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Jatheish

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  1. We're excited to announce today that ARK: Survival Evolved will be stomping its way onto the Nintendo Switch in the Fall of 2018! ARK: Survival Evolved on Switch includes the complete contents and features of the original game; from the massive and mysterious ARK island to the more than 100 prehistoric- and fantasy-inspired creatures such as the T-Rex, Giganotosaurus, Rock Drake and Reaper. Hundreds of hours of exploring, crafting, survival and combat await players as they go it alone, or group up with thousands of other Survivors to explore the island and solve the mysteries of the ARK. The Nintendo Switch version of ARK will be developed by our partner studio Abstraction Games (handlers of the PS4 port), and we can't wait for it! The handheld mode provides a fantastic new capability for survivors who want to immerse themselves in the vast worlds of ARK fully! With this new version, Switch players can go directly from hunting and tame while sitting on the couch, to forming online tribes and searching out new conquests when on the bus, waiting in line, or wherever they happen to be. During the Epic Games’ “State of Unreal” keynote at GDC 2018, we were able to show off an early demo of the game on Switch. You can check out the full reveal here: That's it for this announcement guys! We can't wait to welcome you to the family, Nintendo Fans! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard
  2. We're excited to announce today that ARK: Survival Evolved will be stomping its way onto the Nintendo Switch in the Fall of 2018! ARK: Survival Evolved on Switch includes the complete contents and features of the original game; from the massive and mysterious ARK island to the more than 100 prehistoric- and fantasy-inspired creatures such as the T-Rex, Giganotosaurus, Rock Drake and Reaper. Hundreds of hours of exploring, crafting, survival and combat await players as they go it alone, or group up with thousands of other Survivors to explore the island and solve the mysteries of the ARK. The Nintendo Switch version of ARK will be developed by our partner studio Abstraction Games (handlers of the PS4 port), and we can't wait for it! The handheld mode provides a fantastic new capability for survivors who want to immerse themselves in the vast worlds of ARK fully! With this new version, Switch players can go directly from hunting and tame while sitting on the couch, to forming online tribes and searching out new conquests when on the bus, waiting in line, or wherever they happen to be. During the Epic Games’ “State of Unreal” keynote at GDC 2018, we were able to show off an early demo of the game on Switch. You can check out the full reveal here: That's it for this announcement guys! We can't wait to welcome you to the family, Nintendo Fans! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard View full article
  3. We just like to give ya guys special treats often! Mind you, it's not every weekend 2x until tomorrow, and then again on through the weekend.
  4. Patch v279 finds its way charge through the ARK with new some tender loving care for some old friends! The Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops find themselves receiving varied gameplay and visual upgrades! Here's a breakdown of the six creatures that received improvements in this TLC pass: Dino TLC - The Argentavis! - Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone) Dino TLC - The Parasaur! - Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present Dino TLC - The Raptor! - Receives a model update, animation update, texture update, and some new abilities: - Pounce press right click to pounce on a target pins small targets to ground for short period press left click to attack repeatedly - Pack Buff Activates with C key when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s Dino TLC - The Sarcosuchus! - Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players Dino TLC - The Spinosaur! - Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right-click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming Dino TLC - The Triceratops! - Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10% Miscellaneous notes for v279! - Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration. Going forward! That's it for this update guys! We hope you enjoy the new changes and we can't wait to see your feedback. As mentioned previously, we're targetting a console release for this update in mid-April and will keep you posted about more accurate release dates once we get closer to submitting the patch. We'll need a bit more time to work on Primitive+, it'll have the missing engrams for the DLC as well as the latest Dino TLC content in an upcoming patch! Now that TLC #2 has been released we will be turning our focus more directly on to bug fixes and quality-of-life improvements for the core game in the weeks ahead. Going forward, we'll be consolidating the patching process on PC. We will be leaning heavily on regular Tuesday (or Wednesday if needed) deployments unless critical fixes require patches outside of that regular patch day. These will become collective weekly bug and quality-of-life patching updates. PS4 North America Sale! ARK: 2x Evolution Event Weekend! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the 23rd of March at 1 PM EST until Monday at 3 PM. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate Not to mention our current Evolution Event is still running until Wednesday the 21st at 3 PM EST! Community Crunch 123! If you hadn't seen, we posted our latest Community Crunch yesterday, so check it out to see the latest from our Mod Community Manager, Zen Rowe and the most recent community contest winners and fan features! That's it for this announcement guys! We hope you enjoy the new update! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard View full article
