Jump to content

Norlinri

Members
  • Posts

    228
  • Joined

  • Last visited

Posts posted by Norlinri

  1. 3 Scorched Earth servers available now! Info below:

    PVE

    • The Island #1: 88.97.49.248:7200
    • The Island #2: 88.97.49.248:7202
    • 🔥 NEW Scorched Earth: 88.97.49.248:7204 NEW 🔥

    PVP

    • The Island: 88.97.49.248:7100
    • 🔥 NEW Scorched Earth: 88.97.49.248:7102 NEW 🔥

    PVP Small Tribes

    • 🔥 NEW Scorched Earth Small Tribes: 88.97.49.248:7104 NEW 🔥
  2. New servers now live!

     

    PVE The Island #2

    Our brand-new PVE The Island server was launched on December 9th! Claim your prime spot before it's gone!

    Open the console in-game and type: open 88.97.49.248:7202

     

    PVP Small Tribes

    Join our new seasonal, 5x rates, 6-man small tribes PVP server for a fresh start! This server launched on December 15th!

    Open the console in-game and type: open 88.97.49.248:7102

     

    PVE and PVP

    You can also join our other servers:

    - PVE The Island #1: open 88.97.49.248:7200

    - PVP The Island (Main cluster): open 88.97.49.248:7100

     

    We'll see you around 🙌

     

    980022657_ASA4MAPS.jpg.e9b2715f024d54bc1a4a29bfd4b3b220.jpg

  3. New servers incoming!

     

    PVE

    Join us today at 4 pm UK time for the launch of our new PVE The Island server! Don't miss out on a fresh start!

     

    PVP

    Within the next week, we will also be launching our first seasonal PVP server – small tribes (6-man), 5x rates, and no ORP.

     

    See you all there!

    ASA Launch New Maps copy.jpg

  4. Search for "Astral ARK" in-game to join easily!

     

    Server info


    PVE

    • The Island #1: 88.97.49.248:7200
    • The Island #2: 88.97.49.248:7202
    • 🔥 NEW Scorched Earth: 88.97.49.248:7204 NEW 🔥

     

    PVP

    • The Island: 88.97.49.248:7100
    • 🔥 NEW Scorched Earth: 88.97.49.248:7102 NEW 🔥

     

    PVP Small Tribes

    • 🔥 NEW Scorched Earth Small Tribes: 88.97.49.248:7104 NEW 🔥

     

    Rates and Settings

    PVE

    • Crossplay Steam / Xbox / Playstation
    • 1XP - 2T - 2H - 4B
    • Tribe size: 10
    • Weekend rate boosts

     

    PVP ORP

    • Crossplay Steam / Xbox / Playstation
    • 1XP - 2T - 2H - 4B
    • Tribe size: 10
    • Alliances: Disabled
    • ORP: Enabled
    • Weekend rate boosts

     

    PVP Small Tribes seasonal

    • Crossplay Steam / Xbox / Playstation
    • 5x rates
    • Tribe size: 3
    • Alliances: Disabled
    • No ORP

     

    Rules and info on our website (see below 👇).

     

    Join the community

    - Discord: http://discord.gg/astralimperium
    - Website: https://astralark.com

     

    Join Scorched Earth.webp

  5. 14 minutes ago, MirageUK said:

    If you can send over the new image for your map I will include it in the next release @Norlinri

    I have just got a better resolution map of Tunguska from the devs discord support guy so will need to do a new release to include that anyway, stupid not to add your update at the same time.

    Thank you, I'll sort that out ASAP, I might not be able to do it this evening though :/ Mine is not urgent anyway, so worst case scenario I can send you it later and you can add it whenever you have time.

  6. 16 hours ago, MirageUK said:

    I will have a look but I doubt it. They are part of the map logic rather than something that is saved into the map save same as normal drops and the new glitches in Genesis. 

    Fortunately the glitches are always in the exact same place so although I can't read them from the save data @Norlinri has kindly been mapping these all out in a spreadsheet which I then convert to JSON for use in my program.

    I guess I could do similar lists for the drops/veins on other maps if people provided the data (lat/lon - if possible x/y/z)

    (edit) info is available on the Wiki so I will look into including drops/veins in a future update.

    Happy to get the xyz if you need. 

  7. So, noob question here, would one be able to give access to their own data for a specific player? For example, Player A with Steam ID 7656...0 can only see whatever this Steam ID owns on a map and what the tribe they’re in owns?

    Could that be implemented on a website for example?

    Could we potentially pull the data out from your tool automatically (just some of it, for example the total number of wild bees, or anything of interest) and display it on a website?

  8. 8 hours ago, MirageUK said:

    Preview 22 now available.

    or

    Bug Fixes - @Rattgtg / @Norlinri

    • Using copy commands on the structures tab crashed when attempting a command against Raft/Motorboats.
    • Players were being duplicated in the structure tab drop-down and player count on the new Tribe tab.

