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eESTlane

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Posts posted by eESTlane

  1. people really ought to check what ini modding does to fair game. removes shadows, leaves, bushes, day/night cycle, underwater mist, xplant effects, z stun etc. i don't understand why it's allowed. witness that through most of your everyday youtubers who have disabled or set their sliders down (left) in the options which already has poor taste imo. they aren't better players when they don't even render in grass within 5meters. 

     

    they be like: "...for extra performance", "laggy"

    i be like: "uninstall"

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  2. i guess i'm one of those few who'd cherish a page-full of bug fixes and balancing over a stupid new map. hell, i would have gladly taken dino tlc's over a new map. we know you just recycle the material...it bemuses me how you haven't figured out how to save scorched earth. we've given you advise (most are poop except mine) but we still see those empty servers. and when it's time to recycle old and unused for a new "modded" map, guess what...

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  3. don't even care. can hear roleplayers fapping in the background but i know they will be ridiculously unbalanced and get nerfed 5 times, at which point the same pve scrubs start the mutiny...as always. 

    number one priority should be: BALANCE THIS SHeT GAME!!!

    • Like 1
    • Facepalm 1
  4. On 5/4/2019 at 4:51 PM, Lowly said:

    No you should not feel old for explaining what a StarCraft term is to someone that never played StarCraft, that's like the term adds to someone that doesn't play waw or an active reload or a failed reload to anyone that's not played gears of war, or the term "got a nuke" to anyone that never played cod multiplayer, it's all relative knowledge, take into account we may be different ages and from different countries, and also I may have been playing outside or playing a different platform when you was playing StarCraft

    and then there is no longer a global shared knowledge for every gamer anymore.

    Edit not sure how the term zerg relates to ark, zergs are a race? Races don't fight each other on ark

    i don't even care where the term was coined at but most pvp gamers (doesn't apply to fps genre) use it. it's not just an ark specific term you might have missed. even rust has it. point is, it refers to a LARGE group. it's hard to quantify the numbers but lets say that these zerg guys come in 20+ numbers 24/7 and can easily cap a server (limit of 70, normally) by their own if they wanted to. official pvp is like that. bigger is better...to a point...they say

  5. 14 minutes ago, Aylana314159 said:

    I didn't buy Atlas. Just watched the forums for a bit.

     

    I really want Ark to improve. But you cannot please everyone. So many different ways to play Ark.

    yeah, they somehow thought 500 member tribes were a thing. go figure. ark officials are dead and small-tribes are thriving. most content uploaders are from 6-man where things matter...whatever. i understand they though they'd get stability from large crowds but those just steamrolled everything on their path. you were very limited on what you could do in your company because people didn't know each other. they just wanted numbers. regular discord purges and spybots tracking you and your enemies. build/tame restrictions (trust issues, "company priorities") meant 75% were farmers, by the ruling of the fist. now with the new wipe they again need to discover that balance is the problem.

    balance is also wc's problem. "pleasing everyone" doesn't apply to all the suggestions here. like, what's the point for a visible decay timer on pvp? all people do is offline raid because of it. who would be the losing side?...and again, wc.

    i'm spent, honestly. is there even a point any more? why are wc wasting their time on this game? dragging the fanbase on for ark3?

    • Like 1
  6. 37 minutes ago, Aylana314159 said:

    It its anything like the Atlas suggestions subforum, it will be a mess. Its mostly a anti-popularity contest. The haters will come out in force.

    atlas is a joke. i was smart enough to not commit fully to that game which in my case usually includes giving feedback, actually what devs are looking for in an alpha/beta phase. to what's wrong and how to make things better. that's what i've been doing here, giving thoughts on ark, genuinely wanting to help and improve, but...

  7. "abomination" and "exhaustion" are stupid dlc's. please delete them and fire the people behind them. and ffs, set the abomination dino transfers as standard: only native dinos can be transferred!!! keep that rule on all maps. you don't know jack-squat about balance so don't let those monstrosities out of their cage. reapers ghey, mangmas ghey, titans ghey etc...wc ghey

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  8. i'm looking it from another angle. i never understood why they introduced mega-tribe servers while officials already are just that. i bet the new cluster wasn't even wc's idea. probably a suggestion from snail to get their "harassed" chinese guys a new battlefield. reddit has more info on all of it, and opinions. either way, people see the puppeteering.

    and i just laugh. i quit 7ish months ago

  9. 16 hours ago, Jordanp1177 said:

    If you want 15man instead of 25man, sign the petition!

    https://www.change.org/p/wildcard-we-want-15man

    Most people agree with this change, 6man is just too little to cover offline times, all it is is offline raiding and offline meshing. But 25 is too close to regular official, people teaming on 25man would be gamebreaking and really what is the point in playing these vs normal official? 15man is a perfect substitute that would allow smalltribes to play together without the constant stress of needing all players to be online 7+hours a day but avoid the megatribe playstyle.

    easy fix against offlining. hide decay timer and enable modded orp where structures take 3x less dmg and turrets do 3x more dmg. being forced to be online is not a solution. 

  10. they have lost 1/3rd of the players since the last peak which was intro of 6-man servers.i seriously doubt we'll see an uprise with the 25-man setting when official servers already are that. it'll be a drain for tribes to manage both platforms, especially when you need different maps to be successful. i seriously don't understand the decision but i'm waiting in anticipation to see how wc fail. they've been doing that a lot lately. extinction is postponing, or by the sound of it, possibly being the last "update". honestly, we don't need new "content"! we just want numbers to be altered. balance is like diarrhea in this game and feels like i'm sharting blood for the past year. 

  11. reminder. wc stopped doing digests because they couldn't be held responsible for the things they promised. they literally said that. 

     

    someone needs to ask them when they will re-code the lvling math. the higher the max goes (possible 150 for humans after extinction) the more retarded builds people can do. like 200+ speed and avoiding all pve dangers because of it, and straight sprinting through turret fire with that speed. or spend half your points on weight and you can grapple most dinos to halt. 

    and maybe finally cap mutations, lower the tribe size limits for main cluster, kibble tree, dino tlc's (80% are trash egg poopers with no uniqueness to them), offlining support (hide decay timer, mod orp)...

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