Jump to content

Markusius

Members
  • Posts

    34
  • Joined

  • Last visited

2 Followers

Personal Information

  • ARK Platforms Owned
    PC

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Markusius's Achievements

Naked

Naked (1/5)

3

Reputation

  1. Wow. You Sir, are a gentleman, and a scholar. I guess the default name SteamCMD uses is not for the best 🙃 Would you mind breaking down for me how you found the error? I spent a long time going over that log and nothing stood out to me. I am just hoping to learn something I can use in the future if you are willing to teach. Thank you so much for your help with this saga.
  2. Sorry for the long time between, I had work trips that made me stop working on this for a few weeks. So I did exactly what you said above. I am only attempting to have it do 1 mod to simplify the process and troubleshooting for the moment. The mod is structures plus 731604991. Same result as before of course, mod files definitely download, but several of them do not copy over from the Binaries/ThirdParty/SteamCMD/Win64/steamapps/workshop/content/346110/ directory into the content/mods directory in the server files. I pored over the log file created with procmon. I have found no sharing violations, no access denied, no failures of any sort. The process seems to move files alphabetically, but it stops after it finishes "platforms". It goes from "crafting" through "platforms" but skips everything after that alphabetically. It also doesn't get any of the files that begin with _ , such as _Animations and so on. I can see in the procmon log that at 9:38:29.8328077 AM, it tries to create the 731604991.mod file, which is one that also is not being copied correctly, with a result of "name not found" Maybe there are errors that I'm not seeing, and I also just probably don't understand this log well enough to comprehend exactly what is going on. I will include a drive link to the logfile since it is massive and can't upload directly. https://drive.google.com/file/d/1HsofkRggE0TZbYlCUCS0t5b42SE3h962/view?usp=sharing
  3. I don't understand what could be doing that. There is no windows defender on this version of windows, there is no antivirus software of any kind installed. The only programs installed at all are SteamCMD, Chrome, and Notepad++. Maybe there is some rabbit hole advanced setting in server 2012/2016 that is causing it? I have no idea what to try at this point.
  4. That cluster setting has been working for a long time, I am not inclined to change it unless it's causing a problem. I could give it a shot and see though.
  5. There are not. I checked multiple subdirectories as well as having windows search the entire folder. I actually received my new server computer yesterday and just decided to set it up. This is a totally different machine, different OS (server 2012 vs 2016), fresh operating system install with only microsoft updates and chrome installed. Brand new SteamCMD install, new ARK server install, fresh ark data, brand new save folder. I attempted to boot this brand new setup with only a single mod (Structures plus) and it produced the exact same result. I am now wondering if I have a setting issue that is obvious and I am missing. I am including my server boot .bat and the game.ini I used. Game.ini Start_Fjordur.bat
  6. The Mod files are definitely downloading into the content/346110 folder you listed. In that folder, the mod files appear to be complete, but just like the other thread you linked, the ones in the servers mod files are missing tons of the files. My internet speed is very unlikely to be a factor. Any speedtest I run to any server hits 125Mbps on the lowest end. I intend to run more than 1 server with these settings but I have only been launching a single one through all of this testing/troubleshooting. Just for clarity; every time I am attempting a new fix/idea for this issue, I am deleting all the mods in the server mod files, and all the mods in the content/346110 folder as well, and attempting to have the server reinstall it all from scratch. I then attempt to boot the server several more times, along with computer restarts, before calling it a fail. I am not sure if there's more I should be doing. Should I just be using ASM?
  7. Yeah I saw that, but what access is it denying, and by what authority. I have no idea where to even start looking. Maybe I should just do a full reinstall of SteamCMD
  8. Deleted all mod files on the server, did all of the above. When I restarted the server, steamcmd opened and updated its files first, and then it appeared to be downloading/installed the mod files. SteamCMD closed, shootergame server opened and crashed. Upon inspecting the mod folder for the server, 6 of the .mod files are missing. Most of the mod folders appear to be intact. I looked through the logs and don't see much in the way of errors, although I may just be missing them. I will attach them for your viewing pleasure if you are so inclined, along with the crashstack. It looks to me like the server is crashing due to missing mod files, again. 😑 I sincerely appreciate the continued help. Please bare with my ignorance! 03.10-10.14.21.crashstack appinfo_log.txt bootstrap_log.txt configstore_log.txt connection_log.txt content_log.txt workshop_log.txt
  9. I really do not know about any permissions it may need. Only have the 1 administrator account and that's it. I have deleted all the mods and attempted to have the automanagedmods redownload them multiple times. Which /steamapps/ directory? I have seen several folders with that name and I wanna make sure I understand 100%
  10. I have already ran SFC with no errors showing. The mods definitely all exist in the workshop still, as I am copying them from my client install on my PC after wiping them all out and reinstalling. Maybe I have a permissions issue? Something with windows server 2016? Maybe it's a file path problem? I was pretty sure I installed with the default file path, but I'm not positive.
  11. I have been wrestling with this function unsuccessfully for a long time. I cannot seem to get it to work. I have the -automanagedmods command line argument in, and I have the [modinstaller] with the mod IDS=xxxx listed out in the game.ini as well. This server was working 100% for months before trying to work with this function again. If I take out the command line, and remove the lines from the ini, and copy the mod files manually from a client install, everything loads up fine again, so its definitely this function that is the problem. If I do get the function to download and install mods, it will never copy all the files into the mod folder correctly. Lots of missing files, the .mod file will be missing from half or more. I have scoured the internet for solutions but have only seen a few helpful posts for linux servers. I am running the server on windows server 2016 in a poweredge r410 with 128 gigs of memory. Any help would be appreciated.
×
×
  • Create New...