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Sirendire

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  1. For the Bot. Can we have configurations for specific commands, to remove the detailed location of wild dinosaurs and map? Also a way to stop people from being able to edit or verify their own status on the bot. I dont know if its an Option but the idea of being able to restrict commands based on discord Role would be nice.
  2. Ok after some trial and testing and quite a bit of frustration I finally got it to function. It turns out that the formatting was off a bit from on the Wiki. There needs to be an underscore inbetween the Boost and Bred so it will look like this MutagenLevelBoost_Bred[0]=4MutagenLevelBoost_Bred[1]=4MutagenLevelBoost_Bred[3]=10MutagenLevelBoost_Bred[4]=10MutagenLevelBoost_Bred[7]=4MutagenLevelBoost_Bred[8]=4MutagenLevelBoost_Bred[9]=52 Hope this can be of use to other people looking to make these same modifications
  3. So I am attempting to make changes to what the Mutagen does. For the Wild tamed ones the change works just fine but for the Bred dinos its not taking effect I was wandering if anyone would be able to let me know where i have mukked this up and why its not working Here is what I have as I said the first 4 work the rest are not. Thank You for the assistance. MutagenLevelBoost[0]=10 MutagenLevelBoost[1]=10 MutagenLevelBoost[7]=10 MutagenLevelBoost[8]=10 MutagenLevelBoostBred[0]=4 MutagenLevelBoostBred[1]=4 MutagenLevelBoostBred[3]=10 MutagenLevelBoostBred[4]=10 MutagenLevelBoostBred[7]=4 MutagenLevelBoostBred[8]=4 MutagenLevelBoostBred[9]=52
  4. I found this video to make things easy for set up of this
  5. Thank You for the assistance I was using the Item not the structure. For people Having trouble with this or looking for help this is what I used and it worked, takes the timer to 30 days. { "Blueprint'/Game/PrimalEarth/Structures/CookingPot.CookingPot'": { "DecayDestructionPeriod": 324000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricCableIntersection.ElectricCableIntersection'": { "DecayDestructionPeriod": 324000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricCableStraight.ElectricCableStraight'": { "DecayDestructionPeriod": 324000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricCableDiagonal.ElectricCableDiagonal'": { "DecayDestructionPeriod": 324000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/Structures/Electric/Electric_Cable_Vertical.Electric_Cable_Vertical'": { "DecayDestructionPeriod": 324000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/BP_Wire_Flex.BP_Wire_Flex'": { "DecayDestructionPeriod": 324000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/Structures/Electric/ElectricJunction.ElectricJunction'": { "DecayDestructionPeriod": 324000, "DecayDestructionPeriodMultiplier": 4 } }}
  6. I have the live tuning sort of working. I can get where I can change the decay timer's on the Cooking Pot, but applying this to the electrical cables does not function. Please help for what I am missing. Is the site I referenced, I do have the CustomLiveTuningURL set up so what am i missing? This is what works for the cooking pot. { "Blueprint'/Game/PrimalEarth/Structures/CookingPot.CookingPot'": { "DecayDestructionPeriod": 345600, "DecayDestructionPeriodMultiplier": 4 } } this is what I am trying to use { "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableStraight.PrimalItemStructure_PowerCableStraight'": { "DecayDestructionPeriod": 2592000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerOutlet.PrimalItemStructure_PowerOutlet'": { "DecayDestructionPeriod": 2592000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableVertical.PrimalItemStructure_PowerCableVertical'": { "DecayDestructionPeriod": 2592000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIntersection.PrimalItemStructure_PowerCableIntersection'": { "DecayDestructionPeriod": 2592000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Pipes/PrimalItemStructure_PowerCableIncline.PrimalItemStructure_PowerCableIncline'": { "DecayDestructionPeriod": 2592000, "DecayDestructionPeriodMultiplier": 4 }, "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'": { "DecayDestructionPeriod": 2592000, "DecayDestructionPeriodMultiplier": 4 } }
  7. I know this would be a big thing to possibly ask for. I am not sure if it is possible off hand. Could there be a way to make the export of Dino information compatible to be able to mass upload dinos to Ark Smart Breeder? I know alot of folks who use Ark Smart Breeder and this has a lot of potential value. Only a suggestion if its not a viable option I understand. Thank You for Your time and a wonderful tool. here is the link to the Ark Smart Breeder. GitHub - Rockafella78/Ark-Smart-Breeding
  8. Reguarding the adding of .cvs file to the smart breeder is there currently a way to do that or not? If there is a way to import this format of file even if it needs to be adjusted it would save time. Would make for quick addtions if you use Ark Savegame Visualizer and get an export of dinosaurs. For reference here is the link to his tool.
