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5 Gathering Thatch

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  1. Why does manticore have to be such a pain? I know this has been said a thousand times but I just don't get it. Every other boss goes down easy if you have the stats or you can just go to ext with 1 good rex or giga and get 500 element from one vein. I tried playing valguero but whats the point of having main base here if ele is gonna be such a pain. There is players doing alpha drake in the island with literally 5 mounted deinonychus with average stats and nothing else, and then there's me dying to g a m m a valguero arena with stat capped rexes bc manticore doesn't want to land. I took the first 2 bosses in around 1 min each and then waited without moving for it to land, but nothing. Btw this was in Official PVE and solo.
  2. Im confused tho. A guy just posted a screen of a zombie wyvern on rag. Maybe there is dodowyvern on rag? Can anyone check?
  3. At the VERY start were the golden days of ark, because nobody knew the game and everyone was having fun learning. But the fact that you say that PVE it's at its worst right now? Makes me really think you didn't LIVE the tame cap experience. Maybe you heard about it, but I can guarantee that ANYONE who had to deal with that poop will agree that PVE is nowadays WAY better. Pillaring is not a major problem, just build somewhere else and place your own pillars. You can play the whole game.
  4. Bro listen, I play this game since it came out in every gamemode and I can tell you Official PVE is now x100 times better than it used to be. Before the kibble rework and cryopods not only there was pillars, but if you went close to any base you would get 3 fps because of the insane amount of dinos rendering in one base that you needed for the kibbles. And this is the good part, the worst part is that since everyone needed to have all these dinos, tribes started competing for slots and every server got tame capped, meaning that if you wanted to start from scratch, you'd have to play without tames which kinda kills the whole purpose of the game.
  5. Are you playing official? If so, first off you want to join the smalltribe servers. They have better rates so you can get started faster. Official pvp is hard, and if you don't know what ur doing you'll get wiped everyday. Even if you know what you're doing, as a solo player is hard to survive. You'll want to find a hidden spot and pray that you don't get found. Making a base with defences solo right now is pretty much impossible, and if you wanna find out more about why it's so hard and a possible solution you should read this suggestion I wrote. Link If you really wanna be able to have a chance as a solo player in a pvp server, you probably want to try unofficial servers.
  6. The problem with adding flat damage is that with cakes and the crazy amounts of hp mutations + saddles you can just have 1 dino soaking while other 4 heal up with a snow owl and just cycle between them, so basically you can soak nonstop. So at that point its all about how long does it take for the turret to empty. A fully stacked heavy can have up to 5800 bullets, but they consume 4 per shot so its 1450 shots. If the rate of fire is 2.88 shots per second, then one fully stacked heavy will only last about 8 minutes. Thats why I think slower ammo consumption is better than more damage.
  7. Raiding needs to be harder Here's the main problem. Turrets are fine, and the cap of 100 turrets sound reasonable, but turrets were designed before mutations and imprint existed. As time goes on in the server, creatures progresively get more and more mutations in HP, but turrets stay at the same flat damage. Combine that with being offline, and raiding is just braindead and it doesn't take very long to soak a decent base. With some tweaking, this can change and making defences that last even when you're offline can be possible. -A new turret that does %hp damage. Whats the point of even placing turrets if ppl come at your base with 100k+hp racers who dont give a fk about ur defence? If mutations can go on forever (or at least really high), this turret can deal with that. It could be some kind of auto-ballista turret that you can load with flame arrows that do % DoT damage. Or maybe just rework heavies into making 0.1% of your max hp as bonus damage on hit and thats already a huge change. -If everyone in the tribe is offline for 10 minutes, turrets will consume bullets x10 times slower. A change like this would be the way to make online raiding actually worth it, without going to an extent like ORP. I've seen other ppl suggest that structures take less damage when you're offline, but that doesn't really make sense because after you run out of bullets you're basically done anyway. They can just wait to the moment you come online to detonate the c4. Lets say you're an alpha tribe and looking to raid a kinda decent base that takes you 1h to soak. Are you gonna spend 10h soaking, or just go and attack when the player is online? Even if this player can't do anything about the bigger tribe, he gets the chance to at least see how they raid their base. Waking up to a bunch of tribe log messages aint fun. But the good part is that you can still raid badly designed bases even if they are offline. See a blind spot close to their turret wall? Go for it. Beer rush? Why not. Its not ORP. If you suck you will still get wiped ez. -Make heavies cheaper Heavies are way too overpriced for what they do. Lets say you make 2 heavies. Only in metal you already spent 1.6k ingots. And heres the fun part. You don't even need to soak this, just level movement speed and you can easily beer rush this probably even in primitive flak, which will cost you 53 ingots. I sometimes feel like in this community the solution im told is always either go unofficial or join a megatribe, when if the game changed just a little bit official could be way more enjoyable for the mid-sized tribes, or even solo players. The mega tribes are of course always going to dominate, but raiding must be a challenge, not just a braindead task.
  8. Ppl in reddit already solved all my questions and yall just here being comedians, nice forums btw
  9. I think handcuffs are not working I've been playing on small tribes and found out some bugs with handcuffs: -If a player is online and knocked out, you cant attach him to a chair. He has to be awake to be attached, or else it will teleport to the chair but not get locked. -Once a players is locked, relogging will cause the player to detach. Can anyone who plays pvp official on a big tribe get a tribemate and confirm this stuff? Is this intended or bug?
  10. Hatchsome dimorphs only to realise the server got tame cap
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