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Xenithar

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Everything posted by Xenithar

  1. Yeah, if it was legit it would indeed be wining! I checked that first. It was at 1.0 as it should be. I shut the server down, deleted the saves, configs, and logs, then restored the backup (one is made at each startup if previous logs exist) and all was good. No idea what happened. Maybe the RAM in that system is starting to go. It isn't ECC, but the new Xeon systems are ECC RAM.
  2. I stopped my servers, updated the the latest patch, got a full backup, set configs to 3X rates like official (XP, harvesting, breeding, etc) and started it up again. My gigas now have 70k HP or more. They are bred and had around 50~52k IIRC. I have touched NOTHING that adjusts stats. All of my bred gigas, rexes, allos, pteras, argies, raptors, and about anything else has had stat boosts. This is affecting all tribes and players on our cluster. Is this part of the event? Also, giga eggs are unaffected by the increased rates, but rex ands allo eggs are indeed timing down three times faster. Again, are gig eggs excluded? What could cause this?
  3. I always thought we'd get better commands. Things like "addexperience <amount> <shared> <fromtribe> <target player name>" and if the final parameter was left off, it targets what your character is facing. Maybe overload it again where it can be name or player ID. Lots of missed things here that may be in Ark 2 down the road.
  4. Understood. Thanks, Joe! We'll wait and keep our fingers crossed. If they DO allow this, I can script a batch file for Windows and a BASH script for Linux that will start and stop the server, get backups, and activate events based on the date. I already do everything except events now on my cluster.
  5. Not sure I am reading the patch notes correctly. Will we unofficial admins be able to activate events in the future with the "activeevent" parameter to have the colored dinos and such? Thanksgiving for years has been dealing with Dodorex (Halloween too). Christmas was Raptor Clause. I'd hate to see them gone forever. I tend to go overboard in running servers foiir decades. Remember UT99 and the mod "Infiltration"? Yeah, still hosting a server or two. Same for Unreal Fortress. I can see nostalgia with Ark setting in once every so often and would be fun to do with my daughter once she grows up. So, can unofficials still activate the events into the future?
  6. Solution: Buy a modern router. My Ubiquitis don't give me any issues and I purchased a Netgear XR500 for my home, but naturally I removed the horrendous OS that comes on it and stuck DD-WRT (Linux) on it. I am on a LAN with the servers and have never had an issue transferring between our eleven servers. Not once.
  7. Something appears to be broken. We have the New Year event enabled (-NewYearEvent on the command-line) for our servers but nothing is happening. At 12:05 EST I shut the cluster down and restarted our Island server. It said it was spawning presents at some coordinates. I used admin to teleport to the coordinates after logging in, and nothing was happening. It is still day on the server, but it is after 12am on the server clock, so it should be happening. Does this expect us to wait the entire day cycle until it triggers at night on the server? For now we rolled back in fear that the event is bugged and we do not want to lose it, but we all stayed up for this and it ain't working. Lots of unhappy players. What gives? [2022.01.01-05.03.53:338][ 0]LogMemory: Platform Memory Stats for WindowsServer [2022.01.01-05.03.53:338][ 0]LogMemory: Process Physical Memory: 61.09 MB used, 61.09 MB peak [2022.01.01-05.03.53:338][ 0]LogMemory: Process Virtual Memory: 51.49 MB used, 51.62 MB peak [2022.01.01-05.03.53:338][ 0]LogMemory: Physical Memory: 1839.07 MB used, 16264.69 MB total [2022.01.01-05.03.53:338][ 0]LogMemory: Virtual Memory: 285.83 MB used, 8388608.00 MB total [2022.01.01-05.03.53:766][ 0]New Save