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Jeremy Stieglitz

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Everything posted by Jeremy Stieglitz

  1. Ah sorry about that, please restart your Steam Client to update to v254.93, and then you'll be able to see the Cholocates within your Inventory! Cheers, Jeremy
  2. Ah I had already sent a note to Jen & Jat to add the Arabian Nights village to the ARKitect winners about 5 hours ago, before Wolf Angelus even posted (on a side note: I didn't even realize it was his at the time). I hadn't got a chance to personally review this week's entries in-time, but once I saw that village, I was quite impressed!
  3. Only if the Unofficials run with the -vday parameter, when the update is released on Sunday!
  4. Indeed the other Bonuses will start when the V-Day content releases on Sunday. You'll notice it then, as I'll be updating the News accordingly at that time -Jeremy
  5. Actually Wolf Angelus I'm a big fan of your work, and I didn't get to review this week's winners myself as I was out of the office most of today (Wife's B-Day). I absolutely love the "Egypt & Arabian Village", it's super creative It's going in for a tie, the page should be updated shortly! Sorry about the mix-up on that!!! Cheers, Jeremy
  6. Btw we didn't even know ARK was being considered for "Best use of a Farm Animal" (or any Steam Award) until Valve told us ARK had been nominated for it by the Steam Selection Committee on its own. After they told us we were nominated, we figured it'd be fun to add the Ovis since we had already planned on adding a creature for wool shearing using the new "hair" system! -Jeremy
  7. Next week. Gonna make sure it appears solid on PC first throughout this weekend!
  8. They're intended to be end-game gear, challenging both to acquire and to upkeep (via a new TekEngram/Resource mechanic). The purpose of the Tek Tier is to provide room for certain end-game mechanics to grow in long-term directions. The video may make it look like everyone's gonna be running around in unlimited Power Ranger / Iron Man armor en masse -- if it's balanced properly, that will hopefully not be the case Also, any or all of the Tek Tier stuff will be specifically disable-able for servers! -Jeremy
  9. Gonna be a bit of a rapid info dump on how Procedurally Generated ARK's (PGARK's) currently works -- will continue to flesh this out as I get more time over the weekend. Bear in mind the system is early and will be rapidly advancing, so if you use Procedurally Generated ARKs, there's always a possibility of losing your save data when the algorithms are further modified! Without further ado, here we go! How To Configure your first PGARK Launch the game, goto Play Local ARK, select "Create New Procedurally Generated ARK" in the upper-left of the Host UI, and then you can play aroun
  10. The first Tek Tier items will be the power-armor set and will be coming along with the 'Boss Ascension' feature (as they use a new resource system related to that ), targeting this month of September. Cheers, Jeremy
  11. It's turned out to be significantly more complex to properly package up P+ for console release than we anticipated. Basically, can't have 5 minute load times on console, (But yes, we have some of our engineers working on it every day and it's getting done, should be submitted to Microsoft soon -- it's requiring some new technical pipelines to package it up in a manner that we can maintain without having every Xbox update be 4GB -- Xbox updates aren't packaged with per-byte differences like Steam updates, but rather only per-file which) Looking forward to playing P+ on Xbox with ya
  12. Yes, you can indeed copy over all the assets from the regular ARK: Survival Evolved Dev Kit as you wish, they're just drag-and-drop between the two DevKits. I'm expecting a Titanosaurus Mod for ARK: SotF in 3....2.....1....! OK fine, I'll go ahead and add the Titanosaurus Mod now Cheers, Jeremy
  13. Oh it's much more than that -- fishing has a very specific benefit to the kinds of resources you'll be able to get from harvesting the captured fish, in order to make it worth the time expenditure
  14. Yes the servers can determine each species (including whether humans) that players are allowed to play as. The Primal Survival Total Conversion is being developed by Instinct Games, who also work with Wildcard on ARK: Survival Evolved itself. It will add a lot of new features for Mod creators too, giving them much more control over how players can interact with the game world (looking forward to Uber-TRex vs humans competitive game mod... if someone doesn't create it, I'll try to get around to it myself ) Cheers, Jeremy
  15. Those are human players in Primal Survival. And servers can control which species can be chosen by players, but there are never ANY AI humans. I'm just not good enough with AI to even attempt it (however... I bet the 'NPC Bush People' Mod dude will have a blast) Cheers, Jeremy
  16. The green borders are actually just the other side of the red border, so that you know you're on the "safe" side -- otherwise it might not necessarily be obvious which side is which
  17. Aha don't worry, we're not gonna nuclear-winter the Hidden Lake! The changes map will be updated soon, Hidden Lake area will remain as-is. Also we'll be more clear shortly about which swamp area will be affected, it's actually relatively little (some swamp area is being reclaimed for other biome usage). Also note soon next week we'll update the in-game environment with 3d markers indicating areas that will be undergoing a change. Cheers, Jeremy
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