Jump to content


  • Content Count

  • Joined

  • Last visited

  • Feedback


Community Reputation

23 Gathering Thatch

About Racidon

  • Rank
    Cloth Armor

Personal Information

  • ARK Platforms Owned

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I just wish the devs would make a new button for interacting with doors whilst on mounts, or making the dismount button something other than E (the same as interact)
  2. For those that are failing to understand due to the poor translations. These people had a cave. The cave they used for breeding in the larger area. They had a wall of turrets to stop people coming in. Some raiders got the wall down, and then found that the dinos in there were not passive. So they kited them to the entrance of the cave and got in contact with a dev. This dev then did what all pocket devs do and delete them without question. I'm on their side in the way of this shouldn't be an issue as the dinos were kited there in the first place. Had they been raised/transmitted into a section that was clearly used for preventing access/pvp then fair enough (to a point more on that in a moment). But they weren't and it seems valor is in the middle of all the "pocket dev" claims lately here and reddit and I think the reports need a better system in place that enforces accountability. Because contacting a dev via discord to handle a situation leaves it open too much abuse and no record to show it's being handled correctly. As for people using dinos in a way that have them bite through the mesh, yes it's an exploit to a poopty system that should just be fixed, but how is it different than people kiting your dinos into the water where their agro fails, this lets them crossbow them to death without any issue. Also how's it any different to people kitting your dinos to a cliff where they can just shoot them, or kite them on to a titan. They're exploiting poopty AI but yet that's ok? I agree fully that people shouldn't be allowed to breed say 20 brontos in the small opening of the icecave on island to prevent ANY pvp. But to prevent people having a giga at that entrance on agressive in a section it can walk around on seems stupid to me in contrast to taking advantage of poopty AI.
  3. I'm sorry but this is the dumbest thing they've done yet. Scorched is going to be straight up dead now, titan + storm = gg army of arthros + storm = gg It's EXTREMELY easy to tame these things, they mean nothing, You have a paracer tank and send like 30 of these whilsted to towers and they'll melt it. This also means you can't just have turrets set to players only you're going to be forced to have them set survivors and tames or people can just whistle attack with athros so stupid
  4. Racidon

    Structure Decay Changes

    @Jatheish possible solution is still implement it but add 2 extras: PVE - Restrict building on resource zones PVP - Add a new structure type that acts like a building (can't build near enemy foundation etc) but can't snap to existing structures, has high resistance to explosives, is quite small to prevent using it as a structure for defense, more only used to prevent people fobbing up outside their base
  5. Racidon

    megatribes cheaters prosper!

    They have been heavy handed. But only when it benefits the tribes they aren't going to ban this time around. I know of what tribes have used this exploit. I also know that one of those tribes received cheated items as a result from the P.A.N.D.A. dev wipe that just seemed to happen on multiple servers that specific tribes were attacking at the time. I'm not in or ever was in PANDA. I was actually part of a group that was against PANDA, I do believe in fair play. That means if you cheat you take the risk of being wiped for doing it. I know of places I could build in the mesh in a place no player could attack, and extremely unlikely to find too. I choose not to use the exploit purely because I don't want to be wiped by devs or have my tribe mates' work wiped.
  6. Racidon

    Imprint Changes - IN GAME NOW

    It's fixed, they essentially did the math I spoke about in a previous post, which is to floor the required imprints and calculate the percentage from there.
  7. Racidon

    Imprint Changes - IN GAME NOW

    Pretty sure it's you that's on drugs bud, because why else after being wrong do you start with your rude obnoxious attitude, which plenty of people have stated on this forum directly to you in multiple threads, but here you are again at it again. Your always implied it was possible, crossing out the word was to show that it is not possible, but of course it is for very few should you be psychic and/or exploit other mechanics within the game. You're going to continue with "not getting 100% ever means you can't always get 100%" well technically it's true, but it doesn't make the implication non-existant. If I said I can't always fly without any aid, that implies there are times I can and thus would be incorrect.
  8. Racidon

    Imprint Changes - IN GAME NOW

    As above mate, good luck getting 100% now....
  9. Racidon

    Imprint Changes - IN GAME NOW

    Please realise that the ONLY way to get 100% imprinting now is to hatch a dino just shy of 8 hours before a 2x (or greater) breeding event. This will only work on dinos that will finish within the event, that have no more than a 0.5 imprint decimal place, and so long as you have psychic abilities (have the exact kibble ready) and never require walks for that dino. Of course there's the bugged dinos that you will be able to get 100% on, but that's not intended as far as I can tell.
  10. Racidon

    Imprint Changes - IN GAME NOW

    I'd really like one of the devs/staff to chime in and tell us, was this intentional or was it an oversight? @Jatheish @TheRightHand @Jen @Eli
  11. Racidon