Format enabled [2022.01.01-05.03.53:767][ 0]ARK Version: 341.56 [2022.01.01-05.03.53:767][ 0]PID: 2236 [2022.01.01-05.04.40:078][ 0]Primal Game Data Took 43.75 seconds [2022.01.01-05.04.58:259][ 0]SteamSocketsOpenSource: gethostname failed () [2022.01.01-05.04.58:259][ 0]gethostbyname failed () [2022.01.01-05.06.04:095][ 0]Server: "DHTA_Island" has successfully started! [2022.01.01-05.06.04:229][ 0]ADayCycleManager DayCycleManager3, [2022.01.01-05.06.15:980][ 0]Commandline: TheIsland?GameModIds=895711211,731604991,1380777369?listen?SessionName=DHTA_Island?Port=7777?QueryPort=27015?RCONEnabled=true?RCONPort=12345?ServerPassword=HahaNo?ServerAdminPassword=HeckNo?MaxPlayers=64?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false?PreventUploadSurvivors=false?PreventUploadItems=false?PreventUploadDinos=false?AllowAnyoneBabyImprintCuddle=false?AllowCrateSpawnsOnTopOfStructures=true?AllowFlyingStaminaRecovery=true?AutoDestroyDecayedDinos=true?DestroyUnconnectedWaterPipes=true?DisableImprintDinoBuff=false?OverrideOfficialDifficulty=4.0?bAllowUnlimitedRespecs=true?MaxPersonalTamedDinos=1000?PersonalTamedDinosSaddleStructureCost=1?OxygenSwimSpeedStatMultiplier=4.0?RCONServerGameLogBuffer=600?OverrideStructurePlatformPrevention=true -NoBattlEye -servergamelog -structurememopts -NewYearEvent -NoTransferFromFiltering -clusterid=DHTA [2022.01.01-05.06.15:981][ 0]Full Startup: 144.76 seconds (BP compile: 0.00 seconds) [2022.01.01-05.06.15:981][ 0]Number of cores 4 [2022.01.01-05.06.16:317][ 1]Server attempting to run new years event [2022.01.01-05.06.16:317][ 1]Set New Years UTC 1 to: 1641013248.000000 [2022.01.01-05.06.16:317][ 1]Starting New Years event 1 [2022.01.01-05.06.16:318][ 1]Set New Years UTC 2 to: 1641056448.000000 [2022.01.01-05.06.16:423][ 1]Spawning New Years Presents [2022.01.01-05.06.18:099][ 23]Set New Years event location: -86711.156 - -171866.203 - 430.878 [2022.01.01-05.06.52:537][783]2022.01.01_05.06.52: Sephiroth joined this ARK! [2022.01.01-05.06.52:537][783]Sephiroth joined this ARK! (12345) (TribeID: 12345) [2022.01.01-05.06.58:796][951]2022.01.01_05.06.58: Vgblood joined this ARK! [2022.01.01-05.06.58:796][951]Vgblood joined this ARK! (123458) (TribeID: 12345) [2022.01.01-05.08.13:896][257]2022.01.01_05.08.13: Tamil joined this ARK! [2022.01.01-05.08.13:897][257]Tamil joined this ARK! (12345) (TribeID: 12345) [2022.01.01-05.12.12:557][589]2022.01.01_05.12.12: GhostSnake007 joined this ARK! [2022.01.01-05.12.12:557][589]GhostSnake007 joined this ARK! (12345) (TribeID: 12345) [2022.01.01-05.20.00:873][930]2022.01.01_05.20.00: AdminCmd: setplayerpos -86711.156 -171866.203 430.878 (PlayerName: Sephiroth, ARKID: 12345, SteamID: 12345) [2022.01.01-05.20.43:857][244]2022.01.01_05.20.43: AdminCmd: setplayerpos -86711.156 -171866.203 430.878 (PlayerName: Sephiroth, ARKID: 12345, SteamID: 12345) [2022.01.01-05.24.11:548][646]2022.01.01_05.24.11: Vgblood left this ARK! [2022.01.01-05.24.16:940][812]2022.01.01_05.24.16: Tamil left this ARK! [2022.01.01-05.24.39:664][505]2022.01.01_05.24.39: GhostSnake007 left this ARK! [2022.01.01-05.24.42:294][586]2022.01.01_05.24.42: Sephiroth left this ARK! [2022.01.01-05.25.06:249][240] - FPlatformMisc::RequestExit(1) [2022.01.01-05.25.06:249][240]Log file closed, 01/01/22 00:25:06
  8. I could swear I had a dino from 2015 that had 255 in damage and I could level it more. Is that not right?
  9. SteamDB says the patch dropped an hour ago but my dedicated server cluster says I am up to date. What the heck is going on? I keep having down-time due to this insane delay between FORCING my client to update and then my servers claiming to be up to date! Get your act together, people! The game is six now and we're having problems I would expect from an alpha release! Redirecting stderr to 'C:\Games\SteamCMD\logs\stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK Logging in user '<hidden>' to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Success! App '376030' already up to date. Press any key to continue . . .
