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Everything posted by Pipinghot

  1. It happens quite frequently that the server and client have slightly different versions. 1) If you were looking for an Official server it was probably down (either being updated or having some other problem). 2) Or... If you were looking for an Unofficial/Private server did you check to make sure that all mods were on the same version? If your client get a mod update before the server does, or vice versa, then the server won't show up when you search for it in-game.
  2. Obviously this is just my opinion, but I believe they made this design choice to limit XP farming and power leveling. When the game was new it was so much easier to kill dinos with your tamed dinos than killing them by hand. WC was trying to avoid having people level up too easily or quickly, so they reduced the amount of XP players get from their mounts (or in other test from whistling attack my target). It was so much easier to run around the map killing things and farming XP when riding a good hunting mount that WC "threw away" 25% of the XP. The dino gets 50%, you get 25%, and the other 25% get's burned by WC as a way to slow down people from power-leveling. That's the original thinking, in my view, now let's look at what happened as the game progressed. The same logic doesn't apply as much any more, it's easier for player to kill creatures directly than it was when the game was new, and the player base has figured out ways to min/max their XP gain with explorers' notes. But WC is ok with that because having a mechanism for people to power-level is good for the game when you have new players coming into an established game. Generally speaking, when games are new they want to slow down the rate at which players level up so the early adopters of the game spend more time playing then, as the game gets older, they include more "catch up" mechanisms so new players so it's more enjoyable for the new players to join the game. This is why, for example, they've doubled the XP rates twice over the years. With all of that being said, there has been no reason to increase the XP players get when their mounts kill things because it's so much easier to level nowadays. The basic improvement of XP to x4 of the original rate, plus the addition of so many explorers' notes has made every aspect of the game easier. It's so much easier to level up characters and creatures that it was when the game was new, therefore there's no reason to change the XP ratio when you're using a tame to do the killing.
  3. System requirement are entirely imaginary guesswork until ARK2 has a working prototype. We don't know if they even had a prototype yet, much less an internal alpha test version. As far as I know, no one has ever seen footage of ARK2 game play, not even from the dev environment. Unless someone from WildCard published test/gameplay footage the entire game is nothing but vaporware at this point.
  4. Pipinghot

    Dlc in ark 2?

    WC has been very successful at making money by pumping out DLC's, you can just about guarantee they'll do the same with ARK2. After all, why would they not?
  5. It takes a lot of luck to tame one quickly and easily. The phoenix is specifically designed to require a lot of time and patience to tame. The more people you have in a tribe the easier it will be, but even on the best day they're still hard to get (which is why you don't see a lot of them around).
  6. Depends on whether you're playing PvP or PvE, and what job you're trying to do. Each type is good at the job it's designed for.
  7. No one knows if it's ever going to be completed, much less where it will be showing. As far as we know it's just an idea that hasn't made any progress in years.
  8. Two ways: 1) Dedicated server - if you already own the computer that you're using to run the ARK-server program. If you have a spare computer you can use that as an ARK server. I would not recommend trying to run a dedicated server on the same computer that you're trying to use as a player, the game is way too resource intensive for that. 2) Non-dedicated server. You start the game, go to "Host / Local", then choose "Host non-dedicated session". As long as you are playing you can invite people to join you, which lets you play and be the server at the same time. As soon as you log off or shut down ARK the server goes away for other people, it's only up as long as you're running ARK, that's why they call it "non-dedicated".
  9. For that specific mod, I don't think you can. You can enable or disable various features, but any configuration changes you make will apply equally to everyone on the server.
  10. Since you have the ability to spawn in creatures, you also have the ability to use admin commands to change their colors. If you get a creature with a color you don't like just use the commands to change it permanently, and then you'll have the colors you like while you continue breeding.
  11. Joe has already given answers, but if you want to read about them for yourself almost all of your questions were answered in some of the recent Community Crunches.
  12. No, they have never worked on wild dinos. The transponders are still very buggy, they're not safe to use. Since you run a dedicated server there are mods that actually work which will let you track and/or find dinos. On my server we use the mod simply called "Dino Tracker", MOD ID = 924933745
  13. That's not how Gen 1 works, you can go to any biome at any time. As for your question, I don't know of any map that locks progression in the way you're talking about, you would have to do it voluntarily by your own choice.
