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ZenRowe

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Everything posted by ZenRowe

  1. Sponsored Mod Program Applications Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ This will be the last application period until January so make sure to get those projects in! New Sponsored Mods Finally, We have three new projects joining the Sponsored Mod Program today! We have a pretty interesting range of mod types this time for creatures and a utility mod for builders! Clockwork Creatures Mechanical steampunk beasts are on the loose! If you are a fan of the steampunk aesthetic, check out this mod which adds a range of new creatures to the game, with more brass than you can shake a stick at. ARK Transcendence Do you wish that ARKs creatures had a bit more personality to them? This mod introduces new behaviors to the natural residents of the ARK. The number of creatures it modifies right now is relatively small, but the author is working to expand that. Structure Saver 2 Just got done building the perfect house and then found a better place to build? Maybe you just want ten more of that house? This mod will let you do that, allowing players to save constructions and place them elsewhere. Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  2. Sponsored Mod Program Applications Sponsored Mod Program applications are once again OPEN! If you are interested in sponsorship for your projects, please fill out the application here: https://survivetheark.com/index.php?/modding/apply-for-sponsorship/ This will be the last application period until January so make sure to get those projects in! New Sponsored Mods Finally, We have three new projects joining the Sponsored Mod Program today! We have a pretty interesting range of mod types this time for creatures and a utility mod for builders! Clockwork Creatures Mechanical steampunk beasts are on the loose! If you are a fan of the steampunk aesthetic, check out this mod which adds a range of new creatures to the game, with more brass than you can shake a stick at. ARK Transcendence Do you wish that ARKs creatures had a bit more personality to them? This mod introduces new behaviors to the natural residents of the ARK. The number of creatures it modifies right now is relatively small, but the author is working to expand that. Structure Saver 2 Just got done building the perfect house and then found a better place to build? Maybe you just want ten more of that house? This mod will let you do that, allowing players to save constructions and place them elsewhere. Happy Modding! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard View full article
  3. There are a couple of things to note about this. We have never allowed DLC maps to be reuploaded as mods either. With items and creatures, even if you don't own the DLC, you can still end up with these over the course of multiplayer gamplay from other players bringing creatures and items across maps, etc, even without using mods. And even without DLC these items can be spawned in singleplayer games with ease if really desired. Restricting the use of these in mods is somewhat silly seeing as we don't even try to restrict the content that way in normal play. The HLN-A Skin is a bit different though. It is something that is not intended to be tradable, droppable, or spawnable. The mod specifically overrides and circumvents the item settings in order distribute the item. This skin is a special item awarded for supporting the development of genesis by purchasing the new season pass. We have more restrictions on this particular item than we do on standard item content in a DLC, setting it apart from normal DLC content.
  4. The dev team is aware of the issue. At this time I do not have an ETA for you though.
  5. There is a community-run discord that most of the modding community lives in. https://discord.arkmodding.net/
  6. The contest manager application was custom made, and there are still some things I would like to add to it in the future. Right now though it's completely automated for scoring and calculations. An audit API for viewing aggregate voting data (after a contest has concluded) is one of those wishlist items. (Wishlist is definitely a key point here though, as all of this has a time cost associated with it and I'm the only one who knows how this application works right now.) The maps all moved to the finals because there were only 10 eligible maps. Based on the rules (10 finalists selected per category) they all go forward regardless of the internal voting scores. Currently, all voting is anonymous, I didn't even know who the finalists were going to be until the system made the results public. Character and integrity aside, it just wouldn't be worth the potential risks.
  7. Enhance your base with these automation systems. Build a factory that works while you hunt. Start an industrial revolution.
  8. Survive in the cold environments of Antartika and enjoy the serene views.
  9. Voting begins on 7/21/2019 5 PM PDT Spotlight videos are being released starting tonight and going until Friday. They didn't start last night because it was a blind vote. I didn't know who the finalists were going to be until the contest management system tallied the scores and made the finalists visible.
