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xackbelle

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Everything posted by xackbelle

  1. This is how I feel EXACTLY. Sure, I may be biased because I'm an arachnophobe, but there are some insanely cool spiders that existed millions of years ago. The chimerachnae concept was amaaaazing and im just frankly tired of seeing the same spider when it is arguably not even an extinct creature, just using the name of an extinct creature. It's a mega-sized version of the jumping spiders you'd find in your backyard, and I just dont get the appeal other than it being "cute spider". I mean no disrespect to the creator, nor fans of it. I am just tired of seeing the same generic spider over and over again. There are spiders with whip like bodies that existed long ago, and other crazy body types. I just want some more creativity and something interesting rather than a supersized version of a bug I can find in my backyard. Ranked vote. I put Dreadnoughtus as my first pick, Maevia as my 10th spot pick, last place. The spider ending in second puts it in the minority because more votes went towards dreadnoughtus. More = Majority, Less = Minority. Dreadnoughtus gang squashes the competition. We are all allowed an opinion. There are those unhappy the spider lost, and their feelings are valid. I am happy the spider lost, and my feelings are also valid. There were 10 dinosaurs in this vote, and all were good concepts. Someone was bound to lose, and Im extra happy that my #1 pick won
  2. just pick a different spider at this point, there are literal millions of species you can pick
  3. Nah we arent a minority, because if we were a minority then the spider wouldve won by now
  4. It's funny to me seeing the spider lose and yet people still demand it get added to the game. It lost. Accept it. Move on. Suggest a new spider with a better concept and maybe it'll win for once. You don't hear this much begging from fans of gorgonops and yet that dino also makes it into the top 10 votes regularly. We get it, you like spiders. Pay someone to make a mod of one if you're determined to have it in the game.
  5. Not everyone loves the spider. Spider was at the bottom of my list 100%. Personally I'd prefer no other creature get the carchar treatment. Let the winner speak for itself, no runner up.
  6. If they add the spider then they may as well add Gorgonops too since it's been in nearly as many votes. Personally I'd prefer no other creature get the carchar treatment, as that one was unique. Let the winner speak for itself, no runner up nonsense.
  7. They won't and I hope they don't. Carchar almost won 2 votes back to back within an insanely small margin both times. Spider hasn't even been top 2 more than once, and the only time it was top 2 was when there were like 3 other bug suggestions and it still lost. It should not get the carchar treatment because then any sort of dino that develops a large enough fanbase can essentially bully the devs into making it a thing by demanding carchar treatment because the idea is popular.
  8. wow im impressed. All the images ive seen of nothosaurus in the past have made it look super goofy, but these all make him look like a komodo dragon leviathan and I am HERE for it
  9. omg i saw these guys in that apple TV prehistoric planet special, what a creative idea to use their giant crest like that!! Wow, a literal organic Tek hoverboard, that's so clever!!!