  14. As far as I know mods are just for PC users, neither MS nor Sony supports them for the console platforms.
  15. No it won't. Transponder nodes have been buggy for years and WC has either refused or failed to do anything about it. They also disappear if you put the animals in cryopods. Don't bother with Transponders. Hopefully you're not on an Official server and you can use mods, that's the only good way to track dinos.
  16. As far as I know you need to buy it at the full price, there is no discount for already owning two of the maps. If you don't already have the Season 2 pass (Genesis and Genesis 2) then you might want to do a little research on the best price they've offered for the bundle that includes everything. You might find that a good sale prices on the all-inclusive bundle will be a better price than buying Season 1 and Season 2 separately.
  17. As far as I know, no one has ever done that, have never seen one. I think the reason no one has done it is probably because WildCard publishes instructions that are fairly easy to understand. As Grumpy mentioned, you can find one of the old legacy saves and then read the instructions that WildCard has given. That will give you an idea of whether it's going to be difficult for you.
  18. @Feralkynmentioned that there are two wiki's - the official wiki is ark.wiki.gg, don't use the wiki on the Fandom web site. That is the old wiki and is not kept up-to-date, the ARK wiki team is only updating ark.wiki.gg
  19. The best way to avoid having them disappear is to build a taming trap to lure them into before you start the taming. Since you have your own server (or are playing single-player) you can make a 3x3x4 tiles high trap just outside of their cave and lure them into it whenever they want to chase you. Having said that, this works best for the ferox's in the part of the cave closest to the entrance. If you want to tame some inside the deep part of the cave you're going to want to practice using a grappling hook to hang safely on the walls during the taming process. This is more risky, but since there are more of them in the large chamber you will have more chances of getting a good spawn.
  20. Yes. If you want to be able to keep a helmet on your ferox at all times you'll want to carry extras. If you do a lot of fighting the durability will go down fast.
  21. No one knows until it's released, but it's announced that it's going to be. You have to decide how much you trust WildCard to deliver on the promise, but that's what they say.
  22. Also, just in case you want to see it, here is the exact text I edited into my Game.ini file for the two screenshots, copied here directly from my Notepad. NPCReplacements=(FromClassName="Dodo_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Ptero_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Dilo_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Lystro_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Raptor_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Trike_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Stego_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Phiomia_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Turtle_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Ichthyornis_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Dimorph_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Sauropod_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Sarco_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Moschops_Character_BP_C",ToClassName="Para_Character_BP_C") NPCReplacements=(FromClassName="Dodo_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Para_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Ptero_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Dilo_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Lystro_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Raptor_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Trike_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Stego_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Phiomia_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Turtle_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Ichthyornis_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Dimorph_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Sarco_Character_BP_C",ToClassName="Sauropod_Character_BP_C") NPCReplacements=(FromClassName="Moschops_Character_BP_C",ToClassName="Sauropod_Character_BP_C")
  23. Are you looking at the old wiki (on Fandom)? Fandom was allowed to keep that wiki when the real wiki moved to wiki.gg, but it's not the official wiki and it's not being updated by the wiki team any more. The official wiki is ark.wiki.gg, and it's still being updated.
