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Pipinghot

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Everything posted by Pipinghot

  1. Something which they cannot do. They can attempt it, they can try it, but employees/devs can not force owners/managers to do anything. They can send memos, they can complain to bosses, they can waive their hands and raise red flags all day long, but the ultimate responsibility for unrealistic deadlines, for excessive work loads, for products being pushed out the door before they're ready does not, and can not, be blamed on devs/employees. In a good company employees do what you're suggesting, and it works, but in a bad company it will not, and that is not the fault of the employees/devs. p.s. Just in case this needs to be said, employees can force improvements in a bad company through collective bargaining, but good luck getting labor unions into the gaming industry.
  2. Were you playing on unofficial/private servers? As far as I know, there was no primitive mode on Official servers.
  3. Not sure what you're trying to describe. There was only Primitive+ and regular ARK, there was no such thing as "regular primitive". Are you just talking about ARK in the very early days before they added Tek stuff to the game? If that's what you're talking about then it might be helpful to you to understand that Tek was always part of the plan, was always going to be part of the game right from the beginning, even when it wasn't in the game yet. Within normal, standard, official ARK there will never be a primitive version. From what we know (and of course what we know is very limited because ARK II is nothing but vaporware at this point) it appears that ARK II will be more primitive and probably won't advance into TEK. But for ASE/ASA, Tek is fundamentally a part of the game. Based on your post that's probably not the answer you're loking for, but it's probably the real answer to your question (and, of course, as discussed above we can keep our fingers crossed that someone will create a mod that does what you want).
  4. I agree with that statement, but what you're missing is that your point is beside the point. When you first responded, multiple posts ago, your response at the time was already "missing the point" and your responses since then have continued to do so. You were not debating with my argument, you were debating around my argument, or near it, arguing against an argument that I never made the the first place. Normally I would call that a straw man argument (arguing against an argument that no one made in the first place) but knowing your posting history as I do I believe your straw man argument was not intentional, that you were arguing in good faith and that what would normally be a straw man argument was just an honest mistake. My point, the original point, was and still is that leaders are responsible for the products the company creates, and the leaders are at fault if the product is bad. That has been the actual point all along.
  5. A better question is to ask yourself why you thought it would change. Why would you expect their company culture to magically change when ASA was a naked cash grab right from the beginning. Being an optimist can be a good thing, but to expect better from WC looks more like naivety than like optimism.
  6. There's no such thing as a good company with good leaders and bad employees. Good leaders hire, and inspire, employees to be better. However there are plenty of examples of bad companies with bad leaders and with good employees who are prevented from being as good as they want to be by the bad leadership. Good leaders allow and encourage a company to be good, bad leaders allow and encourage a company to be bad. The the quality of the company, and the quality of the products they create, are ultimately the responsibility of the leaders.
  7. Probably not. The giveaway for when tribes are teaming are when you look in your tribe log and you see your base and tames getting destroyed & killed by two different tribes at the same time.
  8. It looks like you may have misread the OP. He's not killing the theri, it's killing him. Shooting it more slowly isn't going to help with that problem.
  9. At least you admit you have a problem, that's the first step.
  10. Yeah, that was the important part of the post.
  11. Gotta love WC, "updating" their game by rolling back to old code that got patched years ago.
  12. From your description it sounds like some of the foundations weren't really "attached" to the ground but were instead snapped to the foundations that you started with. Foundation support in ARK can be wonky at times. It might help if you post a screenshot.
  13. Sounds like you need to read the CoC so you understand what is legal and what is not.
  14. Taming traps are an important part of ARK. There are a bunch of videos on youtube showing a variety of designs, some of them are pretty cool and sophisticated. Having said that, for the majority of your taming you can't go wrong with a simple box with ramps leading up to it so things walk up the ramp and then fall inside. You can either build it with doorways at the bottom to make it easy to shoot inside or you can build it in a location where you can climb up above it and down down into the trap. I've used lots and lots (and lots) of taming traps that were 2x2 or 2x3 with a dino gate on one side (so you can get the animal out of the trap after you're done taming, they're simple to build, easy to use and useful for lots of different species.
  15. I feel like we're talking past each other at this point. I agree with you about individuals being responsible for their own work. But their individual responsibility still cannot make the overall product better if they're working in a bad environment. No matter how much people are responsible for the quality of their own personal work, the overall quality of the product is still the responsibility of the owners and senior leadership of the company. Maybe it's fair to accuse individual developers for failing or refusing to leave a bad company, but even if that's true it's still not the fault of the individual developers that the company is bad. The blame for a company being bad and creating bad products will always be the responsibility of the leaders. Employees are responsible for themselves, leaders are responsible for the company.
