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Ficho

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  1. Irl laophis is an extinct genus of large viper, it existed in Greece during the pliocene period. They got to roughly 3-4m in length and 26kg in weight. For in game purposes the snake would defenetly have to be made much larger (perhaps slightly larger then the current titanoboa) and instead of being spesifically a viper, i imagane it as more of a hybrid between many diffrent species of venomous snakes. This would include things like cobras, rattle snakes, other vipers and most importantly flying snakes. This is more or less the idea behind the creature, taking unique traits from many diffrent modern snake species and combinging them into a single highly mobile, high dmg, all round tame Dossier: "Wild Boasting many features found in all kinds of snakes, laophis is problably one of the most desirable creatures in the ark. It spends most of it's time hiding at the base of large rocks, mountains and such. Waiting for it's preffered prey to walk by. Once it does laophis will launch it's head towards it and deliver a bite full of venom, which takes effect almost immediately. Laophis is capable of delivering leathal doses of venom in a single bite, but it takes time for it to produce such ammounts which makes them almost skittish when confronted by another predator. Suprisingly, instead of using the rattle at the end of it's tail as a warning, it actualy seems to lure certain creatures closer. Presumably due to the fleshy structure on it resembeling food. Still a laophis rearing up and showing off it's cobra like frill is more then enough to deter most smaller threats. Domesticated Perhaps the snake's most suprising feature is it's ability to climb, leap and most shocking of all, glide. A behavior rarley observed in wild laophis, but utilised to it's full potential by survivors. Once on a high perch laophis can launch itself in a certain direction and almost identical to modern flying snakes, it can propel itself a great distance, all whilst carrying a survivor on it's back." The ability to climb and jump would tie in extremly well with gliding. I can imagane laophis climbing up redwood trees and vertical surfaces perhaps similar to a megalania or thyla, while also having a regular and a charged (mainly vertical) jump (for a refrence imagane it jumping as sort of a goofy snake spring coil). The gliding ability is based on flying snakes, in game imagane the snake almost like a thyla pouncing of a tree and then massivly extending the distance travelled by slithering in the air, with the ability to turn mid air to some extent. The lure ability is based on the spider-tailed horned viper, which has an arachnid mimicking structure at the end of it's tail. Since laophis is suposed to lure herbivores and carnivores alike, perhaps a structure resembling a leaf or even a chunk of meat would be more appropriate for it. Abilities: Venom: similar to an amargasaur's spikes, venom is almost like an additional stat that the snake produces on it's own. Venom inducing attacks will use up diffrent ammounts of the avalible venom stat (depending on the attack) which is displayed next to the hotbar (once again like an amarga's spikes). Venom deals damage over time depending on the snake's own melee dmg % (which scales up to a certain %). -(LBM) Primary bite attack: basic bite with no additional effects -(Hold LBM) venom bite: laophis launches at a select target delivering a great ammount of venom. Deals both heavy base and venom dmg, but uses most of the venom stat -(RBM) Stance change: laophis rears up, from this stance it can perform it's ranged abilities: -(LBM in stance) Venom spit, laophis delivers a lesser ammount of venom in a long range cobra-like spit. Uses significatly less venom then venom bite, but deals less damage as well -(C in stance) intimidation: laophis uses it's frill and roars to intimidate smaller threats -(C) rattle lure: laophis uses it's rattle to get any creature not curently hostile closer to it. -Heat vision: identical to the snow owl, can be turned on in a menu similar to desmodus -(Space) jump: a vertical jump that takes laophis high above the ground, can be held down to increase distance. -(Hold space) gliding/climbing: when in the air laophis can intitate a glide, imagane it as a slithering slow fall, exept laophis can travel forward at incredible speeds loosing minimal height, though not being able to gain it either. While also being able to turn mid air. Laophis can climb vertical surfaces similar to a thyla gameplay wise, but in a simialr fashion to how many modern