  10. Hmm, how do I get my level 633 rexes mutated to 1785? Jesus! On a serious note, I did not know of that setting. Thanks! We do not need it but it would be interesting to limit tames for a hard-mode server or something.
  11. The 450 cap is official only. I have level 633 rexes right now.
  12. I host ten servers, the first few are Windows and the rest Linux. Admin works fine. I use it regularly enough because I boot link-dead players so they can rejoin. Seriously, who thought it was a good idea to allow a player with no connection to not only stay active in the world for five minutes but also to not be able to reconnect until that time has passed unless kicked? No other game I have ever played does that. Anyway, admin is fine. I would check my configuration.
  13. Thanks for the info. Why has every unofficial server been excluded? They need to let us roll back our clients or something. OK, just tried again, as of 19min ago they pushed the update for us. Updating my cluster now. Try now, people.
  14. Well, the new update/ultra-nerf will not pull down to my server. I even did a clean install which turns out to be 337.16, and then trying to update does this. Redirecting stderr to 'C:\Games\SteamCMD\logs\stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK Logging in user '<hid my username>' to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Success! App '376030' already up to date. Press any key to continue . . . What is broken with Valve, Steam, or Ark? Googling resulted in many people with the same issue and some solved it by reinstalling SteamCMD or Ark, and I have done both. I clean install always gives me 337.16. Now nobody can play on our cluster, AGAIN. We just had three weeks of the Vivox client being broken and crashing servers so we couldn't play and now this crap! We're all adults here. We have lives, families, and kids. We cannot play eight hours a day so when we are down it is indeed a big deal when your hour a day is now shot. Wildcard and/or Valve need to get their crap together. Also, who asked for these massive nerfs? My players are already peeved about them since we had no issues with the various things which got nerfed. We learned how to deal with those situations. Reminds me of the flyer nerf.
  15. Had an issue since 337.15 dropped. Cannot update at all. Reinstalled both SteamCMD and Ark Dedicated Server. No dice. Why is Ark so broken since that patch bug that made the version something like 600? First it was three solid weeks of Vivox crashing, then 337.15 fixed that, and now we cannot update. Are the new versions only for official? Redirecting stderr to 'C:\Games\SteamCMD\logs\stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK Logging in user '<hid my username>' to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Success! App '376030' already up to date. However, upon launching the game it clearly says 337.15 AND the text file "version.txt" says 337.15. So what in the heck is going on? I even tried this on another system which has never had Ark installed and it appears as though SteamCMD is only seeing version 337.15 and nothing newer.
  16. Just so people know, as soon as patch 337.15 came out, our cluster went back online like nothing was wrong. That was the patch which changed it back from version 678 to 337 where it should be. I wonder if the version number had anything to do with it. All I can say is that 337.15 was applied, we attempted to start the server again, and it started. We tried another server and it started. We're good again, but something was broken bad until 337.15.
  17. Your command SHOULD work. ./ShooterGameServer TheIsland?GameModIds=731604991?listen?SessionName=My_Server?Port=7777?QueryPort=27015?RCONEnabled=true?RCONPort=32768?ServerPassword=MyPassword?ServerAdminPassword=AdminPW?MaxPlayers=64?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false?PreventUploadSurvivors=false?PreventUploadItems=false?PreventUploadDinos=false?AllowAnyoneBabyImprintCuddle=false?AllowCrateSpawnsOnTopOfStructures=true?AllowFlyingStaminaRecovery=true?AutoDestroyDecayedDinos=true?DestroyUnconnectedWaterPipes=true?DisableImprintDinoBuff=false?OverrideOfficialDifficulty=4.0?bAllowUnlimitedRespecs=true?MaxPersonalTamedDinos=1000?PersonalTamedDinosSaddleStructureCost=1?OxygenSwimSpeedStatMultiplier=4.0?RCONServerGameLogBuffer=600?OverrideStructurePlatformPrevention=true -NoBattlEye -servergamelog -structurememopts & This is essentially how I start our Island server. We do not use BattlEye and we DO run the S+ mod as you can see. What is the problem you are having? Note the ampersand ("&") on the end of the line. This allows the server to run in the background like a daemon. You could also use something like "nohup" if you prefer.