    Imprint Changes - IN GAME NOW

    I think your tribe is just not observant, because it's a game based setting that makes it 8 hours without any variance at all. Don't believe me? Go set your single player to non-single player settings and hatch 100 eggs, each dino will be 8 hour imprints. If you're so sure about getting 7 hour imprints, how about record it happening? Some solid evidence because I've just done near on 15 imprints and each and every one of them was exactly 8 hours (shows 7:59:59)
  12. Racidon

    Imprint Changes - IN GAME NOW

    Not guaranteed, but it's now impossible regardless...
  13. Racidon

    Imprint Changes - IN GAME NOW

    For those that think you can still get 100%, it will be impossible, even if you have a dino that fits within an 8hour increment for imprint. Maybe just maybe you might get 100% if you can have a dino fall 20minutes short of an 8 hour increment (due to rounding). Those that think increasing the maturation or even decreasing will fix this issue, you're wrong sadly. Imprinting percentage is directly related to maturation time and imprint timer. I honestly think this was an oversight and perhaps one of the staff can chime in and let us know if this was deliberate or not? @Jatheish @TheRightHand @Jen @Eli But basically my understanding (and some of this could be slightly off) that imprinting is calculated using the following formula: Imprint % = 100 / (TotalMaturationTime / MaximumImprintTime) The reason this used to work was due to the setting they had enabled (forget the exact name right now) which allows for variance within times. This meant that if by some case you were super unlucky and got 4 hour imprints every time you would not get 100% regardless of how on time you were. As far as I'm aware ALL dinos full within a decimal based imprints required value. Examples: Therizinosaurus TotalMaturationTime (in hours) = 115.7033333333333 hours MaximumImprintTime (in hours) (new system) = 8 Imprint per cuddle = 100 / (115.7033333333333 / 8) = 6.914234680648788% Something else you can calculate is "achievable" imprints Using the folllowing: FLOOR(TotalMaturationTime / MaximumImprintTime) For a Therizinosaurus this works out to be 14 imprints. Please also note this is unrealistic, as it assumes that you're there waiting for the seconds to count down and you only get a cuddle or you psychically know what kibble the dino wants ahead of time. So the math should look something like this instead: FLOOR(TotalMaturationTime / (MaximumImprintTime + 0.08)) This still results in the 14 imprints, and it's also "best" case scenario in the case that it should only take you 5 minutes to imprint the dino. This is obviously still unlikely as we all know poop happens in ark and sometimes you might be 5 minutes late let alone the 10 minute walk the dino requests sometimes. So some people are saying increase them into 8 hour increments for the maturation. I still say this won't work and you'll see below why. Suggested new Therizino Maturation: 120hours Imprint per cuddle = 100 / (120 / 8 ) = 6.66666667% Required Imprints = 15 - (120 / 8) We can see if this is achievable using the above mentioned formula again: FLOOR(TotalMaturationTime / MaximumImprintTime) = FLOOR(120 / 8) = 15 This means yes it's possible, but it requires psychic abilities and never getting the request to walk. That's why the formula that adds the 5 minutes should always apply when calculating if you can in the best circumstances obtain 100% imprint. FLOOR(TotalMaturationTime / (MaximumImprintTime + 0.08)) = FLOOR(120 / 8.08) = 14 This says that it is not possible to get 100% even if the maturation was adjusted to 8 hour increments. The only time I can see if this would be possible is dependant on how much to the decimal place WC calculates imprint percentage and how they do their rounding. How can they fix this oversight? One of two ways. Allow variance in the imprint timer again or use the following formula in place of the old Imprint per cuddle = 100 / (FLOOR(TotalMaturationTime / MaximumImprintTime)) This would look like the following for the Therizinosaurus 100 / (FLOOR(115.7033333333 / 8)) = 7.142857142857143% Using the "is it possible?" formula again with the adjusted value we can work out whether it's possible again FLOOR(115.7033333333 / (8 + 8.08)) = 14 14 x 7.142857142857143% = Exactly 100% You can also calculate the amount of missed time that you can have with this dino with the following (if they used the adjusted imprint % formula) TotalMaturationTime - (MaximumImprintTime * FLOOR(TotalMaturationTime / MaximumImprintTime)) = 3.7033333333333 hours Finally I'd like to say to those that are going on about adjusting Maturation time, you can't do this at all, as this would require that they individually input the imprint value of all dinos which seems like a lot of overhead when you start adding up all the dinos in the game that can be bread.
  14. I'm a little scared to know what the original shipping price was... I guess I'm to that horrible place to buy one with the game which turns out to be cheaper... May as well sell the game disc too to recoup a little back too...
  15. Racidon

    Eggers room design

    Catwalks are great for Carbonemys, you can park them on their bellies and easy access to the eggs that way