Jump to content

TorchuJACK117

Members
  • Posts

    26
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by TorchuJACK117

  1. Wild: - I first witnessed this specimen when traveling through the bioluminescent wetlands deeper. After careful study I realized it was in fact Campanile Giganteum, a large ancient sea snail. But due to this malfunctioned arks harsh subterranean ecosystem they had adapted to become land predators never wasting the chance for a fresh kill.. or hang out with the flowers they seemingly adore. And the beautiful biolumiescent glow they emit is so mesmerizing. I've heard other tribes refer to them as Cone snails. Which makes total sense them having a swirling ice cream cone of doom on there back. They have a real connection to flora, almost benevolent in nature. However, they protect their shoreline turf with great prejudice. They have a hidden probosic in their mouth that can launch a modified harpoon-like tooth at victims. Immediately it injects lethal venom which paralyzes its prey to be reeled to its’ bandsaw like teeth.. Domesticated: - I once came upon a tribe that specialized in breeding Cone Snails. Seeing how they use them to carefully tend to crops. Even this deep in the bio zone where sun light doesn't reach, the Snails charge energy can replicate sunlight to crops. Allowing them to have sull sunlight in its range. It even effects greenhouses! They also use the Cone snails natural charge abilities in a number of ways. They can help you to see down dark paths. Scare off Nameless. Light your home! However the charge They hold can also be used as a mobile generator that needs no wires. Able to power the tek crop plots their tribe had. I even saw one power up turrets on the outer perimeter. They have a large charge storage. But it does recharge slower if recently attacked or in combat. However you can recharge it manually if needed with charged batteries. To top it off.. the beautiful glowing patterns along the Cone Snails body and shell can brighten and pulse when they emit their God ray wave. A charge based light attack that pulses in a radius around the snail. When pulsed the flashbang like blast shines a godly bright wave of light and blares a high pitched screech that causes you to not only be blinded, but your ears ringing leaving you completely disoriented. The God Ray also seems to negate certain creatures natural abilities. Even being able to cause creatures to emerge from burrows in the ground and stop a roar. They are slow, with small bursts of faster movement they can use to close gaps. And they are at least twice as fast in the water. There attacks however... are like lightning They can traverse all terrain that there shell can fit. Even being able to climb vertically. They can enter a cemented mode which can be activated. Making them immune to being knocked back or picked up. They can also retract into their shells and stay put wherever you left them. Even on the roof. When retracted the snail can move or bite. However they can still harpoon as well as tend to crops with their light when retracted in its shell. Combat: - The Cone Snails are extremely durable. Shrugging off damage like a pro. Especially things that have to bite it. On top of being rugged all their spines have venom in them. So you may end up hurting yourself more than your target. Their bites and harpoon are also equipped with the same venom but dosed even more lethal to completely incapacitate anything it gets near. Their mouth has a retractable proboscis incorporated into that can extend a straw like tube out. The tube is loaded with a double barbed harpoon like tooth that's meant to hook targets. When grabbed by the harpoon venom is immiatley injected and you become paralyzed. Then being reeled in to the Snails mouth which is equipped with multiple rows of bandsaw like teeth all interwoven on movable muscles that allow it to break down whatever it takes in quickly. The Snail has another trick up its sleeve. They secrete a thick slimey mucus out of their skin that trails behind them. This guys slime that typically surrounds a small area around him an also trails good distance behind him, get thicker and somewhat hardens and it sets. Stepping into large puddles tend to slow you down and stronger dinos even sometimes struggle to push through. This allows what can either be considered a deterent to predators... or a way to slow your prey! They have two longer tentacle like appendages attached near their mouth that can fire off a mucus spray at targets further away from it. However when sprayed its almost ocelated causing it to spread better in an accurate way. So us smaller creatures covered in a hardening slime means stuck in place. Ive seen them hault larger creatures with consecutive sprays. Utilities: -Snail Venom -medicinal -poison -or maybe it can be used to substitute certain ingredients? Zhin in the garden: - the Snails can affect crops and wild plants with their passive light. Causing anything from citronel to trees to grow faster and more abundant in their presence. And making light for crops and greenhouses in caves? Yes please! Pvp: - not meant to be the new best anything. But have a creature fill a whole new role. It's attack and defenses are mostly status effects. Venom, slow, and concussed mostly. The primary thought was to make a whole new style of venom effect in game that lingers after being hit. -The defensive venom damage take from hitting or biting the snail will deal damage back similar to a kentro but will add a colorful trippy vision distortion along with the venom damage over time until either the effect ends or death. -The harpoons venom is very concentrated and will paralyze ( encumber status effect no matter weight. So no matter what you move as if moderately encumbered.) And give the colorful trippy vision distortion. -The mouth bites with decent damage but adds the venom damage over time and trippy vision. -Then slime around and behind the snail slows enemies all depending on distance to the snail itself (the closer the thicker) -The slime shooters spray in a tight area and can be aimed even above like the harpoon. When the slime is launched out of their face appendages it begins to harden on its target faster leaving them almost unable to move. Slime! -The God Ray is a badass wave of bright elemental charge light released in a strong wave in all direction effecting anything in its decent range. With it comes a very loud high pitched shriek. They effect causes you a most creatures to get a flashbang effect similar to species z but it last slightly longer and effect larger creatures. On top of that, I cancels most natural abilities creatures have. Invisibility, burrowing, bleeding, status effects like fear and courage roars. Mammoth trumpets and drums. It will ground flyers hit and stop wyverns from using their breath attacks as well as basilisks and magmasaurs .stops noglins and breaks mind tether with them. Will break carcharodontosaurus damage charge. Will stop velos shooting.If an ally is effected by any enemy given effect its will drop and will have a 15 second timer before they can use abilities other than bite and sprint and jump/fly. -It cannot ne poisoned or tranquilized and is not affected by basi or poison breath as well as lightning. When cemented it cannon be knocked back or picked up by creatures. It is however highly effected by fire and ice damage -This Snail while tanky, shines in team support. Being both a mobile tek generator. But also a good counter tame that can be pretty frightening with a coordinated team on the battlefield, or off adventuring! You can use it to assist FOBs during raids or as a fellow farmer. The thought process behind wanting to make this snail this way is mostly all about its ecosystem. Aberration has forced all inhabitants to adapt in extremes to its one of a kind ark. Which in turn forced the largest snail, specifically a sea snail, to adapt to be a be a ruthless hunter on its shores as well as having a symbiotic effect on plant life. Putting it at about stego size its definitely no slouch. Quite strong. But very slow. But the moment your too close.. its over. https://en.m.wikipedia.org/wiki/Campanile_giganteum
  2. I opted to stay out of this vote. As the original poster from last vote, when I woke Saturday morning to see that the bastion was not only already submitted by someone else without any reach out or regard, but also changed quite a bit in ways I disagreed with, it kinda killed it for me. Still hop I wins however. I voted for the sake of it.
  3. Didn't even bother to Add all the pics from when I posted it last time. Smh way to put minimal effort in. Dissapointed
×
×
  • Create New...