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murakaimeow

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  1. Remember those X,Y graphs from algebra? These are values on a grid similar to that, measuring vertical distance. 0 is the smack dab middle of the map, vertically. There's a high(top of the sky) and low(deep down) boundary similar to the edges of the map. (i have no idea what those boundaries are) The ocean floor(bottom of the ocean) level defaults at -1, so it's 1 distance down from the middle. The water level(top of the water) defaults at -0.72, so it's .72 down from the middle of the map. You can change these to raise or lower the ocean floor and water. For a really deep ocean, push the floor value further from 0, and the water level closer to 0. For a shallow ocean, do the opposite. And I agree, it would be nice to have min-max values and/or sliders.
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