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invincibleqc

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Posts posted by invincibleqc

  1. 1 hour ago, Orionz said:

    this has been happening to me very often too, and i have a very small list for mods. i have lost at this 4 saves to this fatal error, and my friend has been getting them too when they try to run it. a theory that comes to me is that when u try to mess with the mod list or game settings post creation, it screws with something in the game, but i have not yet proven this

    Tried the following?

     

  2. On 9/29/2023 at 8:43 PM, StudioWildcard said:

    Breeding Changes

    • We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. We’ll leave it as is for our Officials (255), but it’s open to adjustments.

     

    • Like 1
  3. 5 hours ago, VovkaOs said:

    I checked on. The server does not start on Windows Server 2016

    According to SetThreadDescription:

    Quote

    Windows Server 2016, Windows 10 LTSB 2016 and Windows 10 version 1607: SetThreadDescription is only available by Run Time Dynamic Linking in KernelBase.dll.

    And ArkAscendedServer.exe does not load kernelbase.dll:

    Spoiler
    File Type: EXECUTABLE IMAGE
    
      Image has the following dependencies:
    
        tbb.dll
        dxgi.dll
        d3d9.dll
        d3d11.dll
        SHLWAPI.dll
        DSOUND.dll
        WS2_32.dll
        WINMM.dll
        KERNEL32.dll
        USER32.dll
        GDI32.dll
        ADVAPI32.dll
        SHELL32.dll
        ole32.dll
        OLEAUT32.dll
        IPHLPAPI.DLL
        SETUPAPI.dll
        dwmapi.dll
        CRYPT32.dll
        bcrypt.dll
        WINHTTP.dll
        OPENGL32.dll
        CFGMGR32.dll
        MSVCP140.dll
        UxTheme.dll
        VCRUNTIME140.dll
        VCRUNTIME140_1.dll
        api-ms-win-crt-runtime-l1-1-0.dll
        api-ms-win-crt-utility-l1-1-0.dll
        api-ms-win-crt-string-l1-1-0.dll
        api-ms-win-crt-stdio-l1-1-0.dll
        api-ms-win-crt-convert-l1-1-0.dll
        api-ms-win-crt-math-l1-1-0.dll
        api-ms-win-crt-heap-l1-1-0.dll
        api-ms-win-crt-filesystem-l1-1-0.dll
        api-ms-win-crt-environment-l1-1-0.dll
        api-ms-win-crt-time-l1-1-0.dll
        api-ms-win-crt-locale-l1-1-0.dll
        api-ms-win-crt-conio-l1-1-0.dll
        api-ms-win-crt-multibyte-l1-1-0.dll
    
      Image has the following delay load dependencies:
    
        aws-cpp-sdk-core.dll
        aws-cpp-sdk-s3.dll
        steam_api64.dll
        EOSSDK-Win64-Shipping.dll
        LibOVRPlatform64_1.dll
        d3d12.dll
        sentry.dll
        OpenImageDenoise.dll
        libvorbisfile_64.dll
        GFSDK_Aftermath_Lib.x64.dll
        dbghelp.dll
    
      Summary
    
          663000 .data
            1000 .msvcjmc
          510000 .pdata
         26BE000 .rdata
          289000 .reloc
            3000 .rsrc
         5FA8000 .text
           5E000 _RDATA

     

    5 hours ago, VovkaOs said:

    Windows Server 2019 and Windows 10 launches and works fine.

    On these that symbol is resolved from:

        KERNEL32.dll
                             562 SetThreadDescription

     

    So, unless WC link kernelbase.dll in a future update, it won't work anymore on Windows Server 2016 because its kernel32.dll does not export that function. In any case, I would personally suggest you guys upgrade your environments; that OS has reached EOL for non-security updates for over a year now.

  4. 3 hours ago, markieboi89 said:

    I need help my stone foundation has been auto decayed I’m online nearly every hour everyday it had my tek gen with all my element placed inside I’ve only not been on today and it’s auto decayed I don’t have enough resorses enough animals to run another 2 bosses to gain the element back how do I go on about this as I’m not stuck with x3 active and can’t do much to anywhere 

    Assuming it works the same way on ASA as it did on ASE; lone foundations decay after 12 hours.

