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- Birthday 10/31/1981
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Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Hey guys, where do we post bug reports about the new spawner settings not working? There appears to be an issue with controlling the max allowed number of spawns. Best I have been able to accomplish is slowing the rate at which the creatures spawn. Anybody having better luck with the custom spawns? -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Trike_Character_BP_C")),(NPCsToSpawnStrings=("Sauropod_Character_BP_C")),(NPCsToSpawnStrings=("Ptero_Character_BP_C")),(NPCsToSpawnStrings=("Dilo_Character_BP_C")),(NPCsToSpawnStrings=("Para_Character_BP_C")))) Try that xyks. Bad news guys. The number to control how many dinos max...does not work in all areas and it seems the parenthesis are off in the initial example. I will be updating the guide shortly. While the weights and the other controller do control how often they spawn, neither of them seem to put a cap on how many can spawn max. Even at 0.0001 I am over 18 spawns. Mind you if it is a float that means 0.0001 is 1 in 10,000 maximum. With 25,000 spawns it should be 3 max (rounded up)....that just isnt how its working though. Also found out that in order for new settings to take hold, the server or sp game has to be started once without the settings present at all. They have to clear. -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
is it in your game.ini under [/script/shootergame.shootergamemode] ? -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Yup, Damiens Atoll is Herby Island. So figured something out with the spawn controllers and updating the add guide I made. Will put it here so everyone gets it. weights and max number do not seem to work for all spawn areas -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
that would be nice wouldnt it? -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Sweet thanks @WarBird25 Sorry that didnt work for you. Maybe try another spot, like the volcano island? Lava_Spawn_C Which btw, I found that Lava_Spawn_C also spawns stuff on the Islands Dormant Volcano. -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Weird because Gave me these on Carno Island http://steamcommunity.com/sharedfiles/filedetails/?id=791318329 http://steamcommunity.com/sharedfiles/filedetails/?id=791318394 Do you have another container using DinoSpawnEntriesMonsterIsland_C? If so you have to combine them. -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Was missing a () on both the NPCSpawnEntries array and the NPCSpawnLimits array. Fixed for you You might want to reduce the weight on it, but its fixed and should work. -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Here it is without the extra spaces. Notepad++ is a good tool for removing extra whitespace using the replace command with searches for /t and /n replacing with nothing. Not sure where the extra whitespace is coming from but spacebar is not a good thing for something that is supposed to have no whitespace. Also, you can add as many as you want to one container. Shouldn't hurt anything as long as they arent set to spawn in groups. lol Not sure if you have them in groups on purpose or not, but your beach and grassland spawners are set to spawn in groups together. You can put the costumes in the beacons and here are the skele dinos too Out of curiosity, have any of you tried spawning them in before trying to add them to the new containers? -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Try removing the ones that don't spawn on the beach. Guide I made was for adding. I am not sure of all the spawns in each area (there is no list I have found and the current maps for each dino on gamepedia are not all that clear), so cannot tell you exactly which ones will/won't actually be in that area. Check your dino BP's. I will get a better look at it tomorrow when I don't have work to do. -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
Yup, it is. You had extra spaces in your ends of each spot. (NPCsToSpawnStrings=("Dimorph_Character_BP_C")) ) and (NPCClassString="Dimorph_Character_BP_C") ) ) and a few other spots. Not entirely your fault as the example a the beginning of this thread had the spaces in it. All fixed There is no need to have more then one container per spawn area as you can add as many dinos as you want with separate weights to each area. You can have more then one container as long as it is under a different NPCSpawnEntriesContainerClassString=. The example I gave for it not working is with the same spawn container class name aka the same spawn area. A lot of the problem you are having is not actually reading. If you click on the link to the Mods page i used in the example, you can see each type of spawn is set up to spawn in different areas except the annunki puppet setup where the regular and elder puppets are in the same container. -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
If you want them to all spawn in a group that is fine. This will set them to spawn separately. You also might want to use weights instead of number per spawn. So instead of 2 or 3, set weight at that value instead. (done in the redone example for you). Last but not least I think it was requested to be on a PG map. Those look a lot like something that would do well on a beach. Then name each one its own entry name. All done. Here are the options for the NPCSpawnEntriesContainerClassString= -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
1000 is basically saying 1 on weights. I explain the weights extensively in my guide above. 1 means almost always. anyway. Comment just few above, I made a guide. to quote myself. I cant count how many times i restarted my server to test this....I should have started in local. lol But thats it folks. Didnt matter if it was 10000 or 1 it spawned lots of them, the same amount in fact. Started to get reduced below 1.0 and it is a float value so decimal place goes to 6 places. (one millionth). -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
I updated the guide a few comments above yours. Which ones? lol -
Quickie Procedurally Generated ARKs How-To Guide
stoni2041 replied to Jeremy Stieglitz's topic in General Discussion
And I got the containers and fingered out. Was my mistake, not a limitation in the config option. It is actually extremely versatile.