  10. this deserves to win based on how this dude modeled the whole thing and gave video reference. Like this feels like a completed final product wildcard themselves put out, would be crazy not to land in top 10
  11. let this thing die, im sick of seeing it. no disrespect to the creator but I genuinely hope it fails to make top 10
  12. I want this so badly!! We need more votes so it gets in the top 10, it's like 11 or 12 right now! We NEED more sauropods in the game, we have enough stupid bugs. This guy is amazing and the artwork fits abberation SO well. My top pick thus far along with that cool flightless owl idea
  13. Common name: Oryctodromeus Species: Oryctodromeus cubicularis Time: Late Cretaceous Diet: Herbivore Temperment: Skittish Wild We recently came across an unusual species digging and burrowing its way through the caves and cavernous trenches of this lost world. From outward appearances, it seems to resemble a larger version of Oryctodromeus Cubicularis, which was thought to be one of the first non-avian burrowing dinosaurs. I tried to get close to one, but anytime I got within a certain distance they would either run away or quickly burrow underground to hide. I wonder if there is a way to sneak up on one? After following the Oryctodromeus around I came to discover an entire pack of them traveling together! This may be my first ever encounter with an herbivorous species that exhibits pack-like behavior. They would collectively burrow into the ground to dig up food and to also store food, as well as to breed. After a while of observing their behavior, I witnessed them popping up in different locations than they had initially burrowed into, suggesting they can travel underground! Domesticated A colleague of mine reported that he has heard of some tribe members being able to coax Oryctodromeus out of their burrows using their favorite types of food. Once their bellies are full and their trust has been gained, they are fiercely loyal travel companions, capable of traveling at high speeds. The burrows that Oryctodromeus can dig are also very useful for any tribe in the dangerous caverns of this ark. They can travel a short distance underground, effectively creating a tunnel for medium and smaller-sized dinos to be able to travel through. They can safely dig their way out of caves, and they can also create a burrow to store goods and items in. You can even get your pack of Oryctodromeus to lie in wait to pounce on unsuspecting enemy tribes! Why Oryctodromeus? This creature's vote is for something to be added to Aberration, and Aberration is an unforgiving map. There are a ton of dangerous critters from Ravagers to raptors, seekers, nameless, the list goes on. I thought it would be a nice change of pace if we had something added that was a bit simpler and easier for new players on the map, but something that also offered a lot of genuinely useful utility that other creatures simply don't provide. For some, Ark Survival Ascended may be their first introduction to the series, and Oryctodromeus would offer a less aggressive alternative to Ravagers or Raptors for those early to mid-level tames. The taming method is essentially a mini-game of "hide and seek" and feeding it treats along the way, which should be easy for low-level survivors. Since there are no flying creatures in Aberration aside from the Rock Drake, this would offer a new form of transportation and protection from various dangers. Need to hide from something chasing you? Burrow! Need to get to a hard-to-reach location but don't have the means? Create a tunnel there! Trapped in a cave and can't remember how to get out? Now you can! Found some cool loot but you don't have enough weight to carry it? Dig a stash and come back for it later! All of this at a lower level would open up a lot of fun possibilities with it, and still would not invalidate other dinos and creatures because it's still not the best at combat unless it's got a large pack to swarm an enemy with. It's basically a more utility focused raptor. Speedy, but functional. Plus it's been ages since we had a good old simple herbivore creature, and I think they're cute. Abilities Explained: Ark lacks a genuine digging creature. We have the Basilisk and the Purlovia which both can burrow in a stationary position, but there's nothing that can burrow and also move at the same time. If the Rhyniognatha can be sized up to carry a T-rex and coat enemies in amber, I figure this guy can be sized up a bit too. Oryctodromeus functions like a less aggressive version of a Raptor. It's just about as fast, has a lot of stamina, but not a lot of weight capacity nor does it have a lot of health. Due to it having a skittish nature, if it is attacked, it will sometimes fight back but other times it will just flee or burrow or tunnel away. They aren't as deadly as a raptor and don't hit very hard, so they aren't great fighters when they don't have a pack with them. But if you do have a pack of 3 or more, they all get a flat 30% damage and movement speed buff. Oryctodromeus would effectively have 4 unique abilities all centered around digging and burrowing. Ability 1 - Burrow. This is your classic burrow that both the Basilisk and the Purlovia have. What differentiates this ability from others is that Oryctodromeus is a pack animal. So if you are riding on the pack leader, using Burrow will automatically cause all nearby tamed Oryctodromeus to burrow as well, and they will re-emerge when you do. Ability 2 - Stash. This