I'm not a mod developer but I do play on a nonofficial servers that have mods and I would like to protest the attitude that this is the mods' fault. Those who read my observations will probably guess at my professional background, but I have no interest in arguing from authority. Let my comments stand on their own.
For whatever reason, Wildcard has chosen to support mods. That's the ecosystem for their game they've chosen. This is the second time in a few weeks that we'll be paying our hosting provider for a server we cannot run. Just remove the mod(s)? This is either just callous in the face of how many mod based structures, dinos, etc that players would lose or it shows a pretty ridiculous ignorance of just what types of mods are popular, what they offer, and the investment players put into enjoying them, to say nothing of admins and mod developers.
Based off information I've seen from visiting various mod discords, etc., it will not surprise me in the least when we find out once again that Wildcard has pushed changes that are not compatible with their current devkit. How exactly are mod developers responsible for preventing this from happening when Wildcard is not supporting the mod developers with up to date devkit, not communicating with them, and not respecting the curseforge turn around time?
At present from the outside it looks like this could randomly happen to any mod developer at any time and it's just luck based as to whether a mod uses something Wildcard decides to change. We aren't talking about one or two mod developers making bad choices. We are talking about large subsets of well liked mods getting hit by this for a second time.
This cannot continue. Non official servers are watching their player bases evaporate, mod developers are taking misplaced heat for changes that aren't their fault, and Wildcard is completely silent.
I love this game but this current system is unsustainable.