  5. 8 minutes ago, Sinombre said:

    I need help. Could you tell me how I can place images without them appearing at the end?

    Once you have added an image as attachment, it will be at the end of the post unless you hover over it and insert it into the editor using the insert button:

    example.PNG

    Alternatively, you can double-click on it to insert it with additional customization:

    opts.PNG

    You can also click on the [Other Media] button if you wish to insert an existing attachment or an external link. Also, some image hosting services will automatically get embedded when you paste the link anywhere in your post (e.g. imgur.com).

    • Like 1
  6. 16 minutes ago, Oli4 said:

    If there are any issues with it I would like to hear it so I can fix them, right now I have no clue as to why it was removed from the CC :( And so far I've heard the cosmetics work on unofficial/SP for both pc and consoles

    Does it respect the bad words filter? If not, then that could be the reason why. Please note that I have no knowledge about this situation whatsoever so that's just a wild guess.

  7. On 12/25/2023 at 5:26 PM, LordGopher said:

    This idea was my way of fixing the hibernation issue in single player. As it wouldn't matter if you are in render or not; when the time strikes the appropriate o'clock then stuff will respawn regardless of player presence.

    Assuming ASA works the same way as ASE, you can find details how harvestables re-population work in single-player into the following thread:

     

  8. 44 minutes ago, MirageUK said:

    They must not persist on multiplayer saves

    I'm pretty sure the ones that are in stasis are no longer saved to disk since the following update:

    On 11/30/2018 at 12:02 AM, StudioWildcard said:

    v321.14 - 01/26/2021

    • Fixed a bug that caused wild beehive spawns to over spawn

    And this was done to fix empty hives stacked on top of each others after server reboots.

    • Thanks 2
  9. 3 hours ago, TheTrueSpider said:

    Please bring back PvE tribe war on official. Why would you disable it? It requires consent on both parties and is a good way for players on PvE to compare tames or settle disputes.

    a genuinely good feature once again removed for no reason

    Wars on official PvE are being abused to raid entire alliances. If any tribe apart of an alliance you are also apart of goes to war, you get dragged into it.

    • Like 1
    • Thanks 1
  10. 1 hour ago, TheTrueSpider said:

    Kinda simple, let us admin lock beds like we can doors and windows, so we can have spawn rooms for tribe admins that other members can’t use/get stuck in by mistake 

    Tried tribe ranking?

  11. On 11/17/2023 at 1:39 AM, Larkfields said:

    Is there any way to request WildCard to add the port=x?queryport=x?RCONport=x command line options back in please?
    Editing ini files is ok for now, but it would eventually necessitate having an individual ini file per map.  Assuming that option has been retained.

    To define the client port on the server from the launch options I suspect the syntax to now be:

    -port=7777

     

    On 11/17/2023 at 1:39 AM, Larkfields said:

    Also: Do you know if   -notransferFromFiltering has been implemented for ASA ?
    I'd like to enable uploads and downloads - but without the previous consequences.

    I'm not sure, but if it is still available, it probably isn't fully ported and likely won't be until SE is officially released.

    • Thanks 1
  12. 38 minutes ago, Pipinghot said:

    I've been told by moderators we're not supposed to link youtube content providers, so you'll have to go to youtube and search for the name. Start with "LtBuzzLiteBeer". If you watch his ARK videos published during the last 6 months or so, you will see the scene of the Rex bursting through the wooden gate over and over. It is a very old video clip, and it's not even from ASE gameplay, it's a rendered cinematic. So again, neither gameplay nor ASA.

    There is no problem linking external contents as long as it is in context and is not solely referenced to self-promote, etc. In any case the scene you are referencing:

    May look familiar because it is actually a reenactment of an iconic scene from the very first announcement trailer:

    As well as many others you can find in old trailers.

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