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Posts posted by BigRed1227

  1. On 11/17/2018 at 7:45 PM, BertNoobians said:

    i reported this balance issue on day 1, this needs to be nerfed.
    just run with high speed past turrets and unfreeze your tank/meatrun dino behind defenses. makes no sense.

    cryopod was meant to solve pve tamecap, not to make pvp stupid easy.

    So now the devs made something EXTREMELY useful for us pve players and you want a nerf? Pve has had to endure nerfs bc of PvP for over 2 years now. Sit back and take it. Now you understand what we have had to deal with

    • Haha 1

  2. 1 hour ago, rayzr8 said:

    Why do console player have to pay the exact same amount and get treated like dirt? Still no conquest servers and a late release of extinction, great. And I will go further to ask if there will be any form compensation for the incompetence. 

    Hahaha I'm not surprised! Can't do it with the base game. Couldn't do it with scorched. Did they do it with Abb? Don't really know, that map is dead anyway. DEFINITELY couldn't do it with Rag.  What makes anyone think they could do it with their final release? Just par for the course for a sub par dev.

  3. 2 hours ago, AngrySaltire said:

    "On August 14th Extinction Chronicles III will be released on all platforms. As usual survivors can expect a new tek dino, new Explorer Notes, a new cosmetic, increased level cap, and special colored dinos on all ARKs!"

    Hoping for some pretty colours.

    Thanks.....answer was in the details....

    • Haha 1

  4. I've een tribes build 20 or 30 rafts just to take up tame/breed spots. They will destroy 1 raft right before putting kibble into the dino or just before the egg hatches. 

    Problem is the tame cap. Rag servers are 500 dinos per tribe. Hypothetically,  if you have 70 slots online at 1 time that's 35k dino slots. The math doesn't add up. Now there are ways, in pve to rid some people of dinos, kiting, but is a crap move.

    Another problem is you have to rely on people to me mature and considerate to other people on the server. Breeding 50 thylas at a time or 30 rexes at a time or even 20 or more wyverns at a time is simply unnecessary. Now, if you can move them, meaning you have buyers for them on a different server, than that' fine, but if you store them just to see if you can get a pretty color, than that's not being considerate. Why hold on to a line of thylas that have worse stats than the ones you just hatched? Or those rexes that have lower than the current median boss stats? 

    Kibble rework is another thing that needs to be overhauled. People have egg farms for kibble but those dinos rarely are ever used for anything other than kibble. Is there really any reason to have 5 or more trikes? Or any reason to keep more than 2 or 3 dung beetles? 

  5. On 4/9/2018 at 12:19 PM, Ranger1 said:

    You might consider using the standard solution for this problem and simply coax a sufficiently dangerous natural threat to their storage base and eliminate the problem.  Rinse and repeat as needed, until they realize that a storage facility on that server is a bad idea.

    Have done that to someone who had a side account of I kid u not 300+ thylas. Why do they need that many, killed off a good majority of them before it was in turn killed itself. 

    Kibble rework, dino cap increase, or a storage device should eliminate the problem.

    However, we all know what happens when the server crashes and dinos are uploaded so I can see it as a bad thing.....

  6. 1 hour ago, flamron said:

    Wildcard is taking action by providing only four breeding events a year going forward. They also ran the Easter event for 10 days to let you tame the pretty colors instead of having to breed countless times. 

    It's genius actually. I love replacing my old plain Jane dinos with high level colored ones. EMPHASIS on replace. Tame a new one, kill the other. I won't even sell off old dinos bc of cap. It's a serious issue. There are several people on my server who have stocked to many eggs that they are getting rid of their kibble dinos. I have 600 compy eggs. I'll never use that amount so bye bye compies.  I already have my colorful kentros so no more compies. 

    That's what people have to do, kill off what they don't need and stop hoarding old stuff. Why do you still need dilos? Why do you need 40+ thylas? 20+ gigas? Kind of ruins the game for everyone else

    • Like 1

  7. I remember the hype for What wc said was "refrigerated troughs" . SO MUCH HYPE. Everyone was excited but then when the announcement came saying they would be tek, a lot of wind was let out of the sails. Don' get me wrong, the tek troughs are amazing but if you have no reliable way to get element, you are pretty much out of luck. Another wc fail

  8. Let me add on to what everyone else has said. Find yourself a "wilderness" spot. Females will lay eggs CONSISTENTLY without being mate boosted. Add an ovi or 2 to the mix and it's even better. Add a male and you will pick up more eggs than poop. Just for reference, dimetrodon eggs have always been difficult to get. I added an ovi and a male for 2 females. In the coarse of a day, I'm up to about 30 eggs. 