  18. Think I found the real issue. Since the dawn of Ark we have been able to do an install of the dedicated server in Linux and Windows, and then use symlinks in Linux or junctions in Windows to make clones of the installs so we could have one single install of the dedicated server and content, but MANY servers running from it. Somebody like me, who has ten servers, would need about 3TB of space to run ten servers instead of just under 300GB. Major difference. Doing a clean install and running works, but the configuration which has been supported from day one is now broken because Vivox, WHICH WE DO NOT USE NOR WANT, does not like junctions in Windows or symlinks in Linux. The problem is literally Vivox, which means we either go spend thousands on new SAN hardware or we stop playing. I cannot afford to go out right now and purchase a ton of new SSDs for a few RAID arrays to total 3TB on a SAN (plus enclosures supporting the new, larger drives) because a stupid piece of software is not compatible with the OS it runs on (symlinks have been in Linux for decades, same for junctions in Windows). Wonder if I can get a refund after six years because I am being blocked from playing and not for cheating or hacking or whatever.
  19. For starters, learn some basic networking. If the server is exposed to the WAN, I'd hope you're running Linux/Unix and a good iptables/nftables setup including dropping ICMP packets. If it traverses a gateway device, set THAT up correctly. Without knowing your setup though, advice is next to impossible.
  20. If that's the case then explain years of Ark working without UDP ports being forwarded at our colocation? We removed them after they disabled the ports. Do you really believe that, after all this time, they would not have issued a notice of correction if they forced it enabled? Come on now. As to your needing two ports, technically the engine uses many more than two, but the initial connection is formed ONLY on 7777 (or whatever you specify on the command-line). Try it. Forward only that port and see that it works. Once the connection is formed it is handed off to a random port, generally ephemeral ports. These do not need to be forwarded because the connection is established despite being established on another port. You are correct in that it is the port above which is suggested all over, though again, it is not required. I wasn't referring to Ark's use of UDP versus TCP. Are you aware how Steam allows players to connect on games without port-forwarding or static addresses? It tunnels the games UDP data (and TCP if needed) through a TCP tunnel between players. For example, I hosted a No Man's Sky game just today. I have no ports forwarded. It just works thanks to SteamWorks. If this was a traditional game, such as Quake 2 which I own on CD-ROM, I would have to forward ports. Check out how Steam defeats NAT so players can play games together with NO networking knowledge. Yes, I have a ten-server cluster. They worked until the last update and now as soon as it starts and shows the PID, it crashes while trying to load Vivox, despite not being enabled. That's why I said Epic is ruining Ark. I have submitted crash-dumps and logs in a bug-report, but we're still down, along with many others. Maybe we can play again by the time Dodo-rex arrives...
  21. Incorrect. Go back to 1998. What port does Unreal Engine use? UDP 7777. UT2003/2004? UDP 7777. You see, UDP 7777 is how the Unreal Engine has ALWAYS worked (huge UE guy here) and initially Ark only supported the Steam library, meaning UDP 7777 was tunneled over SteamWorks stuff to get around NAT, which many games still use. However, they eventually ADDED the "raw sockets" option, which allowed the Unreal Engine to directly communicate with clients, but this method requires networking knowledge and port-forwarding to use. My cluster used it and it greatly reduced pings because UDP is faster than TCP networking (SteamWorks uses TCP to encapsulate the UDP data a game uses to get around NAT) and one reason games use UDP. A while back they REMOVED the UDP option (raw sockets was removed) and now our only choice is SteamWorks. This was done for Epic players and had increased latency for normal Ark players on all of our servers. I have been unable to start my servers for a week now (they crash instantly) due to ANOTHER thing they did for Epic players; The Vivox stuff crashes the second a server tries to start. I do not give a damn about Epic, let me have a Steam-only UDP server so everybody I know can play. Epic is RUINING Ark. ASM Thread On UDP Removal A thread here about raw socket removal A Reddit PSA about raw sockets being removed
  22. Doesn't work if you run an actual server (Xeons, ECC RAM, SAN), especially if you use Linux, Unix, or BSD. Wouldn't work on Mac either. Also, generally speaking, real servers are headless beasts running a bare-metal hypervisor and multiple OSes inside them. FWIW, I tried grabbing the server from Steam on my gaming rig and get the same crash. Vivox is the problem. I run Steam and only have Steam players. I need a way to force Vivox to not freaking load. Also, if you install the server (Ark server) properly (using SteamCMD) you can simply delete the EXE as you have done and run a quick verify via SteamCMD and it will download a fresh copy.
