell you what to expect.

    If you don't know what your talking about..... do not talk.

    4k was announced to be a part of v241 which is already released. They never moved this open points to v242 or "a little further out". So looking on the patch notes doesn't help anything regarding this point.

    The screenshot above is definitively much sharper then the actual game is. So i think they implemented the 4k textures there....

     

  7. Whats happening with the isles in west of the snow biome?  They are not shown on your map...so will the combined with the mainland?  Please give us some more details.

    Additionally, when you plan to add the 3d markers to the game? Its only 7 days left. Moving some bases takes more than a few days. So please release asap. Thanks!

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