    I have 400+ compy eggs from 2 females. Hundreds of scorp eggs from 2 females and going on 100 mantis eggs from 2 females and 1 male. I just started new servers about 2 months ago when I moved from legacy.  

    TLDR find yourself a wilderness spot to build at

  9. 28 minutes ago, TheRealSnek said:

    This is just a minor suggestion, but can you make it so that doeds and megaloceros can gather berries.

    it would also be cool if you can add chalicotherium and Oviraptor to scorched earth. I feel they would fit in pretty well.


    this is a minor thing, but can you maybe make it so that you can form alliances with ORP on. It’s kinda annoying to not be able to do boss fights with non tribe members

    Doeds and megaloceros need to be able to gather berries. @Jatheish I remember Jeremy saying at one point he was going to put this into the game. 

    Also need to stop the x10 pooping of the doeds as well. Really bad if you are farming, getting attacked and it stops to poop or you are rolling along and boom, it stops to let it all out 3 times in a row

    • Like 1

  10. 1 hour ago, GraveBane said:

    between the 5 hours I had yesterday, and the time I got in last night and this morning I'm pushing close to 15 hours with out a crash on the xbox 1x (though it did freeze once during the server opening up and I had to force the game to shut down and try again). the game stutters and freezes alot less too. in the areas I would normally crash or freeze for a few seconds on the 1s I now get a slight stutter. game looks alot better too, though the broken stuff is a bit annoying. smash a rock with my doed and I'm covered in rock fragments that are way bigger then me on the doed that block my view.


    on my server where there is a line to get in starting not long after I get home from work, not getting booted every 20 mins is great. I now spend more time playing the game then watching the game try to log into the server.

    I would agree that the 1x makes it run better and look better too. Haven' gotten fuzzy graphics yet like I did on the original Xbox. Things do load faster and the gameplay much smoother. I'm not a technical person but I can tell you everything is a lot smoother. However, I do still get the lag issues all over the map and even more so when someone logs into their overly huge base with 300 thylas and 200 dodos. So it seems like a server side issue more than a client side. 

    Let me know if I'm WAY off on this. I'll stand corrected if I'm wrong. Like I said, not a technical person 

  11. Seems like this game has been optimized for the 1x consoles now. Too much memory going through with all the big bases, the 499 thylas everyone keeps but never uses and that 1 giga. I'm exadurating of course but ppl have way too much in such a small space. Too many dino tail wags and too many people building with hundreds of wall/ceiling pieces. Each has to render, and each takes up so much room. 

    Maybe if wc would take some of the structure pieces from other mods it might help. Like behemoth stone walls that count only as 1 piece, or a giant stone ceiling piece. Materials are irrelevant. The point is, too much going on with very little processing power behind it

  12. 46 minutes ago, ryans2451 said:

    I absolutely understand the frustration and believe me, I along with everyone else with this issue has been posting all over and I am now happy they have at least acknowledged it.  My post however was to point out that being negative right now is not going to help resolve the issue.  I am happy that many others are posting more as where the crashing/dashboarding occurs so hopefully we can get this issue rectified soon.  

    Problem is, if you have been around since day 1 of console, there has ALWAYS been crashing to dashboard issues. Always. And just now there is acknowledgement? Seems kind of like a laggy response time don' you think? More lag than the RAGLAG. 

    I'm in no way trying to be negative but when facts are facts, it' hard to dispute. 

  13. The reason you arent seeing them is because people are building in their spawn zones. Along death river, surrounding swamp and down towards footpaw. If bases are built close to or on top of the spawns, forget it. You will not see them. 

    Sorry about your luck if bases are there. 

  14. 21 minutes ago, Jat said:

    There have been a few posts regarding the release date and why some retailer sites are displaying a different date to what we initially announced. This is because We're currently working on getting the game through PlayStation 4 Certification at the moment (as all platforms will need to release simultaneously). As soon as we've got a definitive update to the release date, we'll let you know officially.

    Seriously? 2 years of waiting and we now have to wait for the ps4 cert ? 8.8 was the definitive date, and bc ps4 may/May not pass cert, the rest of the users have to wait?

    It's not a patience issue at this point....


    • Like 1