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52 First Tame

About mgsgta3

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    Cloth Armor
  • Birthday 12/11/1990

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  1. Yall some crybabies, this looks like a great update.
  2. to the first guy, yes i made sure i had 250gb on an ssd just for ark. to the second guy, lol well yes and no. they could tell it was worth money but the dumb apes just had hoods with drawstrings pulled tight so they looked like kenny from south park(meaning i easily was like "wait i know who that is" lol) Ive found bits and pieces all over the internet, most of its old information and didnt work though.
  3. Ark on Mac crashes with mods Hey guys, so pc was stolen, and im on mac for a bit unfortunately(no need for the imac trashing replies, trust me i know lol). Everytime i try to download mods it kinda seems like it starts too, sits there for a few minutes then poops out and gives me an error log. Anyone know what i can do? I tried all the standard stuff(7k+ hours in ark), but this subpar alien OS has me stumped. for what its worth its an i7 with 24gb ram and a decent gpu.
  4. An amendment to the link I gave, ignore everything until step 2.
  5. 9 servers you say? Okay, heres some info from experience: Renting: -If you rent cheaper dedi servers you will get what you pay for, as in some wont allow you to change some things, some will only allow access to server through their custom UI, some will just be plain awful all around. -If you get more expensive one you usually get what you pay for...but if youre looking at putting up 9 maps...2 servers wont cut it unless it's like 2 of the most high end servers you can get, and that would be like 300-400 a month. Even these have their quirks and limits though, and its often an exercise of patience and the ratio of happiness to expenses doesnt pay out on your side. Questions: how many potential players per map are you looking to have at peak times? If its more than 5 per map at one time, than you will absolutely need more boxes or all your going to hear about is lag, until before long you hear nothing at all because eveyrone left. you could get away with 3 mid range boxes(servers) with 3 maps on each, I see that often. Once the pop gets high on those there is lag but its not unbearable and some of the most populated servers run 3 servers on a box. Ideally youd want 4 but thats spensive. lol "Boxes you say?" Yes, I say boxes because what I am getting at is if you want total control and ability to run your server unhindered and not at the whims of some kid renting you space on his box(or some company which can be just as bad), then you REALLY want to get your own blank server boxes and install the servers yourself on them. DONT use windows if you can help it, they arent as fast as linux(server side at least) "but I dont know linux" If you dont know linux thats perfectly fine. I didnt know linux when I ventured into this, and to a large degree I still dont know linux, I know what I need to know to install ark servers though because theres a very nice step by step guide I found. Its from 2015 but it can still be used on linux(http://www.kpheasey.com/2015/07/03/ark-survival-evolved-private-dedicated-server-setup-beginners-guide/) with some changes(he made a .bat file but It doesnt work as desired so you just follow the steps within the file and youre good). It is a bit more work but absolutely 100% worth it. Also, if you are thinking about taking this route feel free to add me on steam or discord(M. #8893) and I would be glad to help you out with it(for free, it's fun for me and I have the time)
  6. Ced(and I dont mean to call him out, hes doing great things with the community) DID say that Prim+ was initially made a Total Conversion for constest purposes as opposed to neccesity. It was a rather clever strategy(backed with legitimately great work)... Now, I do NOT know and wont pretend to know but I will guess that everything from Prim+ asset-wise, resource changes, all changes... could be placed into a mod and work not only well, but much better in that it wouldnt need to keep up its own seperate timeline of development AND would be much more versatile, much faster loading, etc. Anyone that knows otherwise feel free to correct me. Currently(and sadly), Nobody on unofficial will play the mode because its loadtime from being a TC. If it were just a mod like everything else then it would have a life on there as well, where admins can pick and choose which of the new dinos or items or engrams stay or go, its no longer the burden for the developer to bear alone there(except on official, but if they put up new PRIM+ servers with it being a mod instead of a TC and they just spent a couple hours refining their .ini settings itll be out the door with a bang, better than its ever been across the board-drops would work, new dinos would be there except for selected ones that arent appropriate like extinctions velos, manas, meks, etc.) That would be some massive content/playabillity/value added, a "revamp" of this loved mode for all systems, and all with relatively less extensive work than itd take doing that from the ground up(since its already been done, just has to be ported, theoretically). So everybody wins, yeah?
  7. Ive got a trove of good news for you my friend lol 1)those glass walls with the quadrants are the same walls without them, you can select the models(1 side, 2 side, corner, 3 sides), and the transparency of each wall, so you can make only vertical lines of metal, or no lines, or do nothing and its quadrants. 2)building underwater. Outside of primitive, you can live in vacuum chambers all day, quite effective when used right. In primitive, Dont forget about the diplocaulus.(little newt guy that you ride and he gives you oxygen). That with a chowder will make staying underwater a while doable, especially with a small fleet of diplos following and a flank of sharks or something to protect you while youre below. Now, you cant live underwater like this, but you can absolutely keep a relatively hard to raid base down there, with a safe storage box for your diplos near, or if youre on island and snag one of the little caves, thats ideal perhaps) 3)Is there not a water reservoir in primitive+? its been a minute since ive been on but that sounds like what you are looking for. You COULD also tame some morellotops(ragnarok and scorched earth maps), and those guys can hold water for you like mobile tanks.
