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TeronGray

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About TeronGray

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  1. TeronGray

    accuracy bug Velonasaur needle hit detection is FUBAR

    After the patch, my crew haven't really noticed any improvement in accuracy / hit registration for the Velos.
  2. TeronGray

    accuracy bug Velonasaur needle hit detection is FUBAR

    Clearly they pay more attention to Reddit then their own forums. Can a redditor repost this there, perhaps?
  3. TeronGray

    accuracy bug Velonasaur needle hit detection is FUBAR

    I doubt I'll ever buy 'Atlas' or anything else of theirs, again, if they continue as they have. I forgot I got the season pass or I wouldn't have even been on Extinction.
  4. TeronGray

    accuracy bug Velonasaur needle hit detection is FUBAR

    My friends and I have been doing some more testing. Even under AI 'aimbot' these things can't hit targets reliably. We had four expend their stamina trying to kill a single corrupted Dimorph after they grounded it, once it was down they couldn't touch it anymore with the needles. Ironically they still melt big creatures by doing a Doom-Wiggle beneath them fairly well, which was the point of the change to their hit registration going off the patch notes.
  5. TeronGray

    Problem Rock Drake

    Is it an unofficial with Classic Flyers? Aber doesn't like custom/modded dinos.
  6. TeronGray

    accuracy bug Velonasaur needle hit detection is FUBAR

    I just made a MEK on my home server, didn't think to test it in SP since the patch. Yeah, the sword feels terribly unreliable, too. This patch seems to have had zero QA testing, and we're still being treated like beta testers.
  7. Simple and frustratingly strait-forwards. After the patch to 'fix' the velonasaur 'Doom-Wiggle' needle spray hit detection being overly accurate under large dinos, now they are horribly inconsistent at hitting anything at all, with either 'ironsight' mode or the wiggle. I just stop seeing hit ticks in the middle of direct bursts on various targets, and draining full stamina on right-click can result in maybe a couple kills out of a mob pile-on in the desert cave or at an OSD. It's just shy of rendering the velo useless as a combat mount when only it's melee has reliable accuracy. At first I thought it might be a server issue on our end, but only the velo's needles are behaving in such a way. All other ranged attacks are fine. Not holding my breath that this is actually fixed, my Aberration bug reports are still unaddressed...
  8. TeronGray

    velonasaur nerf

    They didn't need a nerf, they filled a good niche of being viable ranged counters against corrupted. I'll second that base damage feels weaker, but also, in my server, at least, Velo needle hit detection seems borked. I stop getting hit ticks despite still visually stitching the enemy. The Doom-Wiggle is even worse, I can burn all my stamina flailing and not kill a single thing now.
  9. TeronGray

    Most useful dino?

    I have a bias for griffins as well, though argy and theri also comes to mind for me. Really, though, I think it depends on the Ark you're on, as some things aren't available or lose practicality on certain Arks.
  10. TeronGray

    Let's Talk Velonasaur AI.

    They seem to want to harvest the corpses of what they kill, but can't move because of turret mode, and they'll keep staring at things they already killed for a while instead of quickly acquiring living targets. With a lot of bodies they helped create, the AI derps out hard.
  11. TeronGray

    Reapers disappeared

    Yes, for future note, you must ensure the region is drawn and not in stasis at the 10% mark or the reaper will become burrowed while progressing to juvenile. I reported this about two months ago, no acknowledgement anywhere. Expect to live with it.
  12. TeronGray

    megatribes cheaters prosper!

    Wildcard kowtowing to Megatribes yet again? Say it isn't so. Pathetic.
  13. TeronGray

    juvenile reaper king stuck underground HELP

    It's burrowed. It seems that if reapers are not in draw distance when they change from baby to juvenile, they become burrowed. Once it matures, you will see the burrowed rocks mesh and can issue an 'unbury' command to it.
  14. TeronGray

    Juvenille Reaper Burrowing

    Recreated the incident. Logged out of Ark, and came back after a short while. When the Reaper King transitioned from Baby to Juvenile while in stasis, it became burrowed. I suspect it is related to the fact that reapers spawn burrowed in the wild.
  15. TeronGray

    Juvenille Reaper Burrowing

    This occurred on a non-official dedicated, but it certainly seems to be a core game issue. I had birthed a reaper in a 4x4 dino-gated box I made for said purpose. This was my fourth, and I had yet to have any issues (aside the non-existent kibble once). It was imprinted successfully, and I went about basic logistics while waiting to imprint. I had been harvesting wood far enough away for the base to be unloaded, and returned after it had transitioned from baby to juvenile. It was also invisible, under the hatching box. I tore down my box, and could see the faceplate, but not the reaper in any form. I could also access inventory and give E pie menu commands, but it would not move on follow or wander. It wasn't until maturity it suddenly appeared with the burrowed model, and I could issue an unbury command. This impeded a proper imprint, as it's last care need was a walk, which it couldn't do. Seriously... Get some real QA, guys. Raising babies on Aberration is atrocious with all these issues.
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