  10. Best of luck in the contest! I look forward to seeing what your team has built.
  11. We're continuing on from our last video and putting the targeting list to work. We're going to actually implement it now to direct our sentry creatures to attack specific targets! We're starting to have made some solid headway into the actual core functionality now. Git Commit: https://gitlab.com/ZenRowe/VSS-ARK/commit/95dfcf6dfc09c310e64c6540ad0b10e86394b006 <-- Back to Wildcard Workshop tutorials
  12. You'll want to go into your launcher settings and make sure nothing is hidden. Then go to the store tab and scroll all the way to the bottom:
  13. Back to our functional code, we're going to start on setting up the creature targetting and control systems. This first part involves setting up a centrally managed list of targets for our virtual creatures to act on. This gives us a lot of potential directions for creature behavior, from something like an "attitude" system to role-based management. Git Commit: https://gitlab.com/ZenRowe/VSS-ARK/commit/221485dc0882f1073e3921f9e3447f3ae6f878e2 <-- Back to Wildcard Workshop tutorials
  14. you'll find it now at the bottom of the store page if you have never installed it before, after that it's in the library
  15. Hello Survivors! We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel. Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest! 1st Place - $15,000 Valguero Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects are on point for immersion, it also features some unique landscape formations that we haven't really seen used in ARK maps before. 2nd Place - $8,000 Automated ARK Automated ARK, by Blitzfire911, takes 2nd place. If you have never tried this mod it can take you by surprise, Zen got caught up setting up a manufacturing depot for so long that he forgot what game he was playing for a bit. It's also quite balanced, it doesn't necessarily make things easier as you still have to procure your own resources. It doesn't create items out of thin air, but with some careful planning you can set up whole factories to manufacture your war equipment for you from the resources you bring home. 3rd Place - $4,000 GunSmoke GunSmoke County, courtesy of CaseFase5, is an interesting creation. Not only is it a map but also a small series of mods that support it. From gallows to pianolas, if you like RP and old wild west movies then this is one you may want to check out. If you aren't into RP this map is still a quite realistic landscape of a temperate desert that was fun to explore. Gunsmoke gets to make a solid claim for 3rd place. 4th Place - $1,000 Primal Fear Pikkon38 has created a quite massive overhaul mod over the last couple of years. Primal Fear secures 4th place with a pretty impressive showing. It completely changes the balance and progression of the game. Primal Fear was also the winner of the popular vote by a significant margin, a lot of players have come to love this mod. New Sponsored Mods! As a result of our new application process for the Sponsored Mod Program, we have chosen two projects to add to our roster starting today! Malfunktion is a creation by Exilog, our first returnee to the program. This map is based on The Island and he is crafting a story for the map based off of the core story of ARK. The landscape of this map, while interesting to see the original island impacted by the passage of time and atmospheric problems, is not the focus of the mod. This is an ARK that is suffering from severe malfunctions, its power being drained by technology. From a sudden loss of gravity and oxygen shortages to having to find shelter in protective domes dotting the map, this was an interesting experience that provided some pretty intense surprises. ARK Additions is brought to us by Garuga123. This is one of the few examples of new unique creatures being made by the community, with custom models, materials, animations, and quirks. These are polished creatures that take a long time to craft and perfect. What this mod lacks in terms of quantity is more than made up for in quality, and we are happy to support the continued development of these additional creatures. We loved seeing the development of skills that the modding community has managed to achieve! As always if you’ve got anything to share you can find us at: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard
  16. Hello Survivors! We are happy to announce the conclusion of the Sept-Oct 2018 ARK Modding Contest. More than 60 mod projects were entered for this contest and the community has certainly come a long way since the last one. Mod authors were tasked with putting forth their best creations for a chance at the grand prize. The community also voted on their favorite mods to go alongside evaluations by Wildcard Staff. It was a pleasure to explore everyone's creations, and if you missed it you can find a collection of all the spotlights that Zen Rowe did for the contest over on our Twitch channel. Without further ado, here are the winners of the Sept-Oct 2018 ARK Modding Contest! 1st Place - $15,000 Valguero Our grand prize winner is Valguero, made by Nekatus and Buttman, which had a strong showing in both the technical evaluation and the popular vote. This is a beautiful map with a significant degree of polish and the sound effects are on point for immersion, it also features some unique landscape formations that we haven't really seen used in ARK maps before. 2nd Place - $8,000 Automated ARK Automated ARK, by Blitzfire911, takes 2nd place. If you have never tried this mod it can take you by surprise, Zen got caught up setting up a manufacturing depot for so long that he forgot what game he was playing for a bit. It's also quite balanced, it doesn't necessarily make things easier as you still have to procure your own resources. It doesn't create items out of thin air, but with some careful planning you can set up whole factories to manufacture your war equipment for you from the resources you bring home. 3rd Place - $4,000 GunSmoke GunSmoke County, courtesy of CaseFase5, is an interesting creation. Not only is it a map but also a small series of mods that support it. From gallows to pianolas, if you like RP and old wild west movies then this is one you may want to check out. If you aren't into RP this map is still a quite realistic landscape of a temperate desert that was fun to explore. Gunsmoke gets to make a solid claim for 3rd place. 