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sanic

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  1. It's been a bit of a nightmare for me, I definitely see what you mean that max allowed and/or weight aren't working right. In *some* areas it feels like its at least kinda working, maybe even completely. Also did you happen to notice if damiens atoll spawn point is also affecting the footpaw area? I've never been to herbivore island yet, but the damiens atoll spawner I've set seem to show up either in or around footpaw. and another thing, my game isn't set for it, but crowds of pteranodons show up at redwood. The only spawners I have left alone completely, are the many that have the words "water" and/or "cave" in the name as it seems obvious what they control, and I don't want to bother with either yet. Not to mention cave spawns (i assume) are still broken in SP
  2. Extremely likely that DinoSpawnEntriesDamiensAtoll_C is referring to herbivore island. Unless everyone already knows that..
  3. NPCReplacements=(FromClassName="Titanosaur_Character_BP_C",ToClassName="Gigant_Character_BP_C") That's the simple text command allowing you to replace one creature with another, in this case all Titanosaur spawns would instead become Giganotosaurus. On my issue I posted about, after reading through the topic I suppose nobody knows yet what all the NPCSpawnEntriesContainerClassString= for The Island refer too. I hope they make a map or something
  4. Using these entries for The Island, for example "DinoSpawnEntriesMonsterIsland_C" this is obvious and simple to change the Carnivore Island spawns But the rest is a lot less obvious to me. Does beach, mountain, snow, etc. control the spawns for EVERY area of the biome? Like, I would think Western Shores has different animals than Northeastern Coast, but both are beach so DinoSpawnEntriesBeach_C refer to all of them?
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