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CryptisMidnight

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About CryptisMidnight

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    CryptisMidnight
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  1. add an override max xp to the game ini to fix this OverrideMaxExperiencePointsPlayer=**** OverrideMaxExperiencePointsDino=**** I would use 5% over the the max xp req of the highest levels for the ****
  2. @jocke this may be an issue with ASM. I would start by backing everything up, then go to where the server config ShooterGame/Saved/Config/WindowsServer/ make a copy of the INI in a different location and edit it as you like copy paste method should work fine, double check headers and not to double up code lines. delete the old INI and copy the new edited one in its place. please check http://arkservermanager.freeforums.net/thread/1179/game-ini-gameusersettings as this may help too
  3. is anyone with a display of 1440p or higher having issues with the text display? if so please include a screenshot
  4. @Furenzu are you choosing Ark stock. if so this inputs the stock values and does not allow for adjustment. if you are selecting something else please walk me though the steps you are taking so i help/fix it.
  5. so if you generate the code and want to copy paste into an already existing game.ini file put at top. example [/script/shootergame.shootergamemode] LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=........ LevelExperienceRampOverrides=(ExperiencePointsForLevel[0]=........ OverridePlayerLevelEngramPoints=... OverridePlayerLevelEngramPoints=... OverridePlayerLevelEngramPoints=... OverridePlayerLevelEngramPoints=... first line is player levels, second line is dino levels, then a full list of engram overides for each level.
  6. Download site went down yesterday, had some major system failure issues but now its now back up. @probiotic we are looking into having some kind of custom theme option or something like that.
  7. Thanks, If you find anything we over looked, bugs or feature wise, be sure to let us know. We always appreciate the feedback.
  8. We wanted to make a custom "LevelExperienceRampOverrides" recently but it can take AGES. I mean... if I want lets say... make level 4000 cap. So we made a tool that generates the level ramp. Maybe, you just really hate MMO grinder - like playstyle? Well.. thats for you! Just adjust scaling to match your preferences . Player levels along with engrams and dino levels are all adjustable with multiple different styles and scaling options. WARNING! Newest version (v4) (as of 11.06.2017) may contain some bugs, that will be fixed as soon as you report them. Currently we know one issue that idk how to solve. It may affect very few, but still somebody. If you are having issues running the app and have ever installed QT framework on your computer, change name of QT directory if you have QT newer than 5.6.0 (for example from "C:\Qt\" to "C:\QtHidden\" features: -choose the number of levels you want to be created -set scaling (amount per level) -several styles including exponential, complex curve, static -in app tutorial/help -place for custom code -easy to follow UI DOWNLOAD http://dubba.pl/ark/ ------------------- current version change log: 4.6.101. iniial ------------------- version 4: -streamlined everything -maths re-worked -added real stock values and features like "real time preview table" -convenient wizard form! created by Dubba Thonny and myself. I have included a few screen shots.
  9. I am running a vanilla style server with a level cap of 150, I would like to know if anyone has tried ascending on a server with a higher then 100 level cap and how it worked also. If it still works fine and is still plus 5,10,15. Is there any chance we might be able to get a setting to increase it.
  10. why i dont believe its a Lotosaurus, which should also help figure it out. Lotos feet are completely different, and they are a sail back dino the dino above is not. The humps on its back are armored with spikes
  11. I wanted to include dye in the drops of the white beacons, is that impossible to do or do i have to some rewording i have double checked the beacons and all the other item sets work but if it rolls this one the beacons never come down. )), (MinNumItems=5,MaxNumItems=6,NumItemsPower=1.0,SetWeight=0.9,bItemsRandomWithoutReplacement=true, ItemEntries=( (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Red_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Green_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Blue_C"),Items Weights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Yellow_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_White_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Orange_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Purple_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Black_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Brown_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Cyan_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Forest_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Parchment_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Pink_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Royalty_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Silver_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Sky_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Tan_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQu ality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Tangerine_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_ActuallyMagenta_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Brick_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Cantaloupe_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Mud_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Navy_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Olive_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Slate_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0) ))))
  12. @Gumballz ok yeah the making it a single command line worked, so in all of the white beacons i should have those chances of getting the loot i set up, if so then yeah thats what i was aiming for. Thxs a lot for the help
  13. I have been trying and testing but i cant seem to get my code to work its is either something dumb that i missed or its an issue in testing, First the code ConfigOverrideSupplyCrateItems= ( SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true, ItemSets= ( ( MinNumItems=3,MaxNumItems=7,NumItemsPower=1.0,SetWeight=0.6,bItemsRandomWithoutReplacement=true, ItemEntries= ( (EntryWeight=0.9,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.9,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.9,ItemClassStrings=("PrimalItemResource_Flint_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=90.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.7,ItemClassStrings=("PrimalItemResource_Chitin_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.7,ItemClassStrings=("PrimalItemResource_Keratin_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.7,ItemClassStrings=("PrimalItemResource_Wood_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=50.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Fibers_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=90.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0) ) ), ( MinNumItems=2,MaxNumItems=6,NumItemsPower=1.0,SetWeight=0.4,bItemsRandomWithoutReplacement=true, ItemEntries= ( (EntryWeight=0.7,ItemClassStrings=("PrimalItem_WeaponStoneClub_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5), (EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_WoodShield_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5), (EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_ClothPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5), (EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_ClothShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5), (EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_ClothHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5), (EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_ClothBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5), (EntryWeight=0.2,ItemClassStrings=("PrimalItemArmor_ClothGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.5), (EntryWeight=0.7,ItemClassStrings=("PrimalItem_WeaponBola _C"),ItemsWeights=(1.0),MinQuantity=3.0,MaxQuantity=6.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.3) ) ), ( MinNumItems=5,MaxNumItems=6,NumItemsPower=1.0,SetWeight=0.4,bItemsRandomWithoutReplacement=true, ItemEntries= ( (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Red_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Green_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Blue_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Yellow_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_White_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Purple_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Black_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Brown_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Cyan_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Forest_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Parchment_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Pink_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Royalty_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Silver_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Sky_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Tan_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Tangerine_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_ActuallyMagenta_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Brick_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Cantaloupe_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Mud_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Navy_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Olive_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0), (EntryWeight=0.5,ItemClassStrings=("PrimalEarthDye_Slate_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0) ) ) ) ) or my testing which i am doing on a my local game till i get it to work. i am editing the game.ini on my pc. if someone could just point out what i am doing wrong
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