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Velocifossa

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Everything posted by Velocifossa

  1. It spawning in the underground biome would dope! I think it would also work spawning in the Redwoods!
  2. Hey, thanks my dude! I'm hoping it'll add some much needed utility to the game for both PvE and PvP!
  3. Yeah, I submitted this guy during the Aberration vote, but it got temporarily locked for some reason. So we're gonna try again! Best of luck!
  4. Introducing the Skunk! This curious and playful creature can be found running about the redwoods and jungles of the Center landscape digging up items, teasing the local wildlife, and ferrying its kits amongst the dangers of the unforgiving landscape. Don't worry if you see one running up to you, as it probably wants to play, that is, unless you see its tail straight up in which case, you may want to hightail it out of there yourself! Wild The Orretherium Mortifaeris, or more commonly known as, the Skunk, is a curious addition to this tropical landscape. While most of the creatures here seem eager to end your existence, this playful creature seems to enjoy a survivors company. They even seem to play games with the survivor. In fact, playing these games with a mother skunk may lead to her letting a survivor care for one of her offspring. Be careful not to get too rowdy though, or these walking stink bombs will give you a surprise that'll have you all choked up. It seems like these skunks really enjoy teasing the local wildlife. I've seen them tinkering with beehives, and even beaver dams, without so much as a scratch from the inhabitants... well... most of the time. Domesticated These skunks seem extraordinarily adept at tinkering with natural structures to harvest their resources, but they also are great at messing about with human made structures! I once saw a survivor use one of these clever creatures to help organize resources around their base. I've also seen these skunks stockpile the things they find in their tinkering. It looks like they can bury objects using a weird slurry of clay and thatch to save little caches for future use. Now, these fluffy weasels seem all cute and innocent, but they really put modern skunks to shame when it comes to their scent. They have an innate ability to control their gas spray ranging from a large local cloud, short projectile-like bursts, or even a combination scatter bomb! Phew, sounds unlucky for any unsuspecting prey! Fortunately, tamed skunks seem to protect their rider from any... friendly fire. Conceptual Ideas: The Orretherium Mortifaeris is meant to serve as both a utility creature and offensive support tame. It can launch a variety of poisonous projectiles that can knock you and your tame out, as well as, help organize your base. This creature should be incredibly useful, if not a necessity, on both PvE and PvP servers. Here are some of the proposed ideas for this stinky boi. General Aesthetics and Utility: The skunks tail goes up in an offensive mode, and goes down for it's passive utility mode (this is meant to free up space with the controls, as well as, serve as a cooldown between the various PvP to PvE utilities) Preferred food is mushrooms, although it is fully omnivorous once tamed Can be seen messing with Beaver dams, tinkering with beehives, or following Roll Rats (if it spawns on a map that has them) to give more life to a mostly passive creature Has decent weight, and similar weight reductions to an Argentavis to provide a land based creature with versatile maneuverability. In the wild, female skunks can be seen running around with one to three babies following close behind PvP Utility: Three different poisonous attacks that utilize torpor inducing items as ammo (Ammo types can include narcoberries, narcotics, bio toxin, and maybe even nameless venom. The quality of the resource can determine how much is needed to perform an attack). A large localized cloud that envelopes the player and immediate surroundings A smaller projectile that can lock on and stick to enemies from a large range A medium sized projectile that creates a cloud wherever it hits at a medium range These attacks can knockout both players and tames They also do percent durability to armor Players are not completely immune to skunk poison using TEK Helmets, Gas Masks, or Hazard Suit Hats, but are dealt reduced torpor Can unbury enemy creatures (assuming you know where it's at) Potentially chokes enemies out similar to the gas veins on Aberration, but for a shorter duration Can deposit crafted item caches that act similar to a buried Purlovia, but decay at a quicker rate, and have a cost (I originally suggested clay and thatch, but I understand clay is not present on The Center, so that may just be hide and mushrooms or something) Has a standard swipe/bite attack Riding a skunk protects the player from gas attacks PvE Utility: Can be set to target a friendly structure and deposit items from its inventory to similar structures within a certain radius (I'm thinking of this as more of an expanded ammo box meets S+ transfer tool, with the ability to set the skunk to a structure such as a generator. The player can then fill the skunk with gasoline, and an icon will pop up above nearby generators that show the quantity of fuel, and will also automatically deposit gasoline to the specified fill limit. Should work with TEK structures too.) Some examples of this may look like: Being able to harvest your own beehives and deposit the honey directly into industrial cooker/s or fridge/s Dumping a newly acquired kit directly into a specific loadout mannequin Loading your skunk up with a bunch of different resources and depositing them into their appropriate dedicated storage in one go Transferring your flak helmets from your crafting area to a named vault in your war room Can loot honey from beehives, resources from Beaver dams, or Roll Rat resources (if it gets added to a map with Roll Rats) with a simple mini-game similar to a quick Stryder hacking. Passive taming/claiming method in which you deposit a preferred food/mushroom into it's wild caches after initiating taming with a pet on a mother skunk. After gaining enough affinity the mother will allow you to adopt one of it's babies (Since ASA is supposed to have wild babies, this may be a neat way to introduce a unique way to get a creature that isn't too grindy or overly complex, whilst highlighting the new wild babies mechanic) Can be used to manually dig up loot that can be found in earthquake rubble without needing an earthquake present if on Aberration The skunk can also gather the unearthed resources when set to wander Vote for a creature that has new utility! Vote for the Skunk!
  5. Wildcard made it where you need 6 posts here on the forums in order to vote or post creatures. I believe you can just comment on a few peeps creatures and then you can vote!
