Dazed

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14 Gathering Thatch

About Dazed

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  1. From a reddit post without a source so... ¯\_(ツ)_/¯
  2. @Jat Could you elaborate on the flyer nerf? I'm very interested.
  3. Something along the lines of "Maximum of 6 imprints every 24 hours, minimum time between imprints of 1 hour" would require the same amount time/resources to get a 100% imprint. But it would allow people that have to be away from the game for more than a 4 hour period to get a 100% imprint.
  4. Couple of problems with the way this was handled: 1. Despite what they have noted in the patch notes, WC clamped CURRENTLY OBTAINABLE items as well as the broken day 1 fishing items. This indicates either a clear lack of understanding of how their own game works, or a gross apathy towards those that legitimately earned their items. 2. WC clamped the damage without adjusting costs, a previously 350% longneck print is now strictly worse than a new 250% longneck print because it will likely cost ~50% more materials to build. 3. WC did nothing about the "ultra efficient" pre nerf fishing bps, all of those ramshackle/apprentice 250% prints still exist in the wild and are far more OP than a 350% ascended bp ever was. 4. If it WAS their intention to permanently limit all print stats, then they should of adjusted the drop tables to permanently limit them. Clamping everything upon restart is a lazy solution, and is terribly unintuitive for players who don't browse the forums. The IDEA behind the change is good, but the actual change was lazily developed, but they used a sledgehammer instead of a scalpel causing significant collateral damage.
  5. Couple of problems with the way this was handled: 1. Despite what they have noted in the patch notes, WC clamped CURRENTLY OBTAINABLE items as well as the broken day 1 fishing items. This indicates either a clear lack of understanding of how their own game works, or a gross apathy towards those that legitimately earned their items. 2. WC clamped the damage without adjusting costs, a previously 350% longneck print is now strictly worse than a new 250% longneck print because it will likely cost ~50% more materials to build. 3. WC did nothing about the "ultra efficient" pre nerf fishing bps, all of those ramshackle/apprentice 250% prints still exist in the wild and are far more OP than a 350% ascended bp ever was. 4. If it WAS their intention to permanently limit all print stats, then they should of adjusted the drop tables to permanently limit them. Clamping everything upon restart is a lazy solution, and is terribly unintuitive for players who don't browse the forums. The IDEA behind the change is good, but the actual change was lazily developed, but they used a sledgehammer instead of a scalpel causing significant collateral damage.
  6. BP's that we fished up between 255.0 and 255.1 were also clamped. It's either not working as intended or wildcard just wants to cap everything at 250%.
  7. I love the trading forums to death, but as a PvP only player, more than 50% of the posts made in the PC Sub-forum are completely irrelevant to me. I'm sure PvE only traders feel the same way about PvP trading posts.
  8. Probably a technical oversight when they were first building the game, that or it's just easier to use blueprints instead of the is system.
  9. Seems to be working as intended for me, if you aren't getting any spawns maybe you run a titan through the whole server or branch out to another map.
  10. Yeah, fliers as a whole are a bit too strong. Pteras specifically have a couple of problems: -The barrel roll does an absurd amount of damage/cleave and is incredibly hard to hit. -The time it takes to raise them is too low, tribes have hundreds of wayyyy better than wild pteras stocked up making them essentially disposable. -Their carry weight is too high, you shouldn't be able to carry a boat load of gear AND still be able to pick people.
  11. That was my experience with hard mode/single player. It seems medium would be doable if you spread out enough and were actively pulling tames when they got low. Ill have to check if armor value mitigates the poison damage.
  12. Because the majority of the popular ones are just doing whatever gets them the most views/youtube money for the least time invested. That combined with the inherently competitive nature of the game means there isn't a lot of good information out there.
  13. From my experience, The main problem is massive abandoned bases. If you're server is running like crap, run a titan through it to clean things up.
  14. Hell, I'd rather they lower the limit if it means more stable servers. It doesn't matter how much money you throw at the server hardware, there is always going to be limitations.
  15. Hah, as long as you aren't threatening someone with physical violence, using copious amounts of hate speech, or revealing someone's real life information you didn't do anything wrong.