4th Place - $1,000 Primal Fear Pikkon38 has created a quite massive overhaul mod over the last couple of years. Primal Fear secures 4th place with a pretty impressive showing. It completely changes the balance and progression of the game. Primal Fear was also the winner of the popular vote by a significant margin, a lot of players have come to love this mod. New Sponsored Mods! As a result of our new application process for the Sponsored Mod Program, we have chosen two projects to add to our roster starting today! Malfunktion is a creation by Exilog, our first returnee to the program. This map is based on The Island and he is crafting a story for the map based off of the core story of ARK. The landscape of this map, while interesting to see the original island impacted by the passage of time and atmospheric problems, is not the focus of the mod. This is an ARK that is suffering from severe malfunctions, its power being drained by technology. From a sudden loss of gravity and oxygen shortages to having to find shelter in protective domes dotting the map, this was an interesting experience that provided some pretty intense surprises. ARK Additions is brought to us by Garuga123. This is one of the few examples of new unique creatures being made by the community, with custom models, materials, animations, and quirks. These are polished creatures that take a long time to craft and perfect. What this mod lacks in terms of quantity is more than made up for in quality, and we are happy to support the continued development of these additional creatures. We loved seeing the development of skills that the modding community has managed to achieve! As always if you’ve got anything to share you can find us at: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark All the best, Studio Wildcard View full article
  17. The cooking system is looking at the \mods\ folder for individual mods, so a group folder within that could cause issues, you can color code the folders in the devkit though if that might make it a bit better for you. In addition to your individual mod project folders, you will want to back up the mods.db file which can be found in: ARKDevKit\Projects\ShooterGame\Saved Rather than doing a system of manually transferring and backing up files though, I recommend using version control system like Git to manage your files. You can even create free private repositories at gitlab.com or bitbucket.org so your mod files will be accessible from anywhere should you need them.
  18. Currently no, but I may make that visible in the future.
  19. Are you looking for a particular tutorial on how to mod something in ARK and haven't been able to find one yet? The Modding Tutorial Bounty Board is a way for both experienced and new modders to influence the kinds of tutorials the community produces. Submit a bounty request, and if it's added to the bounty board, Wildcard will offer a cash incentive for other mod authors to create a tutorial for it. The bounties will have a cash value assigned to them, based on expected difficulty, when added to the board. Mod authors can make and submit their tutorials to me in order to claim these bounties and their cash rewards. Submitting bounties: If a tutorial you desire is not present on the bounty board, scroll down to the next post to find the submission form. Look in the dropdown to see if a request for the subject is already present and if so, select it and submit the form. When submitting the form with an option from the list, it increases the demand rating for that tutorial, I look at these ratings at the end of the month when I determine which requests to add to the board. If the subject you are looking for is not present in either the board or the drop-down, add it to the text entry and submit the form (Make sure the drop-down is set to "My desired tutorial is not listed" or your request will not make it onto the list.) Complex requests may get split into multiple smaller bounties depending on the number of topics that would actually be covered by it. This increases the likelihood that all of the relevant information will actually get tutorials made as it no longer would require a single person to have all of the information. Claiming bounties: Mod authors who want to submit a tutorial to claim a bounty should send an email to ModProgram@studiowildcard.com, include a link to the tutorial and make the email subject line "Tutorial Bounty Claim: <bountyID>". Only the author of a tutorial can use it to claim the bounty. I will review the tutorial to ensure that it satisfies the expectations of the bounty. In the event of multiple submissions for the same bounty, the tutorial of higher quality and clarity will claim the bounty. Active Bounties: Bounty ID Reward Topic 1001 $50 Moving PrimalItems between inventory components using the graph. 1003 $200 NPC Humans. 1005 $100 Altering Playable Character Animations. 1006 $50 Import rigged models and their animations to use as a new "dino". 1007 $200 Render targets: Singleplayer and dedicated, showing different targets for different players. 1010 $50 How to create and import animated meshes into the DevKit. 1011 $50 Altering the stack amounts of items, and their weight (making sure they work in crafting stations too) 1013 $150 Adding buildings using map extensions 1014 $100 Adding feather/fur planes to models 1015 $50 Using a graph to add\modify a structures look at HUD text Claimed Bounties: Topic Author Link Graphs: Basics to advanced. Epic Blueprint Introduction Blueprint Multiplayer Chat Commands Tao Arkmodding - Chat Commands Mod Tips & Tricks: Optimizing a map for better performance. Exilog Tutorial : Optimizing a map for better performance Modding already existing animations. MrRadioactive Blender Tutorial: Change Animations Getting and using class/object references from other mods. Xanjis Mod Compatibility and Victory Core Changing weather on existing maps. Exilog Changing weather on existing maps. Dynamic Structures Xanjis Dynamic Structures
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