  2. Common name: Titan hippo Species: Hippopotamus gorgops titanicus Time period: late Pliocene Diet: herbivore Temperament: aggressive Wild Only sligthly smaller then a stegosaurus, Hippopotamus gorgops titanicus inhabits the biolumenecent areas of this ARK. A dangerous enviroment, Titan hippos have evolved the ability to quickly change their temperament in response to a given situation. They achieve this by releasing a thick fluid survivors often refer to as "hippo sweat" from special sweat glands. This fluid is filled with hormones and protects a hippo's skin from hazardous elements. I've observed titan hippos release 3 diffrent types of them, a red one filled with adrenaline, making them extremly aggressive, an especialy thick blue one that protects them from various injuries and a green one greatly increasing speed and endurance. Domesticated Being a giant hippo, it's jaws are of course of great value to any survivor. I've seen them harvest various resources such as berries, wood and even metal at a moderate efficency and transport them with little difficulty. The meer sight of a hippo charging with an open jaw is enough to detter most predators, not to mention the thunderous force of it's bite either. But by far the most valuable aspect of a titan hippo is it's sweat, with a body shake it can apply it to nearby survivors and allied creatures, which makes it invaluable as a support tank to any tribe. It's properties seem to have almost the same effect on any other creature, greatly boosting the desirable capabilities of any pack or army. Abilities: -LBM: basic bite (used for harvesting rocks, metal nodes...) -hold LBM: charged bite, the titan hippo slowly opens it's mouth and closes it with great force, resulting in not only high base dmg but also a thunderous shockwave that deals notably less dmg then the bite itself but with a much greater AoE. The longer it's charged the more dmg it does. May intimidate smaller predators when running with this attack -RBM: headbut, deals slightly less dmg then a bite but much better knockback (used for harvesting trees and berries) hold RBM: grab, the titan hippo grabs an enemy creature with it's jaws, from here it can deal dmg by using it's basic bite, the intial attack deals only 0.5× of it's base dmg but increases with each bite untill capped at 2×. Grabbed creatures can escape by dealing enough dmg to the hippo (they can still attack). Based on the size of the creature it may grab them in diffrent ways: •up to parasaur sized creatures are picked up and can be thrown similar to a mammoth •stego sized creatures are immobilised, the hippo can drag them around but can't outright run •any larger the hippo will meerly imobilise -C: sweat mode switch, switches between the 3 types of sweat similar to amarga or stego •adrenaline, while the effect is active, with each one of the hippo's attacks, it's damage increases rapidly, increasing even faster if the hippo is taking damage while at it, untill it either hits the cap or stops attacking, at which point the buff will rapidly plummet •resilience, while active the hippo recieves a buff which reduces the duration of status effects by 50% (includes fire dmg, radiation, mushroom effects, freezing abilities, bleeds...) •mobility, while active the hippo's speed is increased by 20%, charge build up significantly reduced+boosted hp and stamina regen -hold C roar, applies the effect of whatever sweat mode is curently active, to itself and nearby creatures as well as survivors for 1min, with a a cooldown after the effect expires. (Allies recieve a reduced version of the buff, adrenaline bile adds significantly less dmg, resilience reduces effects by only 33%...) -space: a short bash, which can be used with the charge to either build speed quicker or to deal great damage at high speeds -Additional stuff: •Titan hippos have a 50% weight reduction on basic resources •it has a charge build-up sprint mechanic like an andrew/rhino/bear. While it starts out significantly faster then then 3, it's top speed is not nearly as fast. •it sinks to the bottom of any body of water like a karkinos. From there it's space bar bash turns into more of a jump, if used with the sprint it gains heavily increased jump distance and speed, like an underwater ferox. Can perform a slow swim by double taping space bar
  3. By far the best amphibian suggestion, tbh
  4. A great suggestion all round, shame to see it miss top 10 but theres gonna be many more chances for it to get in. One thing i'd suggest is giving it some more aerial agility attacks to get more into this aerial brawler style creature, or perhaps a claw attack so it has an easier time hitting targets around itself
  5. Honestly, a great suggestion, all of it. If i remember correctly harpy eagles have shorter wings to allow for better agility, i love how you mentioned how it also affects haast. The pearch mechanic is a pleasantly suprising and well thought out one. Only thing i'm confused by is i don't see any ability to pick up creatures listed, thats problably one of the most integral parts of an eagle, so i suggest maybe it can pick up similar creatures to the argy but it's more so an offensive damaging grab? It just looks like such a geniuene and well thought out concept. Hoping to see it make top 10 in future votes.