lets you dig up a small spot and store a set number of items or up to a specific weight amount. Think of it as an emergency storage chest when out and about exploring and you just need to dump a little weight off that you'll come back later to pick up. But be careful! It can be looted by others in PVP if not carefully guarded or monitored. Ability 3 - Tunnel. This would allow you to dig a functional tunnel that allows fast travel between two points of entry. These entry and exit points will remain after you've completed your dig, and either point can be clicked on to fast-travel to the other point. Tamed dinosaurs as large as a Baryonyx can travel through these entry points as well. This ability would drain your Oryctodromeus' stamina bar much quicker than sprinting, but has much more utility. I have 2 different ideas on how the controls for this would work. Idea 1 - Upon activating the ability you will burrow into the ground and create the entry point. The camera will zoom out, and at the center of your hud will be the exit point for your tunnel. You place this exit point the same as if you were about to place an object at the farthest distance the system will allow based on the available range. You choose a location (within that set range) to create this exit point and upon creating the exit point you and your Oryctodromeus will quickly travel to and pop out of the new exit point, completing the tunnel. Idea 2 - Give the player full control and dig through the land similar to how the Ark Additions Concavenator functions. Dig freely through the ground using the players normal movement controls and once you choose to emerge (or if your stamina runs out) you and your Oryctodromeus will pop out and create a new exit point, completing the tunnel. Ability 4 - Escape. This one is niche and subject to feedback. This is a straightforward get-out-of-jail-free card for caving explorations. Oryctodromeus will dig you back to the entrance of the cave. Like an escape rope in pokemon games. Taming method: Oryctodromeus can't be tamed by knocking it out. You have to win its trust. Now we've had some unique taming methods lately that can be a little over-involved. So what if the taming method was involved, but wasn't difficult? For Oryctodromeus, their taming method can be boiled down to hide and seek. After finding a pack of them, and finding the one you want to tame, you will walk up to it (without spooking it) and you will get a prompt to pet it. After petting it, Oryctodromeus will then prompt you to feed it a random food item. Lower-level Oryctodromeus will usually just ask for things such as varying amounts of berries or mushrooms (for example: it may ask for 10 Aggeravic mushrooms for one feed, and then 20 narco berries on the next), but more high-level Oryctodromeus may ask for more complex items like honey or tree sap (it will always be naturally occurring items, no veggie cakes or kibble required). After feeding it, it will burrow and tunnel away and re-emerge elsewhere. Track it down by following the dusty trail of its burrowing, and be ready to feed it when it gets hungry again. If you lose sight, don't worry, they eventually start to walk back to their original pack after they begin to lose taming progression. If you don't have the food they want, they will eventually ask for a different item after a short time passes (but you will lose taming effectiveness). Breeding: I just thought it would be a fun twist if they were shy and would only breed if a mating pair were burrowed within close proximity. They like their privacy After breeding there will be a new underground stash nearby their burrow with any new eggs placed within it for you to be able to access. So you could leave them there for a while and so long as you don't remove the eggs from the stash they will stay preserved and will accumulate extra eggs if the dinos mate in repeated succession.
  14. I think the reason we aren't seeing eye to eye here is because you seem to be playing the game with a completely different mentality than I am. You said: In my view, this mentality has the potential to reduce the appeal of nearly every creature of the game. You're saying it's not worth taming TO YOU. But to me, it's still worth taming. Abilities are going to overlap over time, but the dinos and creatures in ark are all still unique in their own right. I don't sit around going "why would I tame a ice wyvern when their breath attack is objectively less useful than a lightning or fire wyvern?" They may have similarities in their abilities, but the creatures themselves are very different. The ice and poison wyverns look cool, and are fun to use, therefore I want to use them. I don't care if there is a "stronger and better option," I'm going to play the game in the way that is most fun for me. Like you won't catch me going "oh no an iguanodon is faster and can carry a bit more than a parasaur, so I guess im done taming parasaurs." If a dino looks cool, and has fun abilities, then I don't care if it overlaps with another dino. To me, the idea of a budget Ferox that can throw grenades instead of boulders is genuinely really fun. I am more interested in the creature as a whole, rather than how "useful" or "unique" it's abilities are. Sure shadowmanes are strong, and they may be a hodgepodge of several creatures mixed into one, but more importantly, they're insanely cool. I use deinonyschus AND thylas, because they're both fun to use. I don't stop using another dino simply because another