  8. Dear Devs: how to get high pop, effective test/beta servers Im listening to this very good series by Mr.Dolphin ft a lot of PVP mega-tribe leaders talking about the state of Ark, and they touched upon how people dont want to test on test servers because no motivation or reason since it will wipe any moment. They also mention another issue, that you cant get these very high mute breeding lines in a month, so many instances cant even be tested. The Solution: HIGH RATE SERVER(FOR ALL MAIN RATES), WITH FASTER MUTATION VIA S+ MUTATOR, WITH INCENTIVES THAT ARE MUTUALLY BENEFICIAL Make test servers 50x, or even 100x. Does that sound too high? It sure does. People can build up in hours, they can build an arsenal to wipe someone in hours. Its a fast moving, volatile, pvp heavy world. Everything can get wiped some day anyway on TEST servers so this allows for people to reach the levels that official does. ADD LOGICAL INCENTIVES- By this I mean, add in the S+ Mutator ONLY to this mode, so people CAN reach those crazy high dino levels in a fraction of the time. This is so devs can see data right there on what these scenarios will look like with whats being tested(say Genesis content, and especially even the new Test Changes Ced talked about very recently) Make changes to accomodate this servers change of pace. By this I mean raise the weight stat per level for players and dinos, lower structure limit(for entire map per tribe, not just a radius), Raise engrams per level so solos can get all engrams(Not all testers operate in groups. This is for TEST purposes, TESTING end game scenario of ACTUAL official and these things are needed for that. AKA Balancing this mode is not a big concern. It shouldnt strive to be noob friendly or easy to pick up or sustainable beyond 2-3 weeks) Developer Test Ground: Being that its a test server, they can introduce these little changes like the sniper changes on a whim, or even drastic changes(like disabling cryo usage, uploading/downloading, and teleportation in/out of caves for example) without backlash. They can more freely try radical changes, and if they dont work or go horribly, then simply take it back out. If a change did work then that could be amazing and something only capable of trying out in such a setting. Introduce some small reward like a cosmetic or whatever that testers with so many hours or some other metric showing dedication to the server can get. Introduce a "score" for testing, and individualized recognition/rewards. Like 1 point for reporting a legit problem(bug, exploit, incorrectly filled volume...the wording doesn't matter. If it would cause issues in official and the person reports it first then they get a point for it) and unique and very distinguished/cool skins for people that reach a point threshold(5 or 10 bugs reported) and/OR actually deliver consistent or good feedback(this new dino too strong in this way, can be broken if used like this, etc.). Seriously consider even a small cash reward for the top 3 most productive testers($75, $150, $300 for 3rd, 2nd, and 1st place perhaps) as decided by total points(keep the top 10 up somewhere on this site so people can see where they stand maybe) ENCOURAGE people to break stuff. Can you find a hole under the new map? GET IN THERE! but get a video of it with debug stats and send that too devs right THEN(and if timestamps shows a delay of time over 12 hours then only reward them half a point for the find). Conversely Introduce more heavy handed banning from the test server for SPECIFIC cases, like people exploiting bugs and purposefully not reporting them, or for LIVING under the map, or mesh raiding, etc. These people are not present for the right reason and only want to find advantages for when these things release, so give them the boot. DO NOT WORRY ABOUT BALANCING THESE NEW SETTINGS UNLESS ITS GAME BREAKING. Yes some parts will be broken or OP, like it is on 100x unofficial servers, but thats not the concern. The point is purely for hard testing changes and new content. I do believe that things like this would give people actual incentive to go to a test server, and to feel like its worth their time to be there, WHILE simultaneously tailoring the experience to be most optimal for testing. It would also introduce a sped up simulation, the freedom for people to break things like they do and have it be rewarded if its reported, and essentially faster data return and results for the devs, which means a better flow for iterating on the testing changes or new content. Video I mention at beginning:
  9. the sound that gets my gerbils is when the girl character is hungry or injured. Makes me wanna throw myself off a cliff rather than eat and wait it out lol
  10. After playing 8,100 hours and reading these 3 pages.... Changes: -Add a tek item to breed dinos inside of(cryofridge that breeds and mutates and doesnt have a flimsy 70 capacity.) -Disable uncryoing/downloading dinos in any and all caves -Velos Cannot shoot in turret mode in caves. -disable teleporters in caves -Increase turret limit by 2 or 3 times. -Disable floaters on ab, and titans on all maps but their own. maybe: -place turret limit in caves or disable them altogether.
  11. Tiny salmon swimming in a stream, Tiny salmon chasing that impossible dream. The Myna Bird says ahhh ah ahhh, The chimpanzee says ayeeee, The friendly owl says whoooo who whoooo, But the salmon can only say, blooo blooo blo blooo blooo blo blooo, And it's sad
  12. Hey Ced thanks for the update. I know if it were me personally I would be half-thinking "I don't even know if i want to do a crunch" because of some of the comments sometimes. lol Honestly though at this late in the games life cycle it's pretty awesome that it gets the attention it does from the devs, and new maps and content still. Also, someone above me mentioned primitive+ drops not working, it would be cool to get that back to normal, Its by far the best mode on official.
  13. I know, I understand that, thats why I said I am now saying something. It wasnt clear cut before in the code of conduct but exploiting as it is defined was clear cut before that incident "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.", and to deny it being an exploit seemed dishonest but I had no way forward. He was dev wiped, not banned*
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