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SLI_Fallen

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About SLI_Fallen

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  1. Yuty Auto-Courage gone? I don't see it in the radio wheel anymore. (I've used it in the past, albeit some time ago. Turret mode is there but no auto-Courage mode. Am I missing something or was it removed?
  2. Forget crafting any enforcer higher than Journeyman level (this can be done in city terminals) I did do three blue OSD defenses and got Tek Replicatior blueprints from two of them. Great! Now I can craft enforcers (once the replicator is built) greater than Journeyman. Ahh, but there is a catch. A big one. it takes (among other things) 100 element to craft the tek replicator. You can convert element dust into element, but it takes 1000 dust to make ONE element. (yes you heard that right, one THOUSAND). So you have to gather 100,000 dust to even make enough element to craft the dang thing. Yes I know there are element veins but the point is players STARTING on this map don't have access to the needed "things" to go after that for a long...long time (and actual element itself is rare in the veins anyways). Clearly I understand this is literally the "end game" map. I get it. You are "supposed" to only be here after beating every single boss in every (official) map and be full tek by now. But they put the tek replicator engram in drops SPECIFICALLY for those starting here, as it is needed to craft things specific to this map. But once again. The multiplayer design mentality strikes again. I really don't think anyone at wildcard has ever REALLY tried to play this game in Singleplayer for any real length of time. Having to gather 100,000 of anything alone just to build one item is beyond ridiculous. And lets not get into the discussion of "just tweak your gather rates in your own game" There are reasons to not just set this at 10x and call it a day.
  3. I think The reason the map(s) don't change with the seasons anymore is it was only ever on Island, back when it was the only map. I completely understand, with all the work and all to add it to the others. I admit it would be somewhat of a stretch on scorched earth, but I digress. It was really cool having "real" seasons on the map. I do know the first winter Wonderland caused many people to get mad even though they were warned for a month the weather was going to get colder and to make the appropriate arrangements. It was quite refreshing to have another survival factor thrown into the mix every now and again. Just like real life, the fall colors came out and then winter set in. It was cool (literally) heh.
  4. Use a foliage harvesting animal on the "cattails" in the Sanctuary park. You will get a lot of rare flowers and even the occasional Plant X seed.
  5. Scorched Earth issues occurring when loading from a saved game: Preserving bin: Spoil times not reflecting that Preserving Salt is present. If you add salt (or remove some and put it back in) you will see the spoil times change back to normal (double initial time) Water Taps: Not sure this is a bug but thought there was something mentioned in a recent patch about waterskins, water jugs and canteens losing their contents as soon as you remove them from the water taps inventory. This is still occurring. They appear full (as they were left inside the water taps inventory when you quit the game). Launch the game and pull the item from the water taps inventory, it will instantly empty.
  6. Would love to order but ever since these were announced, I cannot complete the ordering process. It ALWAYS gets to the last page "saving creation" and then the page goes blank. I am using I.E. 11 (please lets leave browser wars out of this) and survivetheark.com is fully allowed on every browser setting I have.
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