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ARK Volunteer PC Tester
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108 Making moves

About Tom

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  • Birthday 02/18/1985

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  1. The click on the title doesnt work to download the HQ-version of the images
  2. I was wondering if people actually read the old digests or not. This question was asked like three times already ^^
  3. German version of the ARK Digest: http://arkforum.de/blog/index.php/Entry/54-ARK-Uebersichtswoche-42-ARK-Digest-42/
  4. If there are multiple posts to the script, there would be multiple actions of course. So if game server posts 10 times, it will send 10 times an email for example (if you specified that an email should be send)
  5. Hi survivors, With version 243.0 the devs implemented the new feature to receive web notifications. It is already implemented here in the forum, but can also be used for private servers. In this tutorial I will show you how to do it. 1) Prepare game server for notifications Make sure you add "-webalarm" to the command line of your start script. If you are running a hosted server with g-portal, nitrado etc. you have to wait until they implement the feature Secondly, you have to create the AlarmPostCredentials.txt file in the /ShooterGame/Saved/ folder 2) Security key and listening script The previously mentioned text file must contain two lines First line has a security key which is optional to use in the listening script, but required to have it in the text file, no matter what it looks like. It can be even "aspojasd" if you want Second line specifies the URL where your listening script is stored, waiting and ready to receive the post information by your game server Example file then would look like this: Th4t5my53cr3tC0d3! http://myurl.com/my_ark_script.php Now you need to setup a script that is able to work with the following HTTP POST which will be send URLencoded: key=Th4t5my53cr3tC0d3!&steamid=76545465465498489489&notetitle=Example%2BTitle&message=Example+Message The message and title are URL encoded, so make sure to decode them in your script 3) Example script As there is no general solution how to deal with the notifications, as you guys all have a different set up for server, database etc, i will just provide you an example script which you can use to modify it further: <?php if($_POST["key"] && $_POST["steamid"] && $_POST["notetitle"] && $_POST["message"]) { $key = urldecode($_POST["key"]); $steamid = urldecode($_POST["steamid"]); $title = urldecode($_POST["notetitle"]); $message = urldecode($_POST["message"]); if ($key == "Th4t5my53cr3tC0d3!") { // Here you can do anything now, since the code is correct and everything else is provided, too. } else echo "Invalid key"; } else echo "Invalid request"; ?> With that script you are now basically able to do nearly anything. You could think of sending your members an e-Mail or chat message in your forum. You could go even further and send them a whatsapp message or anything else, as long as you have implemented the needed API and you are able to link the user's steam ID with an email, cellphone number etc. Enjoy :-) Tom
  6. Will update first post on the upcoming weekend, quite busy these days.
  7. So you actually did this whole ConfigOverrideSupplyCrateItems=(........) twice and below each other?
  8. Should be like this. There will me one more brackets with a comma, before the second "SupplyCrateClassString" starts - please give it a try and modify it to your needs. I am actually quite sure that this should work:
  9. I got confirmation of the same value. ConfigOverrideSupplyCrateItems= I will add it in the first post.
  10. As stated in several previous answers above, there is something missing what the Devs forgot to tell us and what let all the theory above just remain theory. There is something missing that assigns this code to a variable or something. @Jeremy Stieglitz or @Zane might could bring some light into the dark.
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