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Posts posted by Belayla

  1. 1 minute ago, TyphoidBeaver said:

    My server is at constant tame cap almost every single day, one of the only things keeping the flood of constant new people from keeping us at game cap ALL THE TIME! Is the pillars stopping them from building in the first place. So basicly WC just wants the money for people buying the game without anyone being able to actually play the game. If y'all want noobs to have more places to go maybe you should open new servers or increase the quality of the ones you have so they can actually handle having more people on them instead of crashing all the time

    I think the point is that WC has determined that the excessive structures via pillaring are causing server lag issues, which none of us are in a great position to confirm/deny.  However, the sentiment's all the same, in that pillaring is a natural response to several other issues which need to be addressed at the same time (building on strategic resources, griefing via structure proximity, overpopulation of sections of map due to spawn zones, etc)

  2. In the worst case, it also means that those pillars which protect areas which should be (arguably) unbuildable in the first place are now unmaintainable.  Case and point, I've had to pillar off a great deal of charge nodes on our aberration server to prevent unresponsive tribes from completely enclosing all the easily available charge nodes.  It would be nice if you could at least fix problematic situations like that prior to wiping out those protective structures!


    (PS @lilpanda on an unrelated note, ping's been great on PVE NA Ab 380 since you took a look at it.  Thanks for all the help!)

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