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    • Jatheish

      Note for players regarding Ascension (please open terminal/tribute before ascending)   02/04/18

      With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.

GregoPeck

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About GregoPeck

  • Rank
    Cloth Armor
  • Birthday 09/23/79

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  • ARK Platforms Owned
    PC

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  1. Crash Reports

    I recently did some more digging into this issue, searching the web for others with the same issue. I tried a variety of things, including verifying the integrity of my file cache multiple times. I also added "-preventhibernation" to my command line options. I didn't try removing all of my mods. I also tried to defrag my hard drive (another recommendation I read) and changed its power settings to never turn off. None of that worked, but I think I did figure out what's wrong. My best guess, from what I've read, is that my files got corrupted, somehow. I believe I'd had an issue with this before, some of my other saved game data got corrupted. I conclude to this best guess as I've been able to play the game just fine with a new save. So now, I just have to hope it doesn't get corrupted again.
  2. I've been posting crash reports for a while. I do have one that's similar to your's. It has made the game unplayable. I get to play for maybe an hour or so before it crashes, so I don't get a chance to make much progress.
  3. Crash Reports

    I hoped these crashes were resolved in 278, but it seems it's still happening. I did verify the integrity of my file cache before playing. I was going to post a "new" crash report, but it appears to be the same as my last post.
  4. Crash Reports

    Crashing has continued with my Aberration game play. I have verified the integrity of my file cache a few times. There have been times where my game hasn't crashed, but it crashes more often than not. I have a new crash report to include, which looks similar and yet different to other crash reports I've seen reported: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 13 from an array of size 12 VERSION: 276.44 KERNELBASE.dll!UnknownFunction (0x00007ffbe25b3fb8) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff622985ac8) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff622986065) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!APrimalBuff::AddBuff() (0x00007ff621ce0f06) + 65 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalbuff.cpp:1071] ShooterGame.exe!APrimalCharacter::TakeDamage() (0x00007ff621cf2109) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1087] ShooterGame.exe!ATogglePainVolume::CausePainTo() (0x00007ff622170b18) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\togglepainvolume.cpp:229] ShooterGame.exe!ATogglePainVolume::PainTimer() (0x00007ff6221703f6) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\togglepainvolume.cpp:189] ShooterGame.exe!FTimerManager::Tick() (0x00007ff62341abaf) + 35 bytes [c:\svn_ark\engine\source\runtime\engine\private\timermanager.cpp:1077] ShooterGame.exe!UWorld::Tick() (0x00007ff6232568b7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1288] ShooterGame.exe!UGameEngine::Tick() (0x00007ff62317e225) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff621c06425) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff621c0086c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff621c0798a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff621c07ab8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff62442ea11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffbe5221fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe5daefb1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffbe5daefb1) + 0 bytes [UnknownFile:0]
  5. Crash Reports

    I looked at other crash reports that people posted here. Mine seem to have some similarities and differences. I did verify the integrity of my file cache, which downloaded two files. I also unparked my CPU. That seemed to help, I was able to make it to the Rock Drake Trench, but it crashed again on my way back. That verification is one of the first things that support recommends doing, although it doesn't usually seem to resolve my issues. And yeah, those are great mods!
  6. Hazmat Building (Aberration)

    The Hazmat suit is necessary for exploring some of the zones in Aberration. However, I think it'd be cool if we could build something out of similar materials. Then one could have a base in the radioactive zones and still be protected inside without wearing a Hazmat suit. This idea is kind of like Scorched Earth, in that you need to build Adobe structures in order to deal with the heat. Maybe even the Tek building parts could protect one from hazardous environments.
  7. Carry-able creatures

    I love that we have things that we can carry in our hands, like a Dodo, and that we can carry on our shoulder, like a Bulbdog. Unfortunately, we can only care one of these at a time. For instance, you cannot have a Bulbdog on your shoulder and carry a Dodo at the same time. This doesn't quite make much sense, I think. We have two shoulders, so I'd think it'd be cool if we could have something on each shoulder. I've only run into this because of Aberration. I had a Bulbdog on my shoulder, but found out I could not carry a tamed Achatina. There are other creatures in Aberration that can go on your shoulder, too, such as a Shinehorn. Unfortunately, if you want a Shinehorn, you pretty much have to leave your Bulbdog somewhere else. I can understand perhaps some technical limitation or maybe being able to do this would just be too OP. But, I think it would make more sense if we could have one on each shoulder and still carry a Dodo or Dung Beetle, even if we have shoulder creatures. Anyway, thanks for reading!
  8. Crash Reports

