coldfiresun

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38 Gathering Thatch

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About coldfiresun

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  1. Oh man it could be like a more dangerous version of fishing in game. I love this idea. It is super silly but sounds so fun.
  2. As I have many questions or points, I'm just going to lump them into one post. -As the baryonx weighs more than the purlovia by almost 1000 lbs can it please be carryable by an argie? If the issue is scooping them from underground than can there not be a code to prevent them from being grabbed underground? -Can we get an explanation on ark physics and to the reasoning behind why spike walls don't work underwater despite being sharp and why cannons do not work in electrical storms despite not using electricity, please? -Especially now that the hidden relics now provide hair cut models too can we have them added to the centre map? Since it is an official map now it would be nice if it had all the features. - When you go back over some of the dinos will some of the herbivores be changed from eating berries to stuff like thatch or fibre as they used to be grazing animals, not frugivores? -I s it possible we will either see an option to lower overall spawn rates or just see a major rework on them? Certain dinos like the therinzino spawn so frequently it is a problem and in general whenever you go anywhere it is a mess of carnivores just roaming around. I know this is a game and therefore not the most realistic but it just kills exploration when the only safe mount is an alpha pred or a flier. - Would it be possible to have a better notification of what certain mutations are? I have a couple on my dinos but for the life of me I cannot figure out what they do. -While I love your game and think you guys are doing a great job I find a lot about the game is not well explained if it is at all. Could we get a better set of information on certain systems in the game such as the breeding mechanics and mutations? -Why can therzinos damage you on a mount while other large dinos cannot? - Would it be possible to see an expansion to the cooking recipes where we could make recipes for existing items and improve them? Such as using twice the amount of tintos for the health elixir and having a single dose twice as strong? If we can do it for foods and things it would be really nice if it could carry over to other recipes. - I understand that punching a tree hurts, but could we have it where when punching squishy things we do not hurt ourselves? It is pretty silly that you can kill yourself on a dodo if you have low enough health. - Would it be possible to craft things in your inventory if you are accessing a smithy with the materials already in it? It would be so convenient just to walk up to a smithy or bookshelf where I'm storing my stuff and just go straight into crafting instead of having to drag over everything and drag it back when im did? -Can we get the ability in tech tier to craft beacon like objects to make finding spots on the map easier? Like if you want to mark a cave or your base you could put up a shaft of light for easy locating. - Either as a new dinosaur or when you go back over the older dinos, it would be so amazing if you make a couple herbivores with herd AI behaviours. It would be cool to see certain plant eaters behaving like dire wolves or allosaurs. You could do the circle deference for trikes or give a true stampede mechanic. -Can we have an iron level upgrade to the club since there is no good melee torpor damaging weapon until the prod? -Would it be possible to get armour in the future that gives more than just an armour buff? It would be cool to add iron blades to the claws of a bear to up its melee or saddlebags to the mammoth to increase its carry weight. - You have alluded in the past that we are not the first to inhabit the ark. Is it possible in the future that we could see human tribal npcs? Especially for the single player that would make the whole game so unbelievably amazing both with possibilities of trade or fighting. Especially as it would give us a chance to do some raiding in singleplayer. - Please, can we see an option to add primitive+ items to the regular game? I really love all the additions it gets but I also want to use late game items at the same time. Especially for single player, I can't see why they couldn't be potentially combined. Primitive + has gotten a lot of features I want but I also don't want to give up late tier items. - Walls and turrets are not always sufficient for guarding one's base in PvE or PVP. Could we maybe get something like a Plant species Z which uses an AOE ability that repels wild dinos? This would help with people who are raiding on PVE and would allow people to build without always relying on walls. With the Pachyrhinosaurus coming this would be in the same vein and really cool! - will DLC terrain like that in scorched earth be available for use in PGA's if we own the DLC? It would be so cool to have a melded map between the two like a bunch of desert islands. - This might be a lot of work but could we do something about riding dinos in forested areas. The trees tend to be so short 3rd person