• Announcements

    • Jatheish

      Black Friday Sales   11/21/17

      Haven’t yet explored the island of ARK? Nows your chance to get in as ARK has huge discounts with Black Friday coming up, across retail and digital for PS4, Xbox, and Steam!The discounts and sale length may vary across platforms and regions, please continue reading for further sales information! The following prices will be in effect this Friday in North America: Wal-Mart (US Stores) - $29.99 USD (a discount of $30) GameStop (US Stores) - $34.99 USD (a discount of $25) EB Games (Canadian Stores) - $39.99 CAD ARK is also currently on sale in the Xbox Digital Store until 11:00 AM GMT on Tuesday, November 28th, 2017:  ARK: Survival Evolved - 25% off Scorched Earth - 35% off Explorer's Edition - 30% off Season Pass - 25% off ARK is also available on sale now with early access for PS+ members and will be on sale on the 23rd of November for everyone else until Black Friday (27/11).Please note that the discounts may vary based on your region. ARK: Survival Evolved Scorched Earth ARK: Explorer’s Edition ARK: Season pass Complete your ARK Season Pass ARK will also be participating in this year's Steam Autumn Sale! It'll run from now until 6 PM on the 28th of November! ARK: Survival Evolved ARK: Season Pass

Alanray

Early Birds
  • Content count

    8
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

2 Gathering Thatch

About Alanray

  • Rank
    Naked
  • Birthday December 9

Personal Information

  • ARK Platforms Owned
    PC
  1. Terrain Glitched

    Location (according to GPS) 80.2, 32.0. A drop between two rocks and once fall into this you are unable to leave. Spent a long time trying to exit until a Tribe member logged in to air lift out. can this be fixed? cheers
  2. Client crash on PC

    Flying a Quetzal with a Bone costume. Client crashed and this error appeared - Assertion failed: BoneVisibilityStates.Num() == SpaceBases.Num() [File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponent.cpp] [Line: 1026] VERSION: 254.93 KERNELBASE.dll!UnknownFunction (0x00007ffbe5597788) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7675ee438) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7675ee9d5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!USkeletalMeshComponent::RecalcRequiredBones() (0x00007ff767f8cf8f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1028] ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff767f8b28e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:389] ShooterGame.exe!USkeletalMesh::UpdateStreaming() (0x00007ff767f84550) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmesh.cpp:3534] ShooterGame.exe!FStreamingManagerMesh::UpdateResourceStreaming() (0x00007ff767d6a5c5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\contentstreaming.cpp:5845] ShooterGame.exe!FStreamingManagerCollection::UpdateResourceStreaming() (0x00007ff767d61d22) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\contentstreaming.cpp:1729] ShooterGame.exe!FStreamingManagerCollection::Tick() (0x00007ff767d61c54) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\contentstreaming.cpp:1701] ShooterGame.exe!UGameEngine::Tick() (0x00007ff767dc3fe8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1324] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff766b8c720) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2411] ShooterGame.exe!GuardedMain() (0x00007ff766b86bec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff766b8dc0a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff766b8dd38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff768fe5b61) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffbe6ee8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe8e270d1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe8e270d1) + 0 bytes [UnknownFile:0] No idea what it means tho it seems the Bone costume caused issues or am I reading this wrong?
  3. ARK Digest Q&A!

    Is it possible when taming a dino, or raising one, that there is on their inventory screen a section called notes where the owner may include relevant information they need.. Examples of this is that the dino was tamed as 150 on a 1.5 time weekend, base stats etc etc. Doesn't need to be a large but enough to provide the owner information relevant for them.
  4. Taming practicality of Rock Golem

    Another handy use is to turn a bunch into stationary turrets. I haven't tried this yet but other server people have. Overload the Golem so it can't move. Put the Golem on aggressive and just like a plant X it attacks and kills everything that comes at them. I don't think Wyverns would attack but who knows. So having like 4 in a spaced row could be quite destructive if they are all high levels.
  5. Bring Scorched Earth Resources To The Island

    As above. Agree with this post. The DLC introduced unique resources and creatures to that map. First people will ask for resources to be freely available on the other maps, next it will be the dinos. If you want stuff just travel over and gather what you need, upload it or carry it back, otherwise learn to do with out.
  6. Scorched earth bugged wyvern nest

    On official SE798 we have floaters as they appear a distance above the nests, in some places a fair distance above the nests. Some players have tried removing these floaters by using a Qbird and removing them that way but they respawn in the same manner. To date we have 3 malfunctioning nests. When do we expect these to be fixed?