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Cinnamongod

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Cinnamongod last won the day on December 6 2018

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  1. I reported a similar issue. I am playing single player/non-dedicated with a friend and we tamed a couple dinos at different times. We uploaded them at the Obi because we were really far from home base. We removed them from the Obi that was closest to the base then walked them back. They we there until I shut down for the night and restarted the next afternoon. The taming is listed in the Logs but nothing about the disappearance. I lost good saddles that I equipped them with and I even breed some of them and I still have the offspring. I figured this was an Obi glitch but maybe not.
  2. Also the rating of a creature is not based on a newly tamed one but a well breed one.
  3. Based on what it seems like you are saying this does not accomplish the thing you are venting about. By setting such a ridiculous build limit that will make players build out and take up more land not less. The limit was in a certain radius so if instead you build multiple buildings and space them out you will not hit that limit. Unless the mechanic has drastically changed to a total building pieces which it never was then this makes it worse not better. Big dinos require big buildings especially when breeding them. This seems like more of a move try to get the 70 players on a server to work which is not likely.
  4. Not that I have anything invested in this idea but it could work if implemented differently. The actual building could be in the world but certain rooms or door could lead to an instance for dino breeding or storage. They could phase it much like Blessed Unleashed if I remember correctly so as not to load entirely into another map. Building only hurts performance when they get very large and supposedly that has been optimized some but dinos do it way before then. Before Cryopods I proposed they have cylindrical vats that you could store dinos in that could have a slot in the bottom to still give regular and fertilized eggs. I think if designed right it would have been very cool looking to have rooms full of Dino suspended in bubble solution.
  5. What you seem to be hinting at is not PVE. Most PVE players HATE PVP not just dislike it. They do have a mechanic to remove other players structures and it is time based and material based. The problem now is too few servers and constant rollbacks resetting timers. Plus in my experience when a server goes down is doesn't just set the time back to the rollback but also seems to rollback to a minimum of 12 hours. I am not sure if this is still happening but this is probably a grace period because of game stability. As far as players being toxic well that is just selfish human nature. No update can change that. PVP is for selfish people they should play there.
  6. One solution not tried is Home instances much like in Palia. They are not really trying to fix the problem. They only care that you keep playing. Cryopods were a step in the right direction and their poor judgement lead to this, unless they have a better implementation that is not ready yet.
  7. When I set up a Non-dedicated session it pops up with a password box but this password is not to prevent access to my server it is only for the Console Commands. If I selected the box for Private Match then my game is now not findable through Steam so my friend can not join me. Even if they try to join me through the Steam friends list it only gives the option to Watch. I also can not invite them to my server either. If I do not check the box for a private match then I have random people periodically joining my server. What is the point for a Private Non-dedicated match option when I could just select single player in the first place? How do I set Ark up to play with a friend with it being public?
  8. Not with trying to force 70 players per server. I know that limit existed before but there were plenty of servers to move to that had less so it was often 40 or less at a time. This time they have too few servers forcing the population to max which means less dinos per players because I would bet that server dino cap (5500) is still the same. 5500/70 = 78.57 which is oddly close to the 100 cap they started with.
  9. This is either a not very well thought out idea or worse they intend on selling dino space in a cash shop they have yet to disappoint us with.
  10. I like to see that work with a 100 dino limit. Very limited farms.
  11. I assumed this was just temporary. Are they actually intending to not eventually add Cryopods? That would be really dumb especially since they lowered tribe Dino count to 100. This will eventually kill the game if they keep it like this.
  12. I am having the same issue. I have been running Non-Dedicated with a friend and we got ambushed by a Rhyniognatha who killed our only two Flyers. I have been looking to tame new ones but none are spawning.
  13. If only they could have had some sort of a practice run
  14. I believe there is a distance thing related to that. If the baby is close to the parent then I have been unable to claim. Killing the parent makes babies wild and you can claim easily but they do run away scared after you kill the parent.
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