  5. Patch v279 finds its way charge through the ARK with new some tender loving care for some old friends! The Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops find themselves receiving varied gameplay and visual upgrades! Here's a breakdown of the six creatures that received improvements in this TLC pass: Dino TLC - The Argentavis! - Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone) Dino TLC - The Parasaur! - Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present Dino TLC - The Raptor! - Receives a model update, animation update, texture update, and some new abilities: - Pounce press right click to pounce on a target pins small targets to ground for short period press left click to attack repeatedly - Pack Buff Activates with C key when 2 Raptors (with a max pack size of 6) are together Increases damage resistance Increases movement speed Increases attack speed Lasts 15s Dino TLC - The Sarcosuchus! - Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players Dino TLC - The Spinosaur! - Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right-click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming Dino TLC - The Triceratops! - Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10% Miscellaneous notes for v279! - Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration. Going forward! That's it for this update guys! We hope you enjoy the new changes and we can't wait to see your feedback. As mentioned previously, we're targetting a console release for this update in mid-April and will keep you posted about more accurate release dates once we get closer to submitting the patch. We'll need a bit more time to work on Primitive+, it'll have the missing engrams for the DLC as well as the latest Dino TLC content in an upcoming patch! Now that TLC #2 has been released we will be turning our focus more directly on to bug fixes and quality-of-life improvements for the core game in the weeks ahead. Going forward, we'll be consolidating the patching process on PC. We will be leaning heavily on regular Tuesday (or Wednesday if needed) deployments unless critical fixes require patches outside of that regular patch day. These will become collective weekly bug and quality-of-life patching updates. PS4 North America Sale! ARK: 2x Evolution Event Weekend! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from the 23rd of March at 1 PM EST until Monday at 3 PM. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate Not to mention our current Evolution Event is still running until Wednesday the 21st at 3 PM EST! Community Crunch 123! If you hadn't seen, we posted our latest Community Crunch yesterday, so check it out to see the latest from our Mod Community Manager, Zen Rowe and the most recent community contest winners and fan features! That's it for this announcement guys! We hope you enjoy the new update! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard
  6. The save files will be made available as soon as possible after the servers are taken offline. They'll be from the 10th of February, so it won't include the progress made during Valentines but if you plan to re-host your save, you can just tweak the rates to get the numbers in. Arg will still be making its way in, this was another creature we wanted to talk about
  7. The response wasn't targetted at you, just a general message for everyone who takes part in these contests, going forward we'll just remove submissions if people want to attack each other's entries. It's gotten to a point where it's getting out of hand now. As I mentioned before, it's not the first time someone has complained about not placing, nor will it be the last but that doesn't effect the judgement. I've received emails/messages from multiple people, and there have been posts made here and on other platforms about how X deserved the win over Y, and it'll never influence the decision making process. However, there are times when entries may be missed, not often, but we're human and make mistakes so if you think that was the case don't hesitate to bring it up. As for console entries, we can consider doing that, I'll discuss it with the team
  8. Both Wolf Angelus' entry and badassunicorn's entry were tied for first place, there were no runners-up for ARKitect selected this time. When we pick a winner, it's not just based on how functional a base is, or how much it contains, whether you've filled every spot, but sometimes we pick things which are visually pleasing, maybe we think the design is very creative, perhaps it's something new that we haven't seen before. All the builds are always impressive and let's face it, this contest is done for fun -- there aren't any formal point allocations, we're not saying one build is more impressive than the other, we're just choosing the winners which we believe deserved it this week. The entries are specifically judged collectively, perhaps there's an argument for us being a bit more strict with how we handle submissions and judge contestants, but then we'd need to introduce more rules to the process, and it gets a lot more finicky. In the meantime, we're happy with how the ARKitect contest is run presently, were prize winners are selected based on a variety of factors. If you're unsatisfied, you need not enter. Additionally, despite what you think, someone complaining about the forums doesn't lead to the prizes being swapped around, or bias being made towards them. It's just that people submit different things each week, and sometimes they deserve to win, which was the case with today's contest. It isn't the first time someone has moaned about how a prize was selected, and it isn't the last. However, if you feel like your entry was overlooked, don't hesitate to let us know. That's absolutely fine, but please don't attack another person's build/submission, it was selected for a reason. If you're looking for some sort of formal judging process to truly identify whether your build is the best building in the game, the Crunch isn't where you find that. The crunch is a presentation of community goodies (and news) which we encourage players to share, and the prizes are just a bonus we do as a showing of gratitude for what you're able to create with our game. If you are looking to take part in another building contest, y'all should check out this video:
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