  24. Someone else will have to answer that, I don't know. Breeding and stats work the same for ferox as all other species. In case this is the issue - Any levels that you add from XP do not go to the offspring, only the levels they had at the exact moment you finished taming matters. https://ark.wiki.gg/wiki/Ferox#Utility
  25. It works, I just tested it on my single player. Have included a couple of screenshots at the bottom so you can see that it worked. Having said that, let's talk things through because ARK can be painfully finicky about how you do things. Some of the items I'm going to mention you've already addressed, but since we're troubleshooting it's important to go through all of the points, this isn't a good time to skip steps in the discussion. I can't say anything about that command, I've never used it. Whether it works or not can't be used in a discussion of our other command, so I'm going to ignore this. A) Any edits that you make to the config files while a map is running will get ignored, ARK only reads config files at start time. If, for example, you have The Island running while you edit the Game.ini file, it won't matter because the game already read that file during the startup process, it will not recognize changes on-the-fly. B.1) If you edit a config file while the game is running, it will overwrite your changes when you exit and revert the file back to how it looked before you started the game. Example: 1) I'm running The Island 2) I edit the Game.ini file, save the changes and exit Notepad 3) I exit The Island 4) I re-open Game.ini to look at the contents. My changes are gone and the file is reverted back to before I did the editing. B.2) This is true even if you're only in the menus and not running a map. 1) I exit The Island but leave the game running. 2) Edit the Game.ini file, close Notepad. 3) either start The Island or a different map, or close down ARK completely 4) I open Game.ini to look at the contents. My changes are gone and the file is reverted back to before I did the editing. So... you must exit ARK completely before editing any files or the changes you make can get rolled back and you might not notice until later. My gut tells me that this is probably what's causing you so much grief, but in the interest of being thorough I'm going to continue to the other points. A) Spaces In my testing spaces don't matter (just as they don't matter with most commands inside of .ini files). Spaces are for our benefit, the game ignores them when it reads the file. On the wiki they show the example command with a space: NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C", ToClassName="Dodo_Character_BP_C") But in both of my config files (dedicated server and my single-player) I don't use spaces and it works for me in both places. NPCReplacements=(FromClassName="Dodo_Character_BP_C",ToClassName="Para_Character_BP_C") B) Brackets Just to make sure I'm not overlooking something, I'm assuming that you are using brackets { } in your post just as a way to make it more obvious where the command starts and stops, but you're not using them inside your Game.ini file. If my assumption is wrong, then you need to remove them from your Game.ini file. I've never used the dynamic config, mainly because it's not really dynamic, really it's just a way of combining multiple commands into a single command, that's not what dynamic means in computing. Also, I prefer one command per line which makes it easier to understand what commands are doing and easier to troubleshoot. I'm not trying to impress anyone with my ability to write compact computer code, I just want is easy to read and understand, both for myself and any tribe mates that I might ask to help me. So... maybe the dynamic config works, maybe it doesn't. I'm guessing it does work and that it's failing you for the same reason the regular config is failing you. Agreed, it doesn't matter where in the file you put these commands, they'll either succeed or fail equally no matter where in the file they're located. When you say you restarted the game, do you mean you exited ARK completely, or do you mean you exited the individual map but kept the game running somewhere in the menus? As discussed above, editing the Game.ini did not work properly for me unless I shut down the game completely. In order to be thorough I have to ask, did you exit your text editor every time before you restarted the game? It's really easy to leave the text editor open and fool ourselves into thinking the changes are still there because we're looking at the editor screen and we forget that we need to re-open the file from scratch. That's not just an ARK thing, I've done it while editing .ini files and code for other purposes too. It's easy accidentally skip the important step of exiting the text editor every time. 1) DestroyWildDinos As noted by @CervantesMor you have to use the DestroyWildDinos command. Wild dinos are not your enemy unless you are actively engaged in combat with them, unless you're in a fight they're all Neutral to you. 2) Time, lots of it Also, it takes a while for the map to repopulate after doing a DestroyWildDinos. My PC is almost 10 years old, and it takes 40-60 seconds before even the first new dino starts respawning. This might be faster on a newer PC or it might not, I don't know. That time delay might just be true for everyone because it's built into the game or it might be because my machine is older. And, even when they do start respawning it takes a while before the map really feels populated. The spawn points have some sort of time delay built into them, even if every single dino on the spawn point is dead it's not going to replace them all at once. It helps if you just sit in one location with your character facing a rock (the game tries to spawn dinos where you're not looking, if you're watching a section of the map you have to wait until new spawns walk into your field of view. 3) Pictures And finally, just in case you want to see some proof that it's working, I replaced a bunch of dinos (Dodo, Ptera, Dilo, Lystro, Raptor, Trike, Stego, Phiomia, Carbo, Ichthyornis, Dimorphodon, Sarco & Moschops). First I replaced them with Parasaurs, then did it a second time replacing them all with brontos.
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