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robarend

Early Birds
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Everything posted by robarend

  1. yeah, this is probably the case. Single player gives more stats per level than playing on a server(one player vs many players) anyway. the default for health and melee affinity gain is .8 I believe. the value of 1 was nerfed a few years ago down to the .8 of today, but they did give us the opportunity to revert that by adjusting the setting.
  2. I wouldnt say they messed anything up. Ark is the kind of game that gets constant updates, and when those updates increment the major patch version, servers have to be updated. Unofficial servers will always appear offline until they update. this is the way it has ALWAYS been. look at it this way, at least its not the ignored switch version... I did dip into my single player for a couple minutes and it looks like they may have bumped up the settings a bit for the stadia client (not sure if subjective or actual result though), so it looks like there was some improvement if that is the ca
  3. bumping for interest. I'm also hosting and would like the details. My guess is that we wont be able to host our own servers though, we'll probably have to go through nitrado.
  4. enabling us to use dedicated servers would be amazing too. I know that the OP was referring to non-dedicated servers, but we really need a good environment to get with friends. Official PVE servers are a pillar hell making it extremely difficult.
  5. We(My father in law, my wife, and I) played official for about 6 months back when it first released into early access. After all that time spent(we spent better than 12 hours taming a high level sarco - it was literally an all day affair) they released the scuba gear, which I was totally stocked for, however, I was like 3 levels away from being able to make it and it would take soooo long to get there. So I found a private server with a couple of mods and it totally changed how I looked at the game. a couple more months later, I started hosting a server myself with a few mods. Now I
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