  6. For the scent gland bit, i sugest maybe more of an area denial ability that maybe forces creatures away and blinds them if they stay, rather then a stun. Since it's offensive capabilities are already pretty insane
  7. Irl laophis is an extinct genus of large viper, it existed in Greece during the pliocene period. They got to roughly 3-4m in length and 26kg in weight. I've made this suggestion during the last creature vote but i though it'd be worth giving it another shot, so i decided to write a more in depth laophis concept For in game purposes the snake would defenetly have to be made much larger (perhaps slightly larger then the current titanoboa) and instead of being spesifically a viper, i imagane it as more of a hybrid between many diffrent species of venomous snakes. This would include things like cobras, rattle snakes, other vipers and most importantly flying snakes. This is more or less the idea behind the creature, taking unique traits from many diffrent modern snake species and combinging them into a single highly mobile, high dmg, all round tame Dossier: "Wild Boasting many features found in all kinds of snakes, laophis is problably one of the most desirable creatures in the ark. It spends most of it's time hiding at the base of large rocks, mountains and such. Waiting for it's preffered prey to walk by. Once it does laophis will launch it's head towards it and deliver a bite full of venom, which takes effect almost immediately. Laophis is capable of delivering leathal doses of venom in a single bite, but it takes time for it to produce such ammounts which makes them almost skittish when confronted by another predator. Suprisingly, instead of using the rattle at the end of it's tail as a warning, it actualy seems to lure certain creatures closer. Presumably due to the fleshy structure on it resembeling food. Still a laophis rearing up and showing off it's cobra like frill is more then enough to deter most smaller threats. Domesticated Perhaps the snake's most suprising feature is it's ability to climb, leap and most shocking of all, glide. A behavior rarley observed in wild laophis, but utilised to it's full potential by survivors. Once on a high perch laophis can launch itself in a certain direction and almost identical to modern flying snakes, it can propel itself a great distance, all whilst carrying a survivor on it's back." The ability to climb and jump would tie in extremly well with gliding. I can imagane laophis climbing up redwood trees and vertical surfaces perhaps similar to a megalania or thyla, while also having a regular and a charged (mainly vertical) jump (for a refrence imagane it jumping as sort of a goofy snake spring coil). The gliding ability is based on flying snakes, in game imagane the snake almost like a thyla pouncing of a tree and then massivly extending the distance travelled by slithering in the air, with the ability to turn mid air to some extent. The lure ability is based on the spider-tailed horned viper, which has an arachnid mimicking structure at the end of it's tail. Since laophis is suposed to lure herbivores and carnivores alike, perhaps a structure resembling a leaf or even a chunk of meat would be more appropriate for it. Abilities: Venom: similar to an amargasaur's spikes, venom is almost like an additional stat that the snake produces on it's own. Venom inducing attacks will use up diffrent ammounts of the avalible venom stat (depending on the attack) which is displayed next to the hotbar (once again like an amarga's spikes). Venom deals damage over time depending on the snake's own melee dmg % (which scales up to a certain %). -(LBM) Primary bite attack: basic bite with no additional effects -(Hold LBM) venom bite: laophis launches at a select target delivering a great ammount of venom. Deals both heavy base and venom dmg, but uses most of the venom stat -(RBM) Stance change: laophis rears up, from this stance it can perform it's ranged abilities: -(LBM in stance) Venom spit, laophis delivers a lesser ammount of venom in a long range cobra-like spit. Uses significatly less venom then venom bite, but deals less damage as well -(C in stance) intimidation: laophis uses it's frill and roars to intimidate smaller threats -(C) rattle lure: laophis uses it's rattle to get any creature not curently hostile closer to it. -Heat vision: identical to the snow owl, can be turned on in a menu similar to desmodus -(Space) jump: a vertical jump that takes laophis high above the ground, can be held down to increase distance. -(Hold space) gliding/climbing: when in the air laophis can intitate a glide, imagane it as a slithering slow fall, exept laophis can travel forward at incredible speeds loosing minimal height, though not being able to gain it either. While also being able to turn mid air. Laophis can climb vertical surfaces similar to a thyla gameplay wise, but in a simialr fashion to how many modern snakes are known to climb rocks and trees.
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