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Ocro

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  1. Fatal Error Logs I have been getting some crashes lately. I have the associated .dmp files upon request, but i will copy/paste the crashstack text here. 12/2/2019 LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 302.4 KERNELBASE.dll!UnknownFunction (0x00007ffdac71a839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6f2034466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff6f2438e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] ShooterGame.exe!VerifyD3D11Result() (0x00007ff6f2438f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff6f2428223) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff6f2427fc7) + 24 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6f36c5246) + 23 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:710] ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6f368d7d2) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1224] ShooterGame.exe!OcclusionCull() (0x00007ff6f368dbb3) + 19 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1286] ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6f3693caa) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:2973] ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6f3694a31) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:3234] ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6f35a423d) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665] ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6f368b74f) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenerendering.cpp:1151] ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6f36b0f12) + 12 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6f1fa2ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6f1fa208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6f24a8c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6f24a8fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6f2085216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6f20850d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffdae5b7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0] 12/1/2019 LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 302.4 KERNELBASE.dll!UnknownFunction (0x00007ffdac71a839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff675324466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff675728e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] ShooterGame.exe!VerifyD3D11Result() (0x00007ff675728f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff675718223) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff675717fc7) + 24 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6769b5246) + 23 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:710] ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff67697d7d2) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1224] ShooterGame.exe!OcclusionCull() (0x00007ff67697dbb3) + 19 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1286] ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff676983caa) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:2973] ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff676984a31) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:3234] ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff67689423d) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665] ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff67697b74f) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenerendering.cpp:1151] ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6769a0f12) + 12 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff675292ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff67529208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff675798c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff675798fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff675375216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6753750d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffdae5b7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0] 11/28/2019 LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 302.4 KERNELBASE.dll!UnknownFunction (0x00007ffdac71a839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6a7f44466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff6a8348e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214] ShooterGame.exe!VerifyD3D11Result() (0x00007ff6a8348f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250] ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff6a8338223) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153] ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff6a8337fc7) + 24 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65] ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6a95d5246) + 23 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:710] ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6a959d7d2) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1224] ShooterGame.exe!OcclusionCull() (0x00007ff6a959dbb3) + 19 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1286] ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6a95a3caa) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:2973] ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6a95a4a31) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:3234] ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6a94b423d) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665] ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6a959b74f) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenerendering.cpp:1151] ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6a95c0f12) + 12 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6a7eb2ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6a7eb208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff6a83b8c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff6a83b8fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6a7f95216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6a7f950d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffdae5b7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0]
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