  6. Introducing the Skunk! This curious and playful creature can be found running about the depths of Aberration digging up items, teasing the local wildlife, and ferrying its kits amongst the dangers of the unforgiving landscape. Don't worry if you see one running up to you, as it probably wants to play, that is, unless you see its tail straight up in which case, you may want to hightail it out of there yourself! Wild The Orretherium Mortifaeris, or more commonly known as, the Skunk, is a curious addition to this aberrant landscape. While most of the creatures here seem eager to end your existence, this playful creature seems to enjoy a survivors company. They even seem to play games with the survivor. In fact, playing these games with a mother skunk may lead to her letting a survivor care for one of her offspring. Be careful not to get too rowdy though, or these walking stink bombs will give you a surprise that'll have you all choked up. It seems like these skunks really enjoy teasing the local wildlife. I've seen them tinkering with beehives, and even beaver dams, without so much as a scratch from the inhabitants... well... most of the time. Domesticated These skunks seem extraordinarily adept at tinkering with natural structures to harvest their resources, but they also are great at messing about with human made structures! I once saw a survivor use one of these clever creatures to help organize resources around their base. I've also seen these skunks stockpile the things they find in their tinkering. It looks like they can bury objects using a weird slurry of clay and thatch to save little caches for future use. Now, these fluffy weasels seem all cute and innocent, but they really put modern skunks to shame when it comes to their scent. They have an innate ability to control their gas spray ranging from a large local cloud, short projectile-like bursts, or even a combination scatter bomb! Phew, sounds unlucky for any unsuspecting prey! Fortunately, tamed skunks seem to protect their rider from any... friendly fire. Conceptual Ideas: The Orretherium Mortifaeris is meant to serve as both a utility creature and offensive support tame. It can launch a variety of poisonous projectiles that can knock you and your tame out, as well as, help organize your base. This creature should be incredibly useful, if not a necessity, on both PvE and PvP servers. Here are some of the proposed ideas for this stinky boi. General Aesthetics and Utility: The skunks tail goes up in an offensive mode, and goes down for it's passive utility mode (this is meant to free up space with the controls, as well as, serve as a cooldown between the various PvP to PvE utilities) Preferred food is mushrooms since there are several types on Aberration, although it is fully omnivorous once tamed Can be seen following Roll Rats, tinkering with beehives, or messing with Beaver dams (if included on other maps) to give more life to a mostly passive creature Has decent weight, and has greater and more reductions than a Ravager, but can not use ziplines. In the wild, female skunks can be seen running around with one to three babies following close behind PvP Utility: Three different poisonous attacks that utilize torpor inducing items as ammo (Ammo types can include narcoberries, narcotics, bio toxin, and maybe even nameless venom. The quality of the resource can determine how much is needed to perform an attack). A large localized cloud that envelopes the player and immediate surroundings A smaller projectile that can lock on and stick to enemies from a large range A medium sized projectile that creates a cloud wherever it hits at a medium range These attacks can knockout both players and tames They also do damage to armor Players are not completely immune to skunk poison using TEK Helmets, Gas Masks, or Hazard Suit Hats, but are dealt reduced torpor Can unbury enemy creatures (assuming you know where it's at) Potentially chokes enemies out similar to the gas veins on Aberration, but for a shorter duration Can deposit crafted item caches that act similar to a buried Purlovia, but decay at a quicker rate, and have a cost (I originally suggested clay and thatch, but I understand clay is not present on Aberration, so that may just be hide and maybe nameless venom or something) Has a standard swipe/bite attack Riding a skunk protects the player from gas attacks PvE Utility: Can be set to target a friendly structure and deposit items from its inventory to similar structures within a certain radius (I'm thinking of this as more of an expanded ammo box meets S+ transfer tool, with the ability to set the skunk to a structure such as a generator. The player can then fill the skunk with gasoline, and an icon will pop up above nearby generators that show the quantity of fuel, and will also automatically deposit gasoline to the specified fill limit. Should work with TEK structures too.) Some examples of this may look like: Being able to harvest your own beehives and deposit the honey directly into industrial cooker/s or fridge/s Dumping a newly acquired kit directly into a specific loadout mannequin Loading your skunk up with a bunch of different resources and depositing them into their appropriate dedicated storage in one go Transferring your flak helmets from your crafting area to a named vault in your war room Can loot Roll Rat resources, honey from beehives, or even Beaver dams (which I understand are not on Aberration) with a simple mini-game similar to a quick Stryder hacking. Passive taming/claiming method in which you deposit a preferred mushroom into it's wild caches after initiating taming with a pet on a mother skunk. After gaining enough affinity the mother will allow you to adopt one of it's babies (Since ASA is supposed to have wild babies, this may be a neat way to introduce a unique way to get a creature that isn't too grindy or overly complex, whilst highlighting the new wild babies mechanic) Can be used to manually dig up loot that can be found in earthquake rubble without needing an earthquake present The skunk can also gather the unearthed resources from earthquakes when set to wander
  7. I kinda wished that they'd allow us to do fantasy creatures in addition to prehistoric IRL stuff for the creature vote considering it's Scorched Earth. There would a whole bunch of cool things we could suggest!
  8. I'm interested to see how the stitch/ baby yoda cross over ends up murdering people like that. Couldn't be the force right?
  9. Please Wildcard don't make the SmallTribe servers clusters. Just put new servers as a fresh status like other new official servers. This game mode is too great to just kill in one foul swoop like that. If you guys think clusters are wanted, then make new Smalltribe servers that are clustered. Don't just release a new game mode, and wait for so many people to invest their time into it, and then change everything about that game mode to this crap. That's wrong.
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