Jump to content

TEM187

Members
  • Content Count

    64
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

20 Gathering Thatch

About TEM187

  • Rank
    Naked

Personal Information

  • ARK Platforms Owned
    PC

Recent Profile Visitors

1,015 profile views
  1. Anyone decode the new stuff that's showed up with the last few hours?
  2. Anyone figure out the new text yet? Nevermind: Verifying Simulation Stability
  3. https://survivetheark.com/g/ Initiating Arat Prime Uplink. Ladies and Gentlemen, this is a connection being created to the 2nd last Sanctuary of human civilization before the ARK network was released to orbit. Coincidentally, it's also the last place we know of that Dianna and Mei Yin ever went to.
  4. TEM187

    Corrupted Cryo-Pods

    So apparently whenever I try to throw out a certain Snow Owl, the game crashes. Is it still due to it having a high-end modded saddle, or is it just a corrupted file causing this? Playing Single-Player. Bug Report: Fatal error! VERSION: 287.123 ShooterGame.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff6e89fff9f) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:642] ShooterGame.exe!UWeakObjectProperty::SerializeItem() (0x00007ff6e89de151) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\propertyweakobjectptr.cpp:70] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff6e897c933) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff6e898aedf) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:1227] ShooterGame.exe!UPrimalItem::CreateFromBytes() (0x00007ff6e7c4b87a) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalitem.cpp:931] ShooterGame.exe!UPrimalItem::execCreateFromBytes() (0x00007ff6e857da51) + 134 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\primalitem.h:677] ShooterGame.exe!UFunction::Invoke() (0x00007ff6e899407f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::CallFunction() (0x00007ff6e89deec2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] ShooterGame.exe!UObject::execLetObj() (0x00007ff6e89e1bd7) + 26 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1270] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6e89df4ef) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6e89df2c2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6e89e21cc) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6e89df4ef) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff6e89df2c2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6e89df4ef) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6e899407f) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6e89e0658) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6e9010cf2) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627] ShooterGame.exe!AShooterProjectile::OnExplode() (0x00007ff6e819ef8a) + 0 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:13110] ShooterGame.exe!AShooterProjectile::Explode() (0x00007ff6e7f6fa23) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:716] ShooterGame.exe!AShooterProjectile::LifeSpanExpired() (0x00007ff6e7f6e5a5) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:591] ShooterGame.exe!FTimerManager::Tick() (0x00007ff6e93b201f) + 35 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1077] ShooterGame.exe!UWorld::Tick() (0x00007ff6e91eb3e7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6e9117245) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e79f8b15) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6e79f2f5c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e79fa07a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6e79fa1a8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6ea3f51e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffbd3ad13d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbd40154f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbd40154f4) + 0 bytes [UnknownFile:0]
  5. Same for me. Single-player is apparently the culprit.
  6. For some reason, my Proto-Ark's won't close up like they usually do. Playing SP on PC. Any fix?
  7. Will there be an .ini option to allow items and tames through to Extinction for us SP peeps?
  8. TEM187

    Velonasaur?

    Velonasaur's are probably just the official name of our Spiky boi's we've seen time and time again, already. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  9. Bred this girl. Got twins, so can always get a bunch more with her brother.
  10. King. Tamable, can jump incredibly far, has great natural armor (without charge light interference), has a natural ranged attack, and can bite harder than almost any other beast in Ark (besides the Giga). Overall it's just an incredibly versatile mount that allows for almost any kind of engagement while on the move. The only other creatures I can think of that have similar capabilities are the Rock Drake, Wyvern, Basilisk or Thyla, and all of those are missing at least one of the above traits I mentioned (Wyverns are powerful but frail. Rock Drakes are very mobile but don't have a high dps or ranged attack. Thylas are fast and maneuverable but can be easily overwhelmed by larger species, and Basilisks are strong but aren't nearly as effective at traversing cliffs and rocky terrain.)
  11. Recently watched this vid detailing possible info regarding Ark's Titans and "???" teaser. What are y'all's thoughts?
×
×
  • Create New...