    *Update* I verified the integrity of my file cache, I know I should have done that before. I have done it before and it always had to redownload three files. This time, it only had to get two of them. I live in the blue biome and have been trying to make my way to the Rock Drake Trench. The game almost always crashes before I get there. However, after my verification check, I was able to get there and grab some eggs. I nearly made it back before the game crashed again. Oh and I also check to see whether or not my CPU was parked, it was, so I unparked it. These are just a few crash reports created recently, I have duplicates. Unfortunately Aberration is crashing often now. I've been in the blue and purple/red biomes lately. Got a crash while jumping with my Karkinos. Then later as I was harvesting crystal in the blue biome by hand. Some of my specs: Windows 10 Steam Intel i7 16GB RAM GTX 980Ti w/ latest drivers Active Mods: StackMeMore, Structures+, TameXL, Builder's Helmet, Egg n Poop Collector/Incubator, Ark Advance 10, BuildMore, and Kibble Vending Machine I am also running a shortcut with the following commands C:\Windows\System32\cmd.exe /c start "ShooterGame_BE.exe" /high "C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64\ShooterGame.exe" -USEALLAVAILABLECORES -nomemorybias -ForceAllowCaveFlyers Fatal error! VERSION: 276.12 PhysX3_x64.dll!physx::Sq::AABBTree::refitMarkedNodes() (0x00007ffe5ae2eafd) + 115 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtree.cpp:769] PhysX3_x64.dll!physx::Sq::AABBPruner::refitUpdatedAndRemoved() (0x00007ffe5ae296ee) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:791] PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffe5ae285ea) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:495] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffe5ae26aee) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:463] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffe5ad6ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffe5ad6e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] ShooterGame.exe!RaycastSingle() (0x00007ff740a66268) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\collision\physxcollision.cpp:896] ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff740a04d04) + 240 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184] ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff740a077cd) + 26 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508] ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff7409fdc25) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff7409fded8) + 36 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7409fc206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7409ff26e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7409fc206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7409ff26e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7409fc206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff7409fe3e8) + 9 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7409fc206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff7409ff26e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff7409fc206) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff7409ee064) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff74083eb44) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1136] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff740857fba) + 90 bytes [c:\svn_ark\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1572] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff74084c716) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff73fde4ab6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff73fde480e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff73fde32cb) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff73fec3626) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff73fec34e8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffeab671fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeabf4ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeabf4ef91) + 0 bytes [UnknownFile:0] Here's another: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 14 from an array of size 13 VERSION: 276.12 KERNELBASE.dll!UnknownFunction (0x00007ff9e8613fb8) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff62d053828) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff62d053dc5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!APrimalBuff::AddBuff() (0x00007ff62c3b0e16) + 65 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalbuff.cpp:1071] ShooterGame.exe!APrimalCharacter::TakeDamage() (0x00007ff62c3c2019) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1087] ShooterGame.exe!ATogglePainVolume::CausePainTo() (0x00007ff62c83fcb8) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\togglepainvolume.cpp:229] ShooterGame.exe!ATogglePainVolume::OnBeginOverlap() (0x00007ff62c83e248) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\togglepainvolume.cpp:49] ShooterGame.exe!ATogglePainVolume::execOnBeginOverlap() (0x00007ff62cccded7) + 135 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\togglepainvolume.h:16] ShooterGame.exe!UFunction::Invoke() (0x00007ff62d0d9c3f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff62d125d38) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff62d7541e2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623] ShooterGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff62c2e7d00) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390] ShooterGame.exe!UPrimitiveComponent::BeginComponentOverlap() (0x00007ff62d9ac68d) + 28 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2365] ShooterGame.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff62d9adf67) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2646] ShooterGame.exe!UPrimitiveComponent::OnComponentCollisionSettingsChanged() (0x00007ff62d9b7bca) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:877] ShooterGame.exe!APrimalCharacter::OnAttachedToCharacter() (0x00007ff62c3ece86) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:7069] ShooterGame.exe!AShooterCharacter::SetRidingDino() (0x00007ff62c674215) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4641] ShooterGame.exe!APrimalDinoCharacter::SetRider() (0x00007ff62c44989a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3638] ShooterGame.exe!APrimalDinoCharacter::TryMultiUse() (0x00007ff62c471450) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:7666] ShooterGame.exe!AShooterPlayerController::ServerMultiUse_Implementation() (0x00007ff62c78058d) + 21 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:5430] ShooterGame.exe!AShooterPlayerController::execServerMultiUse() (0x00007ff62cd17c37) + 215 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:60] ShooterGame.exe!UFunction::Invoke() (0x00007ff62d0d9c3f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff62d125d38) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff62d7541e2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623] ShooterGame.exe!AShooterPlayerController::ServerMultiUse() (0x00007ff62c9bd087) + 0 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:4033] ShooterGame.exe!AShooterPlayerController::OnUseRelease() (0x00007ff62c76a581) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:1110] ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff62de0d54f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047] ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff62d994010) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2471] ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff62d999812) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3851] ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff62d993114) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2140] ShooterGame.exe!APlayerController::TickActor() (0x00007ff62d999972) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3918] ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff62c76df60) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:2116] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff62db17030) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff62cfc4258) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff62cfc340d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff62cfc5f10) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff62d070fc2) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff62dadb664) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff62dae00fc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff62d922ecb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff62d9243a5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff62d84be75) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff62c2d63a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff62c2d07ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff62c2d790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff62c2d7a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff62eafc501) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9e9181fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9eb96ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9eb96ef91) + 0 bytes [UnknownFile:0] Another: Fatal error! VERSION: 276.12 UnknownModule!UnknownFunction (0x0000001d00000001) + 0 bytes [UnknownFile:0] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae12d) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:310] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6c2fae1b2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319] ShooterGame.exe!DrawWindowPrepass() (0x00007ff6c2ff34ac) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:716] ShooterGame.exe!FSlateApplication::DrawPrepass() (0x00007ff6c2ff3872) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:762] ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff6c2ff3b44) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:781] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6c2ff457d) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999] ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff6c33e0938) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146] ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff6c33e0a50) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6c2ea3626) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6c2ea34e8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff9e9181fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9eb96ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9eb96ef91) + 0 bytes [UnknownFile:0]
  9. Loot crates inaccessibly under the ground

