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TEM187

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20 Gathering Thatch

About TEM187

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  1. Genesis map id? For custom server creation.
  2. Anyone decode the new stuff that's showed up with the last few hours?
  3. Anyone figure out the new text yet? Nevermind: Verifying Simulation Stability
  4. https://survivetheark.com/g/ Initiating Arat Prime Uplink. Ladies and Gentlemen, this is a connection being created to the 2nd last Sanctuary of human civilization before the ARK network was released to orbit. Coincidentally, it's also the last place we know of that Dianna and Mei Yin ever went to.
  5. TEM187

    Corrupted Cryo-Pods

    So apparently whenever I try to throw out a certain Snow Owl, the game crashes. Is it still due to it having a high-end modded saddle, or is it just a corrupted file causing this? Playing Single-Player. Bug Report: Fatal error! VERSION: 287.123 ShooterGame.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff6e89fff9f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:642] ShooterGame.exe!UWeakObjectProperty::SerializeItem() (0x00007ff6e89de151) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\propertyweakobjectptr.cpp:70] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff6e897c933) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff6e898aedf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:1227] ShooterGame.exe!UPrimalItem::CreateFromBytes() (0x00007ff6e7c4b87a) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalitem.cpp:931] ShooterGame.exe!UPrimalItem::execCreateFromBytes() (0x00007ff6e857da51) + 134 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\primalitem.h:677] ShooterGame.exe!UFunction::Invoke() (0x00007ff6e899407f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::CallFunction() (0x00007ff6e89deec2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] ShooterGame.exe!UObject::execLetObj() (0x00007ff6e89e1bd7) + 26 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1270] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6e89df4ef) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6e89df2c2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6e89e21cc) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6e89df4ef) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6e89df2c2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6e89df4ef) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6e899407f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6e89e0658) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6e9010cf2) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!AShooterProjectile::OnExplode() (0x00007ff6e819ef8a) + 0 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:13110] ShooterGame.exe!AShooterProjectile::Explode() (0x00007ff6e7f6fa23) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:716] ShooterGame.exe!AShooterProjectile::LifeSpanExpired() (0x00007ff6e7f6e5a5) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:591] ShooterGame.exe!FTimerManager::Tick() (0x00007ff6e93b201f) + 35 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1077] ShooterGame.exe!UWorld::Tick() (0x00007ff6e91eb3e7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e9117245) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e79f8b15) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6e79f2f5c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e79fa07a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6e79fa1a8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6ea3f51e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffbd3ad13d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbd40154f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbd40154f4) + 0 bytes [UnknownFile:0]
  6. Same for me. Single-player is apparently the culprit.
  7. For some reason, my Proto-Ark's won't close up like they usually do. Playing SP on PC. Any fix?
  8. Will there be an .ini option to allow items and tames through to Extinction for us SP peeps?
  9. Bred this girl. Got twins, so can always get a bunch more with her brother.
  10. Will the event be on Singleplayer games as well?
  11. Just think it would be too big to get multiple's of them. then. XP
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