  16. Sounds like a good plan, spend your money with a company that does a better job and treats their players better.
  17. It's pretty dangerous logic to try to pursue an argument like this, there are too many problems. * Putting on tires is life-and-death. People can die if a wheel is mounted wrong, no one has ever been killed by a bad video game. * Even if no one gets hurt a badly mounted tire can cause thousands of dollars of damage to the car, a video game is not going to do thousands of dollars of damage to a computer. * People can (and do) sue mechanics for doing bad work. Even if the mechanic wins the lawsuit it still costs them time & money. That doesn't happen with video games. So rather than waste a lot of time trying to discuss and debate what a good comparison would be, which would be an unproductive conversation, the point I was making is that the ultimate responsibility for the quality of ARK rests on the shoulders of the owners and senior management. It's virtually impossible to have a bad company if the owners and managers are good, a leadership team like that is simply not going to have a team full of bad employees. Good owners & managers either replace bad employees or they help the employees get better. On the other hand, it's entirely possible to have a bad company with good employees if the owners & senior managers are not good. That's pretty much what causes bad companies to be bad. There is a limit to how much good can be accomplished by a good employee if they have bad owners and managers. If the employer mandates a schedule that prevents employees from doing things right their only choices are to do whatever work they can in the time they've been given or to quit and find another job. It's really easy to tell people that it's their fault for not finding a better job, but that's blaming the wrong people. The quality of a company is ultimately decided by the owners and senior managers. Agreed, which is what I was saying earlier. WildCard never had to learn how to be a good company because they accidentally created a game that prints money no matter how badly they treat players. The only real option players have is to refuse to buy their products.
  18. Which basically proves my point. Even if your tribe mates leave WC still has their money. Whether you also quit with your friends or not, you have all donated money to WC in spite of the fact that ASE had all of the same problems that ASA does. Giving money to a bad company isn't going to convince them to become a better company. WC is absolutely not going to fix things just to make you happy or to make your friends stay, now you have to decide what you're going to do about that. Are you going to keep supporting a company that treats players, and you, like this?
  19. They do enforce that rule, it's just more complicated than you want it to be. The simple act of claiming land is not necessarily "disrupting others gameplay", it could equally be argued that building too close to an existing base could disrupt the game play of the people who built the first building because you are now preventing them for expanding their base. It can be frustrating when you can't build in a spot you like, but it's equally frustrating to have someone block off an area that you had already planned to use to expand your building, or build another building for breeding. You get the idea, it goes in both directions. So, while it's not necessarily "disrupting your game play" if you're preventing from building in a spot that you want WC will (slowly) respond to reports about pillar spamming and will take action if they decide that the pillar spam is excessive. What is "excessive" you might ask? That depends on the situation and the GM who answers the ticket. You might think it's excessive and the GM doesn't. You won't always get what you want, but they do review tickets for pillar spam and they have been known to warn tribes, remove pillars or even wipe a base if they're dealing with repeat offenders. Also, if a tribe is blocking access to areas of the map that WC deems to be critical resources, WC will take action. But, again, just because you want something doesn't mean WC considers it "critical". You might not get the answer you want, the only way to find out is to submit a ticket. However, long before you get to the stage of submitting a ticket, just talk to people. Most people and most tribes are pretty flexible about removing pillars as long as it doesn't interfere with specific plans that they have. Obviously not every tribe is friendly and flexible, but how you approach them and talk to them can make a big difference. If you demand that people remove pillars they're going to tell you to take a flying leap, but if you are friendly and give them a reason to believe you'll be a good neighbor then you might be surprised at how much people will accommodate you. The land claiming system for ARK is more complicated than many other games, but it's also more flexible and powerful than many other games. Having to occasionally negotiate with other players is a pretty reasonable price to pay for that flexibility.
  20. I didn't mean will give you a longer decay timer than a foundation and pillar, I mean longer than just a pillar alone. In order to get "the longer decay timer" a person can use a foundation & pillar, or a ladder & pillar, or some other combination of multiple objects, all of which give them "the longer decay timer" than a single object by itself. Having said that, I understand that what I said was a bit ambiguous and could be interpreted more than one way, so it's good we hashed it out.
  21. Don't use foundations, just use a pillar and a ladder, that will give you the longer decay timer.
  22. Maybe you should read your own post again. "Or just give me a code that actually works to summon only dodo Rex...", which is exactly what I gave you. Don't ask for something and then whine when someone gives it to you.
  23. Sure they have. They've learned that players are so much in love with the idea of riding dinosaurs that they'll pay for a game no matter how badly it's made. They learned that lesson in 2016 and it's stuck with them ever since. Obviously that's not the fault of the actual developers, the people who do the work, it's the fault of upper management and the people who own the company, but they are perfectly fine with people giving them money for a sub-standard product.
  24. It's not a breach of the CoC, WildCard has officially stated multiple times that they allow it. Their reasoning is that you can transfer to other servers to get the notes then go back to your own server. They don't care that it wastes your time and puts your character at risk for getting destroyed by a server rollback or other glitch.
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