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Twin

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Everything posted by Twin

  1. I didn't know this. I will add this to my list of things to try. Maybe thats why both servers were being called the same thing on the menu but had different map names. Of course I read this 5 minutes after deleting my setup and starting again.
  2. I just noticed ASM just updated to support clustering. Has anybody got this to work yet? If so please give us a run down of how you did it. Ty
  3. I wonder if you could use the full path in either the alternate save directory name or clustername to define the same location and get it to work that way?
  4. I have ASM on an old box with 10gb. I was able to run The Center and Scorched Earth with about 8 mods and a 10 player limit on it but it had almost no memory to spare. I think it only worked because I was the only player on it. Still haven't got clusters working properly. Waiting for WC to patch it instead of creating symlinks between the clusters. Short answer to your question - probably not.
  5. I'm happy that a few people have got this to work by creating symlinks etc but my question is - Why do we need to do this? Hopefully once the devs get back to the office they can make this work without us having to make work arounds.
  6. Ark Advance works in mine. Haven't tried Steampunk yet.
  7. I have basically the same set up but with the center and scorched earth. I can see both maps and join either one but there are no clusters listed at either obi. I am using ASM with the command lines G:\linkedarks\ShooterGame\Binaries\Win64\ShooterGameServer.exe ScorchedEarth_P?listen?Port=7777?QueryPort=27015?MaxPlayers=10 SessionName=MySession1?AltSaveDirectoryName=Save1 -NoTransferFromFiltering -clusterid=mycluster8675309 -ForceAllowCaveFlyers -insecure -noantispeedhack -useallavailablecores -usecache -nosteamclient -game -server -log G:\linkedarks\ShooterGame\Binaries\Win64\ShooterGameServer.exe TheCenter?listen?Port=7778?QueryPort=27016?MaxPlayers=10 SessionName=MySession2?AltSaveDirectoryName=Save2 -NoTransferFromFiltering -clusterid=mycluster8675309 -ForceAllowCaveFlyers -insecure -noantispeedhack -useallavailablecores -usecache -nosteamclient -game -server -log
  8. I welcome new Dinos but I don't get the big pelican. It can land on water and swim - Okay I get that but if I fly my Ptera close to the water and jump off it will wait right there until I call it. Then I can jump back on and fly off. Now if the pelican can go under the water and do some damage or protect me while I'm down there - that is something that could be fun.
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