cokll

Members
  • Content count

    113
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

16 Gathering Thatch

About cokll

  • Rank
    Cloth Armor
  1. Just need to add a mod on it. any MOD can be
  2. Yes,I can not see any relationship... Until my friend told me that it did not have any problems.
  3. I found a solution,Just need to add a mod on it.
  4. Reset and re-upgrade and Reinstall ,Have no effect
  5. This method is invalid,I still can not learn after trying it.
  6. Server: LINUX I found a solution,Just need to add a mod on it.any MOD can be
  7. java.lang.NullPointerException at qowyn.ark.ArkProfile.toJson(ArkProfile.java:151) at qowyn.ark.tools.ConvertingCommands.profileToJson(Converting Commands.java:90) at qowyn.ark.tools.App.main(App.java:114) v257 tools Invalid
  8. Assertion failed: InPackage [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 582] VERSION: 256.3 KERNELBASE.dll!UnknownFunction (0x00007fff69908a5c) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6fec98b48) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6fec990e5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!ResolveName() (0x00007ff6fed7cb13) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:584] ShooterGame.exe!StaticLoadObject() (0x00007ff6fed7ce9c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:662] ShooterGame.exe!UShooterCheatManager::UnlockEngram() (0x00007ff6fe4cad4b) + 77 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootercheatmanager.cpp:1906] ShooterGame.exe!UShooterCheatManager::execUnlockEngram() (0x00007ff6fea4d1a4) + 148 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shootercheatmanager.h:26] ShooterGame.exe!UFunction::Invoke() (0x00007ff6fed1d350) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6fed6aae8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!UObject::CallFunctionByNameWithArguments() (0x00007ff6fed6a146) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762] ShooterGame.exe!UObject::ProcessConsoleExec() (0x00007ff6fe19732e) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\uobject.h:820] ShooterGame.exe!UPlayer::Exec() (0x00007ff6ff5ac6de) + 34 bytes [c:\svn_ark\engine\source\runtime\engine\private\player.cpp:66] ShooterGame.exe!ULocalPlayer::Exec() (0x00007ff6ff55e484) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\localplayer.cpp:1833] ShooterGame.exe!APlayerController::ConsoleCommand() (0x00007ff6ff5b3e3b) + 42 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:402] ShooterGame.exe!AShooterPlayerController::ConsoleCommand() (0x00007ff6fe59f520) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:8749] ShooterGame.exe!ABasePlayerController::ServerCheat_Implementation() (0x00007ff6fe1ac508) + 31 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\baseplayercontroller.cpp:406] ShooterGame.exe!ABasePlayerController::execServerCheat() (0x00007ff6fea8ae95) + 181 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\baseplayercontroller.h:13] ShooterGame.exe!UFunction::Invoke() (0x00007ff6fed1d350) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6fed6aae8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6ff38696f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:594] ShooterGame.exe!AShooterPlayerController::Cheat() (0x00007ff6fe58dd04) + 244 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6397] ShooterGame.exe!AShooterPlayerController::execAdminCheat() (0x00007ff6fea837cc) + 140 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:46] ShooterGame.exe!UFunction::Invoke() (0x00007ff6fed1d350) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6fed6aae8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6ff38696f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:594] ShooterGame.exe!UObject::CallFunctionByNameWithArguments() (0x00007ff6fed6a146) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762] ShooterGame.exe!UObject::ProcessConsoleExec() (0x00007ff6fe19732e) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\uobject.h:820] ShooterGame.exe!UPlayer::Exec() (0x00007ff6ff5ac624) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\player.cpp:46] ShooterGame.exe!ULocalPlayer::Exec() (0x00007ff6ff55e484) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\localplayer.cpp:1833] ShooterGame.exe!APlayerController::ConsoleCommand() (0x00007ff6ff5b3e3b) + 42 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:402] ShooterGame.exe!AShooterPlayerController::ConsoleCommand() (0x00007ff6fe59f520) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:8749] ShooterGame.exe!UConsole::ConsoleCommand() (0x00007ff6ffa17329) + 24 bytes [c:\svn_ark\engine\source\runtime\engine\private\userinterface\console.cpp:357] ShooterGame.exe!UConsole::InputKey_InputLine() (0x00007ff6ffa18555) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\userinterface\console.cpp:629] ShooterGame.exe!UConsole::InputKey() (0x00007ff6ffa19c0c) + 35 bytes [c:\svn_ark\engine\source\runtime\engine\private\userinterface\console.cpp:1040] ShooterGame.exe!UGameViewportClient::InputKey() (0x00007ff6ff49c1da) + 105 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:238] ShooterGame.exe!FSceneViewport::OnKeyUp() (0x00007ff6ffa045b5) + 99 bytes [c:\svn_ark\engine\source\runtime\engine\private\slate\sceneviewport.cpp:751] ShooterGame.exe!SViewport::OnKeyUp() (0x00007ff6feede66b) + 124 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:192] ShooterGame.exe!FSlateApplication::ProcessKeyUpEvent() (0x00007ff6fee4497f) + 22 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3262] ShooterGame.exe!FSlateApplication::OnKeyUp() (0x00007ff6fee44638) + 14 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3231] ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff6fecc605f) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1270] ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff6fecc69d1) + 74 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637] ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff6fecc3f73) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1043] ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff6fecc3417) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:599] USER32.dll!UnknownFunction (0x00007fff6c1e24fd) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007fff6c1e2357) + 0 bytes [UnknownFile:0] ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff6fecd3ee6) + 41 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:785] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6fe190387) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2398] ShooterGame.exe!GuardedMain() (0x00007ff6fe18a88c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6fe1918da) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6fe191a08) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7006bc6ed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fff6b4513d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff6c6f54e4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff6c6f54e4) + 0 bytes [UnknownFile:0]
  9. Re-balancing the Fliers, Mk. 2!

    I am willing to adapt, but not in this way,This is killing the game
  10. there is already a player with this account connected
  11. Re-balancing the Fliers, Mk. 2!

    I know they want to rebalance,But the unofficial server needs to adjust itself. We have thousands of mod, unable to adapt to the official adjustment. This modification is very stupid
  12. Re-balancing the Fliers, Mk. 2!

    This change is totally unacceptable,I lost a lot of players. If not, at least add a base multiplier to the Dinosaurs
  13. Re-balancing the Fliers, Mk. 2!

    Please restore !!!!!!! Please do not try too much to change, please give at least the right to choose Please add a base attribute multiplier to the Dino. Private server needs it
  14. How to automatically reconnect battleye? Around 20 every night a lot of players appear battleye problem, how to solve?