Jump to content

Zytoril

Members
  • Posts

    53
  • Joined

  • Last visited

Everything posted by Zytoril

  1. No surprise.. we basically saw nothing of the game before release so why would it be any different now?
  2. Btw, yes.. our base is spread out alot, we're obviously playing PvE.. but the only reason we're taking up this much area is because of the generator placement limits.
  3. I'm not the first one to mention this but.. Please fix the generator placement range -.- There is absolutely no reason to make it so there have to be large gaps between them. The red circle indicates the building where I'd like to put another generator, but I can only put it in certain locations within that circle. I can place one in the NE part, which puts it in range of the Northern and Eastern generators. But if I try to place it in the SW area (where I actually want it) the game says no. I know the Tek Generator covers a much larger area than the normal Generator, so the areas of 3 Tek Generators placed like this might touch eachother, but that's not the case with the normal ones and needs to be made possible.
  4. Not sure how it is in ASA, but in ASE the game was saving every 15 minutes, however, sometimes it rolled your progress back more than that, and that was simply because the game detected that the savefile was corrupted, and therefore it went back another save etc etc. (atleast that's what I've been told, accurate or not, I don't really know).
  5. So, I've played Ark: SE ever since late EA and I've had my fair share of bugs / glitches / lagg etc etc. and was quite okey with all of it.. back then.. If I remember correctly, when Ark: SA was announced it was said that the core code (or whatever it's called) would be reworked from the ground and up, yet we're still seeing alot of the early ARK: SE issues, in Ark: SA.. This is not really an issue, but an example: The saddle durability, this existed in EA of Ark: SE and was later on removed as it had no function. This can now be found in Ark: SA, and it still has no functionality, but it hasn't been removed either. Anyways, the saddle thing and alot of the other things may be considered small things (but ofc piles up in the end to a huge mess). Anyways, what I really wonder is, how in the freekin hell can the server lag be so much worse now, with cryopods released compared to when we did not have them? What does Nitrado ( and WC) do to actually reduce the lag on the servers? Because right now it seems like nothing is being done considering the lag is even worse during this event that it was during the Turkey Trials as well as New Life Event. Take 2 steps, rubberband for 2 minutes in the same spot, game lets you take another 2-3 steps and then rubberband for a few minutes again.. rinse and repeat, this is pretty much how this whole event has been so far for alot of the players I've talked to, this needs to be fixed somehow. If Nitrado can't get their servers right, you guys need to find some other server provider that knows what they are doing, or Nitrado will drag you guys to the bottom of the abyss (even tho they saved your as*es before).
×
×
  • Create New...