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Mangost

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Everything posted by Mangost

  1. transfers will likely be closed for the first month or so after release, then you can transfer, its how it has worked for a while
  2. good idea, but it would likely end up really buggy, but this would be nice.
  3. Mangost

    better bosses

    yes, but have them be a little more progression based than just farming. and not so cheesable (looking at you lava elemental)
  4. i definitely hope there is better PvP as that is what I had a lot of fun with, PvE is nice but official is annoying to play (pillaring, lag, etc.) and unofficial is usually too broken and its hard to find players to tribe with who aren't already at tek tier, PvE is kinda nice and relaxing but once you have a bunch of stuff there just isnt much to do, it would be nice to be able to fight but nobody wants to do tribe wars and when playing PvP you have to be playing 24/7 pretty much to avoid being offline wiped. I also hope they add better defense systems than just spammable turrets because it makes base raiding boring and unfun, raids should be about lots of combat, not slowly pushing turrets while the enemy hides in their base.
  5. Mangost

    better bosses

    maybe not without dinos but with maybe just like a light mount (like a caving mount), it would also be nice to have more of an increasing difficulty with bosses with early game bosses that you can fight with a small squad, or a decent thyla + shotgun or something then lategame bosses that require a strong, well bred army of dinos.
  6. WC isn't gonna add more dinos like this, so why not repurpose this thread into a suggestion for ARK II dinos? personally i think ark 2 should have less dinos so that each one has its own purpose instead of some being better in all ways than others.
  7. I think the breeding mutations should be replaced with traits, every creature has like 10-20 trait slots (some will be empty) and breeding will transfer the traits of the parents, mutations just fill one slot with a special trait (often times mutations can be stronger than wild traits) or reroll a random slot if all are full. traits can include stat increases, special abilities and more. That way you cant just cap health and melee on a creature by grinding, you have to balance them for how you want.
  8. apparently they are borked on console and had to be disabled
  9. I too would love that but mods aren't just a pc thing, they are a steam thing (you cant mod win10 or EGS most of the time)
  10. that is definitely a needed thing, the main problem is mods, there are already crossplay servers for win10/xbox and such but those consoles cant get mods (currently) so if thats gonna be a major thing modding will need to work with every platform (in some way)
  11. just add picture frames that you can upload images to, then you can have ss of your fav dinos and stuff and be able to see your best ark 1 dinos in ark 2 as the pictures.
  12. Mangost

    Ark 2 idea

    in general the dinos should have unique ways to tame them, wildcard should focus more on making each dino unique and have its own uses rather than just having lots and lots of dinos. and also i think instead of just outmaneuvering it maybe it gets torpor from ramming into objects?
  13. great idea but the devs will never do this*, could possibly be added as a mod in the future? *probably
  14. yeah i think it would be invite only for one thing and idk how to enforce the rest, i just wanted to throw the idea out there
  15. people will think you are an ass and then destroy your blockades
  16. So basically, after having played on genesis 1 a decent amount I had an idea for a server: basically a roleplay/pvpve server where 5 tribes each get one of the 5 biomes, and then they have to use the resources in their biome to build up and trade with others, there would probably be rules against stealing or even just tping to other biomes (maybe just for like the first week or so, after that you gotta defend) basically im just wondering: would anyone play on a server like this? spawning and stuff would probably be changed to make the biomes a little more balanced, such as biomes that have many resources should be bottlenecked more, certain tames should be moved to different biomes so people are more encouraged to trade if they want everything, and war could be declared but maybe with rules such as: (in similar ways to civ 6) formal war, declare it a few days in advance then fight until surrender surprise war, declare and attack at any time however there would be some limit to how much damage you could do, or some other penalty. stuff like that, maybe if another tribe builds an outpost in your territory you can have like a territory war where you just attack that outpost? just looking for opinions
  17. probably a little late but Mangost#3476 on discord
  18. in another thread i had suggested it at being more around the metal/industrial tier (or whatever replaces those, so basically midgame) and instead of being op weapons and structures it mainly focuses on dino upgrades (such as special saddles that give different abilities to give certain dinos more use)
  19. just cats in general with different fur patterns, i would love to have my orange tabby Mango in the game
  20. theres no normal spawning tek giga, just the malfunctioned one from "hunting by moonlight" mission (i think thats the one)
  21. sounds like you need to destroy someones breeding pod
  22. by "negative mutations" i think hes actually saying he didn't get the better stat and just thinks its a mutation, its not a mutation it just means the baby got the stat from the worse parent
  23. Mangost

    better bosses

    While some of the boss fights in ARK 1 are fun, most are just about the grind to prepare and then the actual fight is just "whistle your dinos in and spam yuty roars then hope you win", while i get that the game is about having strong dinos and the bosses are a test of how strong your dinos are, bosses should still take skill to fight. corrupted master controller and rockwell come into mind here as you actually have to do more than push with rexes. here are my ideas: bigger boss arenas (more room for dodging and stuff) boss attacks should be a bit slower but much more punishing (and somewhat telegraphed so its possible to dodge) the bosses also shouldn't have an insane amount of health, make it possible to just kinda have bits of chip damage here and there with occasional moments of rush damage. things like the king titans meteors for an example minions that actually do stuff, the minions in cmc and rockwell are good, as they actually are threatening but with basically all other fights they are mostly just... there (and get pretty much instakilled) and some actually help the player more than they hurt (broodmothers spiders when using megatheriums) instead of swarms of weak minions, or just bursts maybe more like bursts of decent-strength minions with a few strong ones (like the elemental reapers or dinotar gigas) shield/protection minions, basically like the rockwell tentacles or moeders eel minions, they will appear every once in a while and you have to kill them to deal damage to the boss (or something like that) to get people to move around more in general people should have to move their army around to dodge attacks, chase enemies and hunt stuff down, along with having more dinos that are useful for boss fights (other than just mass rexes/theris/whatever + a yuty and maybe a pig) things like a rock golem to distract and tank, velos to snipe certain minions, and encouraging things like a karkinos-mantis combo (crab holding 2 sword-wielding mantis) so people have a more varied boss army and, once again, you shouldn't have to spend months stacking 20 mutations just to have dinos ready for the bosses, one person (in a different thread) suggested a "traits" system to replace stat mutations that would work great, to put it in short: each dino gets a set of 10-20 "traits" some good, some bad and some (relatively) neutral the traits can range from "plus 1 point into health" or "minus 1 point from stamina" to "3% fast bleed attack" or "minus one point from MD plus two into health" just stuff like that. with this people will be encouraged to constantly add new dinos to their lines, plus the strongest you can get is much more limited (so people dont have those insane lines with like 200 melee gigas or whatever) but also forcing people to sacrifice some things (so like you cant have both a ton of health and a ton of damage, you have to get rid of some damage traits for health and vice versa) which would balance the game quite a bit.
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