one is more useful or more meta. And so im not going to stop using a thyla or a deinonychus once the baboon comes out, because I want all of them. If you don't want to use it because you don't want it to "replace" your other dinos, then that's on you. Me? Imma be swinging through the trees throwin poop at sarcos while being happy as heck! The other thing you aren't considering, is that dedicating one or two unique abilities per dino but then not reusing those abilities again later for other new dinos can potentially leave the game feeling stagnant. Like, if I want a dino that can do a fear roar, I only have 2 options between the rex and yuty. What's wrong with wanting extra options between my mounts? Everything is going to have a niche anyways, since no dino is EXACTLY the same, and that leaves certain dinos completely useless when compared to others no matter what you do. So me personally, I enjoy visual diversity in my game and having only 2 or 3 dinos that climb? To me THAT is what's boring and, in your words, "makes the variety worse or makes creatures people really like not a necessity". I want TONS of climbing dinos, even if they're relatively the same at the end of the day. Just remember, everything in ARK is going to have a niche anyways, since no dino is EXACTLY the same. None of the climbing mounts are arguably the "best" if you were to ask me, becasue each fills very different purposes. -I have a climbing mount that can be fairly tanky and can bleed enemies like crazy, while also staying hidden in the trees where I can pounce on prey : the thyla -I have a small and nimble pack hunting climbing mount that can jump onto the back of larger dinos and takes no fall damage : deinonyschus -I have a cute little fuzzball that I can carry on my shoulder until I feed it element, where it then becomes a powerhouse of a climbing mount that can then throw giant boulders from afar: ferox -And now I will have a mid sized pack hunting climbing mount that can throw grenades and disable tek: dinopithecus You can try and come up excuses such as "well this dino is bad because another dino does it better" all day, but I'm sorry, I just don't think any of these are going to replace any of the others. They all have their own unique uses and if you think the baboon is going to make others useless, or that it by itself will be useless, I just think you lack creativity.
  15. Bro are you brand new to the game? Are you gonna also complain about how yutyrannus can buff its allies because "the dino couldn't do that in real life" or because it's "unrealistic and ridiculous, created only to add some strange change in the meta"? Are you gonna say that the Tropeognathus wouldn't have been able to survive having a jet engine on its back? Are you gonna complain about how the rex is way bigger in ARK than it was in real life? You're complaining about realism and believability in a game with dragons and lion fish-lions dude. Chill. The only thing dissapointing here is how unrealistic you let your expectations become. Team baboon HYPE for life.
  16. Real talk, people are being so insanely pessimistic about something we ourselves voted on. Why are people talking like that's a bad thing? Are y'all just incapable of being happy we get free content? I am 100% okay with Dinopithecus being an alternative to Ferox that can disable tek. I'll happily tame all the ones you ignore Like bruh, we quite literally voted for this ourselves as a community and now people are throwing a hissy fit because it can't use guns and wasn't the carchar. That makes our community look like spoiled babies who get mad when things don't go their way. If the carchar had won, people would be complaining it's "just another lazy rex". Like the argument these people are using here of "It can do things other dinos can do already" or "it's just a thyla with extra abilities" just makes me simply go "yeah, and? What's your point?" Ferox and Deinonychus and Thylas and megalania and rock drakes can all climb and yet we don't complain about having "too many climbing mounts." We don't call rock drakes stupid for being "glorified gliding megalania". We don't say "they should remove maewing from the game because we already have rock drakes". Just because a mechanic already exists in the game doesn't mean the developers can't find alternative ways to apporach that pre-existing mechanic in order to find new ways to play with it. Having a creature that is a combincation of a chalico, ferox, dire wolf, and ravager is (in my humble opinion) an extremely fun idea and I can't wait to use it. Has good potential to replace the thyla as peoples "go-to" traveling mount. Like, calling it a "chali 2.0" is just straight up lazy. Like I said, it's quite literally a combination of a chalico, ferox, dire wolf, and ravager all smashed into one giant baboon that can also disable tech. Sorry but i highly doubt this thing will be useless in PVE. I play VE exclusively and I fail to see how this wouldn't be useful. Sounds like you simply lack creativity. Like come on guys. It can throw grenades, but since it cant use guns, that makes it just some random baboon? Really? Lazy af unappreciative and pessimistic players man. Without guns, it's still an awesome design and an awesome creature that will make plenty of new survivors on the lost island venturing into the jungles poop themselves silly. Although I agree it would be awesome if wildcard added both dino and carchar.
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