    I've run into 2 or 3 supply crates that were buried beneath the ground and I couldn't access them. One of them I could only see the light from it, not the beacon itself. While another I could see, I could even get on top of it, but still could not access (no option to press E for inventory). Unfortunately, I haven't noted the coordinates to these supply crates, but if I find them again, I'll update this with those coordinates. 34/59 65/58
  10. Can you mate crabs - and ifshing question

    I checked the wiki and Karkinos are not breedable. That was disappointing, but they're still very good. I haven't seen any fishing rods yet.
  11. QUESTION: Why do you choose Official?

    PVP/Tribal warfare
  12. Kibble aberration

    Use a mod such as the Kibble Vending Machine or use what it's 2nd favorite food is. If you're in single player or an admin, you could just use the console command to give yourself some.
  13. Crash Reports

    I have a couple of crashes to report. One happened as I was riding my Karkinos and used the Spyglass. This is something I've done numerous times, but it crashed once. Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\UObject\NameTypes.h] [Line: 305] VERSION: 275.44 KERNELBASE.dll!UnknownFunction (0x00007ffea8663fb8) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6bef23838) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6bef23dd5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!TStaticIndirectArrayThreadSafeRead<FNameEntry,2097152,16384>::GetItemPtr() (0x00007ff6be1decee) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\nametypes.h:306] ShooterGame.exe!FName::ToString() (0x00007ff6bef47884) + 15 bytes [c:\svn_ark\engine\source\runtime\core\private\uobject\unrealnames.cpp:743] ShooterGame.exe!UWorld::SaveToFile() (0x00007ff6bfa0f3ad) + 92 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5981] ShooterGame.exe!AShooterGameMode::SaveWorld() (0x00007ff6be5ab37b) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1447] ShooterGame.exe!AShooterGameMode::UpdateSaveBackupFiles() (0x00007ff6be5c703f) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5311] ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff6be5bc0ba) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3348] ShooterGame.exe!AActor::TickActor() (0x00007ff6bf6246ee) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:765] ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6bf9e7040) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6bee94268) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6bee9341d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6bee95f20) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6bef40fd2) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320] ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6bf9ab674) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188] ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6bf9b010c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6bf7f2edb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGame.exe!UWorld::Tick() (0x00007ff6bf7f43b5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1207] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6bf71be85) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6be1a63a5) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff6be1a07ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6be1a790a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6be1a7a38) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6c09cc5b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffeab671fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeabf4ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeabf4ef91) + 0 bytes [UnknownFile:0] It's also recently crashed upon exiting the game. Fatal error! VERSION: 275.44 UnknownModule!UnknownFunction (0x0000021ee44307e0) + 0 bytes [UnknownFile:0] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e056) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:293] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff6bf07e0e6) + 12 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff6bf0c2c17) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:626] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6bf0c4639) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986] ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff6bf4b0948) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146] ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff6bf4b0a60) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6bef73636) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6bef734f8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffeab671fe4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeabf4ef91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffeabf4ef91) + 0 bytes [UnknownFile:0] Here is a list of mods I'm using, although I'm not using all of them. http://steamcommunity.com/id/gregopeck/myworkshopfiles/?browsesort=mysubscriptions&browsefilter=mysubscriptions&p=1 My PC: Windows 10 (playing via Steam) Intel i7 EVGA GTX 980Ti Classified 16GB RAM It may also be noteworthy of the special shortcut I used to run the game, so that I can run with some commands. The shortcut looks like: C:\Windows\System32\cmd.exe /c start "ShooterGame_BE.exe" /high "C:\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64\ShooterGame.exe" -USEALLAVAILABLECORES -nomemorybias -ForceAllowCaveFlyers
  14. Solo play on aberration

    You can harvest small roundish brownish rocks and get some metal out of them. There is a metal node near a river and waterfall at 33.8/61.8. I have a place near there and I've been harvesting it by hand. Also, there are a few mounts that can jump. I'm riding around an Iguanodon and found out that it can jump higher than I can. They have two modes of walking, on four or two. If they're on four they don't use stamina and are faster. If they're on two then they can jump and fight. On PC, you change this with a right-click. They also seem to be able to fall a good distance without getting hurt. Ravagers and those giant crab-like creatures also jump. Raptors do, too.
  15. Metal Spawns?

    I found that the round brown rocks along the lake and river give at least one metal with a stone pick. Once you upgrade to a metal pick, you get more metal from them. I found another vein at the end of a river, which leads to above a large waterfall. There are trilobites near this river, too.