view is impossible and generally 1st person view is just as bad if not better. I would like to do some exploring on foot but I find it very difficult because of that. Could we either get a fix on the cameras or possibly see the trees raised a little bit so we don't constantly have our heads in the branches? - Can we see where dinos don't go aggro and dinosaurs they wouldn't normally if they were not tamed? It is a little frustrating to tame up a carno and the second it wakes up half the forest attacks it. - is it possible to make server settings or other ini file settings into sliders so that they are more user-friendly for the less tech inclined of players -Would it be possible for most flyers to treat the water similar to the ground and only boot you if you approach at a harsh angle? Im sick and tired of flying just a bit too low to the water and being kicked of my argy. The birds would be smart enough to know to stay above the water no? - Could we separate the sliders from tree density and stone density so if I wanted a really dense redwood biome that doesn't mean everything is covered in metal ore on the ground? Also if we could be a bit more specific like turning up or down crystal spawns? I would love to see a really dense dark redwood forest illuminated by crystal nodes with limited metal. - Will we ever see where items from the primitive/scorched earth and dinos from scorched earth make it into the main game if you own the expansions? Especially with the new procedural generated arks if you have scorched earth it would be nice to have both desert biomes and the regular ones. Or have it as an option where rock elementals and wyverns can spawn in the regular game if you own the expansion. - Will we ever be able to choose the exact amounts of items when transferring things in the inventory menu? IT would be nice if I could choose to do something like transferring 37 stacks of thatch instead of screwing around with click shift-t - With the new procedural generated arks is it possible we may one day see settings to increase or decrease specific dinosaur spawns? I would love to play a map in which you can customise the dino availability. Thanks for reading all this and making a great game!
  3. Would you mind explaining some of the physics in ark to me as I clearly don't understand? One, why can spikes a naturally sharp object does not work underwater? Two why can a cannon; a technology that requires literally zero electricity not work in an electrical storm? I get certain things you do but this seems really strange?
  4. When you go back over some of the dinos will some of the herbivores be changed from eating berries to stuff like thatch or fibre as they used to be grazing animals, not frugivores?
  5. Why do spike walls no longer damage water creatures? Am I missing the logic or would swimming into spikes be about as bad as walking into one?
  6. I actually love this idea. It would unfortunately not do so hot with the whole you wake up on a beach thing they have going.
  7. looks like they finally broke and made a horse. It looks really cool but I feel like it will make the parasaurolophus even more underwhelming since it replaces its function and then adds some. I'm looking forward to using it but I hope they touch up the para to compensate ''
  8. Specifically, would it be possible to significantly turn down the therinzino spawn rates? They are as strong as a rex, aggressive and all over the place. It would be a massive help.
  9. is it possible we will either see an option to lower overall spawn rates or just see a major rework on them? Certain dinos like the therinzino spawn so frequently it is a problem and in general whenever you go anywhere it is a mess of carnivores just roaming around. I know this is a game and therefore not the most realistic but it just kills exploration when the only safe mount is an alpha pred or a flier.
  10. Would it be possible to have a better notification of what certain mutations are? I have a couple on my dinos but for the life of me I cannot figure out what they do.
  11. I would kill for this.^ Please do!!!!
  12. Yeah it isnt every time but it happens enough to concern me as they kill me in a hit so I die and need to find him to remount
  13. They just cut it by 50% so it isn't as bad as it was.
  14. So because I always have mejo's in my 0 slot I have amassed a sizable pegomastax army. However I noticed when I set them to wander around my base they were not gathering any resources. So I shut down my game and when I came back they all start harvesting like crazy which is good but only upon a restart. This also happened to the next batch of Pego's I tamed up; they wouldn't gather until I reloaded my game.
  15. So the Therezino is about as powerful as the t rex and is very aggressive. All in all a great dino, but they spawn everywhere in regions where they are found. I just started a new character in the center on the north tropical island and you cant throw a dodo without hitting 5 of them. This wouldn't matter if they were not that dangerous or aggressive but they are. It also is not easy to clear an area of them and I find myself hiding anytime they approach my base. Please limit the amount that will spawn in a given area as this is ridiculous