  23. Vivox core appears to be attempting to load the client. Look at the error I posted above. It calls "GetVivoxClient()" on our dedicated servers. This is very clearly a programming error and I am just floored that we are stuck all this time later. Clearly it IS a patch issue. We all had dedicated servers running, whether correctly via SteamCMD or through some other method, we patched, and now we cannot even start them. I have completely removed my server install and installed fresh via SteamCMD and still get the error. I believe I am going to write a script which will start the server and when the PID dies, it will autmatically file a bug-report and attach the logs and crash-dump. Let's see if Wildcard will respond to a few thousand crash dumps.
  24. Incorrect. The problem is with Vivox directly. I have been in contact with many other admins today and combined we have close to 100 servers down due to them crashing the instant they attempt to start with a dump about Vivox not loading. The version problem was wanna-be admins not installing correctly from day one. The day one instructions were and have been for dedicated servers for decades, use SteamCMD. As noted above, I have ten servers and they were installed via SteamCMD. They have the correct version and never had the issue updating because it was done by the book from day one. Heck the first post here clearly states an issue with Vivox in the very first line! Vivox was added FOR EPIC PLAYERS because EGS has nothing but a storefront. I am not attacking you, but pointing out that the original issue was directly related to Vivox. The OP then discovered he had the wrong version. Had the server been installed properly, by the book, that problem would not have shown up. Meanwhile servers all over are indeed down due to Vivox crashing when you attempt to start the server, even if we have not told the server to use Vivox. So yes, Vivox is an issue and if I could have my Steam-only server I would not have an issue and neither would the group of admins I chat with. TLDR; The original post clearly states in the very first line that the issue a bunch of us admins are having is with Vivox, a voice-comm added for Epic players because Epic has no infrastructure for voice, unlike Steam. The OP realized he did some strange, unsupported server install originally, found the directions the rest of us used, fixed a bad install and got lucky. Before ever posting here I personally verified the install via SteamCMD since the servers were a SteamCMD install and even reinstalled a few for giggles. Vivox is still crashing servers. Also, I started a server at random and captured the error. Note that the version is indeed 678.10 and the crash is indeed the server attempting to load Vivox against my wishes. Vivox doesn't load, server craps itself, and we're still down.
  25. Mine *IS* a standalone version. You use SteamCMD to setup a dedicated server. I have never seen one on Steam itself. I set it up with SteamCMD back in 2015 and aside from a few patches which break things like this, it's been rock solid. My complaint is that I don't know a single soul who uses the Epic version but my privately-owned servers (I own the hardware, the fiber feeding them, the OS, and all) now cannot do raw UDP which GREATLY reduces ping because Epic players cannot do that, I have to laod this Vivox crap despite voice-comms working on Steam for YEARS without out, plus we use TS3 in my clan, and now, for the third time, stuff for the Epic players is keeping my entire cluster and players offline. None of us use EGS, so we're being punished. It's hard to walk away from 24,000hrs, but it is getting easier each time an Epic pile of garbage keeps me offline in the VERY LIMITED time I have to play these days. *EDIT* I just found the options to enable Epic stuff on a Steam server like mine. I have NONE of these specified on the command-line, so why is Vivox crashing my Steam-only server? I don't care if some random Epic player can join! We are password-protected for members and friends only!
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