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SgtMorrigahn's Achievements


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  1. Use the console command Cheat GiveExpToTarget 9999 0 0 Admin need to have targeted the person/dino https://arkcommands.com/ark-commandsids/giveexptotarget-89256x8
  2. You will need a mod that will do that for you. You can not alter lootdrops from a kill, or add in nests in maps who don't already have them via a config sadly.
  3. Each server have a serverport, peer, query and rcon port so the first one is occupying 7777, 7778, 27015 and 32333 .. next server get the next set .. and so on From my understanding the "peer" port is needed for the RawUDP socket
  4. That explains alot mate! Thanks. My problem then is that I can't seem to find anything regarding NAT Loopback or hairpin NAT on the system. The ISP for my fiber have it set up ( I don't know if this is the norm, we just recently got fiber in my area ) is that I have a media converter on the intake. This is where I needed to set the port forwarding. I have no other things I can do with this media converter. Then I have a router that is in bridge mode ( by my understanding this one now does nothings except give out the wifi signal. As I have an app on the phone that can control this one, I have an option on it that is called Hardware NAT, and I turned that on ( it was off before I read your comment ), but I don't know if that matter when the router is in bridge mode ( I turned bridge off, set Hardware NAT to true and turned Bridge mode back on, as I was told it HAS to be in bridge mode for portforward to work on my fiber )
  5. Ok. I've been working on this for days and days, and I can't figure it out.I have a dedicated servermachine, where I've set up some ARK servers in a cluster.Servers are running fine, and me and my wife can easily join through ARKs LAN tab, but we can't find them through "Unofficial" tab.Due to this, we can't find the clustered servers in the obelisks.Ports are portforwarded correctly, and we can see the servers being online through Arkservers.net, but even after 18 hours they do not show up in the "Unofficial" tab on ARK.When I look for them in Steam servers, I can only find them in the LAN tab, again.The ports that is forwarded is 7777-7783, 27015-27018 and 32330-32333. Server machine is on a static internal IP.My ISP gave me direct access to the media converter modem, so I can control everything there, along with my router that is bridged to enable the portforwarding. The server machine is a gaming laptop, that run only Windows 10 and the servers.We play on our own desktop PCs.Internet speed is 100/100 so it should not be bottlenecked there.Any advice? Anyone have had this problem but fixed it?
  6. I know that it's just a map option mate.. and we are using AltSaveDirectory .. but can I just paste in the whole PGMapName=YourPGARK1PGTerrainPropertiesString=MapSeed=412;LandscapeRadius=1.2;Water Frequency=11;Mountains Frequency=11;Mountains Slope=1.4;MountainsHeight=1.3;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionIterations=200000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.11;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.04;ShorelineThickness=0.0045;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) in the commandline of the server and it will work?? It seem to me that if so, I need to add a ? between lots of the info, and in my command line I have not seen the use of ; So far all I've seen used in the command line is ScorchedEarth_P?MaxPlayers=50?KickIdlePlayersPeriod=2400.000000?AutoSavePeriodMinutes=120?RCONEnabled=true? and so on ... only ? . , and = is the symbols I've seen used... never the 3 symbols ) ( ; used before .. My main issue is how do I need to add this into the command line to make it work?? I reckon it will be in the start of the command line, before the mod is info and the cluster info .. but will the server start with me pasting in this?? There is no tutorial on how to add this to the command line.. I know I can paste it in the game.ini .. but as we run 2 servers in a cluster, and our host has set this up to use the same game.ini and gameusersettings.ini won't both servers read this then?? We are renting from Serverblend.com so if anyone have servers here, clustered with a pgm and one of the other maps, please tell how you did this... cuz I have been trying to find this info but I can't....
  7. As we have 2 maps in cluster, they run from the same game.ini file ... how can I add the PGM string into the commandline to make both server different?? as we want Center on one, and our custom PGM on the other?
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