  9. I have a request for a potential feature, there are a couple commands which are newer which could be of use, TeleportCreatureToMe DinoID[Fstring], TeleportToCreature DinoID[Fstring], Cryo DinoID[FString] I had done some testing with this and the DinoID is the long string of numbers that each dino has, it is seperated into 2 different numbers when the dino is exported. Now given the command would need to be used with-in the game rather than remotely a way to copy the dinoID or look up the DinoID would be very useful. I dont know if this is something that can be added but would allow a way to easily recover lost dinos. Once again Thank You for the hard work you put into the tool, I hope you have a wonderful day.
  10. Here is the Log from when I try to load my Extinction save I am running the 4.2.1.1 version. Hopefully this can be of help. If there is something I need to do to remedy it let me know please. 2022-02-20 16:52:59.7024|ERROR|LoadSaveGame failedSystem.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at SavegameToolkit.GameObject.AddComponent(GameObject component) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\GameObject.cs:line 390 at SavegameToolkit.GameObjectContainerMixin.addObject(GameObject gameObject, Boolean processNames) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\GameObjectContainerMixin.cs:line 19 at SavegameToolkit.ArkSavegame.readBinaryObjects(ArkArchive archive, ReadingOptions options) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\ArkSavegame.cs:line 427 at SavegameToolkit.ArkSavegame.ReadBinary(ArkArchive archive, ReadingOptions options) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\ArkSavegame.cs:line 258 at ASVPack.Models.ContentContainer.LoadSaveGame(String saveFilename, String localProfileFilename) in C:\Dev\ASV\ASVToolkit\ASVPack\Models\ContentContainer.cs:line 118 at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at SavegameToolkit.GameObject.AddComponent(GameObject component) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\GameObject.cs:line 390 at SavegameToolkit.GameObjectContainerMixin.addObject(GameObject gameObject, Boolean processNames) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\GameObjectContainerMixin.cs:line 19 at SavegameToolkit.ArkSavegame.readBinaryObjects(ArkArchive archive, ReadingOptions options) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\ArkSavegame.cs:line 427 at SavegameToolkit.ArkSavegame.ReadBinary(ArkArchive archive, ReadingOptions options) in C:\Dev\ASV\ASVToolkit\ArkSavegameToolkit\SavegameToolkit\ArkSavegame.cs:line 258 at ASVPack.Models.ContentContainer.LoadSaveGame(String saveFilename, String localProfileFilename) in C:\Dev\ASV\ASVToolkit\ASVPack\Models\ContentContainer.cs:line 118
  11. I have not done any character restores but we have not wiped in an extended time.
  12. With the new commands to teleport dinos that use the Dino ID This could be useful for finding lost dinos. Also I have had a couple of my saves from my server that will not load into the viewer. If there is any info I could give to assist in fixing this I would gladly give bc this tool is awesome Thank You SOo much for the work.
  13. I hate to do this @MirageUK, I was attempting to load the Extinction file for on my cluster all of the other servers on the cluster load just fine and received this error. I appreciate all of the hard work you put into the tool and thank you very much. Mode: Mode_Offline Save: Message: Object reference not set to an instance of an object. Trace: at ARKViewer.frmViewer.LoadLeaderboardPlayers() in C:\Dev\ASV\ARKViewer\frmViewer.cs:line 6779 at ARKViewer.frmViewer.tabFeatures_SelectedIndexChanged(Object sender, EventArgs e) in C:\Dev\ASV\ARKViewer\frmViewer.cs:line 837 at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.TabControl.WmSelChange() at System.Windows.Forms.TabControl.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  14. Congratulations on the new home hope the moving goes well. I had an idea, I don't know if it is possible but could be useful is there a way one could track the Supply Crates, and Loot boxes? By no means do I expect this to be looked into til after your move is finished and getting settled into a new home is exciting I hope all goes well. I only post this so that I don't forget about it later. Thank You for a wonderful program.
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