    Work In Progress

    • Work to include item stat information in inventory views.  Durability, Dmg %, Armor etc

    (edit) Unless somebody knows how to determine actual stat values from the Item Rating / Item Quality and actual stat (only values I have in game-save) it looks like I need to do a LOT more work to include some property values from the base game items and not just the save file for this to work.

    For example.  I spawned in a REX saddle - Ascendant. 

    In-game it has 81.8 Armor.  In the save data I have the following:

    • Rating = 10.9010925
    • Quality = 5
    • Armor = 11365

    Not sure it's possible to get back to 81.8 using this information without digging out each item property from the dev kit and including these in another JSON file.

    .. and here's the info available from the dev kit on the base rex saddle bp:

    RexBp.png

    So the type is easy enough to do based purely on the saved "Rating":

    PlayerInventory_Quality.png

    ...and I found some formulas but my head doesn't want to get involved with the math to try and reverse what these pages are saying so any help would be much appreciated:

    https://ark.gamepedia.com/Item_Quality

    https://forums.unrealengine.com/development-discussion/modding/ark-survival-evolved/54665-tutorial-understanding-item-quality

    Thanks in advance guys, hopefully we can crack this one.

    ... after re-reading I have no idea how to do this due to the RQ? A random which in my case for the info displayed that could be anything between 0 and 5000 for the rex saddle.

    I will try to have a think about it a bit later :)

    Is the name of the player who crafted an item an available info from the save file for items in inventory?

    • Thanks 1
  9. 11 minutes ago, MirageUK said:

    Preview 6 now available:  http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview6.zip

    Bug Fixes

    • Crash when attempting to view structure exclusions before a map has been loaded. Reported by @Norlinri
    • Crash when attempting to parse colour used in some tribe log entries.  Reported by @arkland
    • Copy commands prefixed on structures tab but not on players. Reported by @mjfro2

    Features

    • Enabled the tamed dino inventory view.
    • Added config options to allow selection of prefix type for copy commands.
    • Reverse lookup.  Clicking on the markers on the drawn map will now attempt to highlight the selected item in the appropriate grid based on tab selection. (Wild/Tamed/Structures/Players).  Requsted by @Norlinri

    As usual any issues or requests just let me know.

    Cheers

    Awesome, will give it a try! Thanks for the hard work :)

    • Like 1
  10. 1 hour ago, MirageUK said:

    Just a quick update to let you know I'm working on splitting the wild and tamed lists so that you can select tamed by tribe/player as per another good suggestion by @Norlinri

    I have already split out the wild creatures and have that working. I just need to finish coding up the tamed tab tonight with a new release for you all to test tomorrow.

    Thanks again for your support.

    Can't wait to test this update!

    giphy.gif

    • Haha 1
  11. On Valguero:

    This cave in general tends to TP people next to the castle up the hill. This has been happening for months now, so not sure if it's related to anti-meshing prevention systems, but it's worth looking into if it's the case.


    cheat setplayerpos 337775 -81625 -1710 173.55 -26.50

    cheat setplayerpos 321569 -91185 5448 -78.99 8.56 (works best when using a Quetz and aiming up towards the mesh)

  12. 16 minutes ago, MirageUK said:

    It already has zoom functionality using the buttons or sliders below the map? But the base maps I have are unfortunately poor quality - 1024x1024.

    Ah yeah perfect, don't mind me then, sorry about that. Now it's much better :D And that's alright, the resolution is fine for what I need :)

    I didn't see your edit, and I see what you mean and that makes sense. But All Players and All Structures are always available, so would it be possible for those two to stay if they were selected, or wouldn't that work at all?

  13. Ah alright, no problem, that will already be much quicker for us to find structures for each tribe! :)

    Could I suggest to add a zoom in/out on the map? I'm using it on a 2560*1440 and it's a little bit small. It's not a huge issue but it would be nice to be able to make the map a bit bigger :) No rush!

    Also, could you make it so it remembers what filters you had already applied? For example, if I select [All Players] and [All Structures] but I want to change to a different tribe, I have to reselect those two criteria again. Once again, not a huge issue.

    Would be nice if we could exclude certain structures as well from appearing, maybe another dropdown or something like this?

     

    Thanks for giving us the opportunity to use your tool, it's honestly going to be a very big help for us! :D

  14. 23 minutes ago, MirageUK said:

    Work in progress:

    • Tamed creature inventory view
    • Tamed creature ancestor view
    • Settings - Creature Names - to complete functionality to allow users to add/edit friendly names.
    • Settings - Item Names - to complete functionality to allow users to add/edit friendly names.
    • Settings - Server export (with settings to limit what the imported server settings will allow the user to view/use)
    • Settings - Server import
    • Complete as many item, structure and creature name maps as I can find.

    Thanks a lot for your work! I've downloaded it now, will give it a go in a second :)

    Settings - Creature Names - to complete functionality to allow users to add/edit friendly names. Does that mean that we, as admins, could rename players/creatures from that tool directly?

    Is it possible to remove structures on the server from the tool directly, like select a tribe (in your tool) that we know has been inactive for a long time, and remove all their structures at once?

×
×
  • Create New...