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    • Jatheish

      ARK Sales!   12/20/17

      For those who've yet to experience the joys of ARK, nows your chance to get in! The discounts and sale length may vary (by region and platform) so please continue reading for further sales information! Humble Bundle Sale! ARK: Survival Evolved ARK: Scorched Earth ARK: Season Pass
    • Jatheish

      PlayStation Connection Issues   01/23/18

      We're aware of a connection issue with some of our servers at the moment. It doesn't look like it's on our end (but we are investigating). It seems related to a PSN outage: https://status.playstation.com/en-gb/ https://status.playstation.com/en-us


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17 Gathering Thatch

About TangoOsmo

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    Cloth Armor

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  1. Official PVP: 1. Lag (Server side), like real lag that we didn't encounter in legacy 2. Server capped mega raids that is basically offline raiding 3. Transfer timer, hate it.
  2. Giganotosaurus Tamming Advice

    Giganoto is one of the easiest tames in ark. So here's what you do: Solo: Set up lots of large bear traps around -> wait giga to get trapped -> use shokdarts to tranq Group: Just shoot it from quetz platform or players around with x-bow. Tame: Let torpor to go down and feed enough narcoberries for it to be asleep for the entire tame. 1200 berries = 1h of sleep, don't use narcotic. If torpor reaches maximum, effect of narcoberries stop and it will wake in 5 min.
  3. Turret change discussion megathread

    Well the other methods so far has been just exploits... Imo as long as we don't have ORP only way to raid base should be tanking turrets, and it should take long, since offline raiding is so easy.
  4. Turret change discussion megathread

    Soakers ain't the problem here. Problem is that chinese human wave is kind of op against 25 turrets if they don't one shot players.
  5. Turret change discussion megathread

    If fireing speed cannot be increased, then turrets should one hit player / shields, ect. And disable all explosives from being used on top of dinos, stegos ect. Also turrets should clear all projectiles and drag dolls in range by one shot. (one bullet from one turret would clear all projectiles in turret range)
  6. Turret change discussion megathread

    If this patch fixes the server lag and turret problems, it is mandatory for ark pvp. But turrets just needs to be rework. - Increase turret capacity a lot, 6-10x or a centered bullet dispenser unit where you can put bullets and it shares those to nearby turrets. - Increase turret damage 4-6x, except tek turret maybe 2x. - Increase turret rotation speed and fireing rate. - Increase turret hp a lot. Also plant turrets should be invurnable to fire arrows and catapults for now on. - And most of all, turrets should shoot on sight...
  7. Turret change discussion megathread

    If the new turret limit fixes the shooting issue and server lag, it will be good for ark pvp. But turrets really need to work then. No more running to plant c4 and back. Also turret damage and capacity needs to be fixed to match current defenses. Auto-turrets and plants needs a major damage buff. Also as of now you can't have many plants and they're really easy to destroy with fire arrows so plants needs to be indestructable for now on. Also increase plant range. Basically, if a base have 1000 turrets now and it's reduced to 100, capacity and fireing speed needs to be increased by 10x to obtain same damage, dps and bullet consumption.
  8. Every time I try to join a full server and after i finally get to join, loading screen stops at snapshot_10 and I get disconnected. What is this good for? Why it works like this?
  9. Stagos OP?

    It's same thing with golems. Carbos were way more powerfull tanks before turret changes. That doesn't differ much from walking to the base, but they could increase fall damage for balance.
  10. Item Transfer Issue's

    Transfer delay is there to make duping a bit more difficult and more time consuming. It's not a bug. And yes, everyone is waiting for a better solution for dupe prevention.
  11. It might be that it only occurs when server is almost full and lag is real. But i've seen countless cave raids and base raids where people run and jump with high movement speed reaching the base without getting killed. Same was in our previous raid, and they were even able to run back after placing c4, at least 20 turrets on high range. And it's unbalanced on other areas of pvp as well. 150 or even 180% cap (including boosts) wouldn't break the possibility to do different builds but it would balance the fact that the game doesn't work well with fast moving objects. But once again as people have mentioned here, no PVP balance is ever needed because everyone has the same opportunity to use different tactics, glithces and exploits... Maybe dupeing on Legacy was part of the game as well since everyone knew how to do it at the end. Too bad that they fixed lamp posts...
  12. That's just stupid. In your opinion also gate quetzals, tanking turrets behind dead body and shooting rockets under mesh are just different playstyles and should be accepted in pvp? It's clearly not intended to have such movementspeed so you can outrun turrets...
  13. Number of turrets doesn't matter, they just won't shoot you if you move fast enough. Saw this in latest raid, players ran accros full turret range, turrets only aimed them, but didn't shoot untill they stopped at base to plant c4. The even managed to run back. This might only work when server population is near max, but 200% is still way too much.
  14. not saying to nerf it, just cap it! 200% movement speed is just insane in pvp.
  15. probably not working rider bonus

    How did you test the damage and resistance? try to hit training dummy. Dinos get random imprint times which might end up in less that 100%