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Krojack

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  1. You talk a lot about adding content before 1.0 release however I'm more interested in optimizing the game engine and fixing quality of life parts of the game. I lost count of the times I've raged while placing some walls, ceilings and most of off, slopped ceilings & ramps only to have them snap to something else than what I expected. Building snaps needs a lot of love and fixing. Also the placing of high mat cost items only to have that item poking though a wall slightly and can't do anything about it bothers me. My recommendation to several of these are to allow picking up of placed items for a set about of time after placing them. Say you get 60 or 120 seconds to pick a forge up that placed wrong to get the entire item back and try again. Something else would be the over all UI. The client needs a combat log window and maybe a notification window. This would display all the info such as picking up of items or dropping them. The current top-middle 90-year old sized text can quickly fill your screen making it hard to see what you're doing for a few seconds. In short what I would like seen addressed: Better UI with more options Better inventory management. Sort by X should be remember after closing and re-opening storage. Splitting stacks easier and more flexible. Allow picking up of placed items for a short time after putting them down to correct for placement mistakes. A lot more optimizations, mainly graphics. A pretty powerful computer is still needed for even high settings. Dino collision while walking around them! I get sick of getting stuck on a Sabertooth tail and having it push me all over! Also walking on something like an Anky and have a T-rex ot Giga lower it's head to say hi and I get stuck in it's nose. I have to jump off the Anky and whistle for it to follow me to get it away from the rex. *RAGE* I did buy the DLC and enjoy it. It's hard and I like that.
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