-
Posts
6,535 -
Joined
-
Last visited
-
Days Won
73
Content Type
Profiles
Forums
Calendar
Gallery
ARK News
Sponsored Mods
ARK Mobile News
Posts posted by invincibleqc
-
-
43 minutes ago, Lids said:
Sadly I don’t see the point of these forums because WC doesn’t even implement any of these suggestions
Actually, they implemented a lot of the most popular ones over the years.
-
Sounds like a NAT issue.
-
On 9/29/2023 at 8:43 PM, StudioWildcard said:
Breeding Changes
- We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. We’ll leave it as is for our Officials (255), but it’s open to adjustments.
- 1
-
1 hour ago, slydog1225 said:
So that also means no Mods.
Did you remove them from your launch options?
-
2 hours ago, Bruhhhhhhh said:
Hi, my problem is that i changed the r.screenpercentage to 100 on my series x and now i would like to reset it to the default or if a dev can tell me what is the default value for r.screenpercentage on series x ty.
Try 57.
-
1 hour ago, jeesu3 said:
i will hope when you guys release more servers there is atleast announcement in somewhere with little bit of time to react
-
-
5 hours ago, VovkaOs said:
I checked on. The server does not start on Windows Server 2016
According to SetThreadDescription:
QuoteWindows Server 2016, Windows 10 LTSB 2016 and Windows 10 version 1607: SetThreadDescription is only available by Run Time Dynamic Linking in KernelBase.dll.
And ArkAscendedServer.exe does not load kernelbase.dll:
SpoilerFile Type: EXECUTABLE IMAGE Image has the following dependencies: tbb.dll dxgi.dll d3d9.dll d3d11.dll SHLWAPI.dll DSOUND.dll WS2_32.dll WINMM.dll KERNEL32.dll USER32.dll GDI32.dll ADVAPI32.dll SHELL32.dll ole32.dll OLEAUT32.dll IPHLPAPI.DLL SETUPAPI.dll dwmapi.dll CRYPT32.dll bcrypt.dll WINHTTP.dll OPENGL32.dll CFGMGR32.dll MSVCP140.dll UxTheme.dll VCRUNTIME140.dll VCRUNTIME140_1.dll api-ms-win-crt-runtime-l1-1-0.dll api-ms-win-crt-utility-l1-1-0.dll api-ms-win-crt-string-l1-1-0.dll api-ms-win-crt-stdio-l1-1-0.dll api-ms-win-crt-convert-l1-1-0.dll api-ms-win-crt-math-l1-1-0.dll api-ms-win-crt-heap-l1-1-0.dll api-ms-win-crt-filesystem-l1-1-0.dll api-ms-win-crt-environment-l1-1-0.dll api-ms-win-crt-time-l1-1-0.dll api-ms-win-crt-locale-l1-1-0.dll api-ms-win-crt-conio-l1-1-0.dll api-ms-win-crt-multibyte-l1-1-0.dll Image has the following delay load dependencies: aws-cpp-sdk-core.dll aws-cpp-sdk-s3.dll steam_api64.dll EOSSDK-Win64-Shipping.dll LibOVRPlatform64_1.dll d3d12.dll sentry.dll OpenImageDenoise.dll libvorbisfile_64.dll GFSDK_Aftermath_Lib.x64.dll dbghelp.dll Summary 663000 .data 1000 .msvcjmc 510000 .pdata 26BE000 .rdata 289000 .reloc 3000 .rsrc 5FA8000 .text 5E000 _RDATA
5 hours ago, VovkaOs said:Windows Server 2019 and Windows 10 launches and works fine.
On these that symbol is resolved from:
KERNEL32.dll 562 SetThreadDescription
So, unless WC link kernelbase.dll in a future update, it won't work anymore on Windows Server 2016 because its kernel32.dll does not export that function. In any case, I would personally suggest you guys upgrade your environments; that OS has reached EOL for non-security updates for over a year now.
-
3 hours ago, markieboi89 said:
I need help my stone foundation has been auto decayed I’m online nearly every hour everyday it had my tek gen with all my element placed inside I’ve only not been on today and it’s auto decayed I don’t have enough resorses enough animals to run another 2 bosses to gain the element back how do I go on about this as I’m not stuck with x3 active and can’t do much to anywhere
Assuming it works the same way on ASA as it did on ASE; lone foundations decay after 12 hours.
-
8 minutes ago, Sinombre said:
I need help. Could you tell me how I can place images without them appearing at the end?
Once you have added an image as attachment, it will be at the end of the post unless you hover over it and insert it into the editor using the insert button:
Alternatively, you can double-click on it to insert it with additional customization:
You can also click on the [Other Media] button if you wish to insert an existing attachment or an external link. Also, some image hosting services will automatically get embedded when you paste the link anywhere in your post (e.g. imgur.com).
- 1
-
2 hours ago, St1ckyBandit said:On 3/14/2024 at 12:10 PM, davetherave said:
Whatever floats your boat
Joe Gates has spoken. Show some respect
Whatever floats your
boatyachts -
22 minutes ago, JetJaguar said:
Far as I know, the oviraptor crap doesnt work unless youre in a tribe Alliance?
Recent reports suggest otherwise. For example:
-
16 minutes ago, Oli4 said:
If there are any issues with it I would like to hear it so I can fix them, right now I have no clue as to why it was removed from the CC And so far I've heard the cosmetics work on unofficial/SP for both pc and consoles
Does it respect the bad words filter? If not, then that could be the reason why. Please note that I have no knowledge about this situation whatsoever so that's just a wild guess.
-
9 hours ago, Hsaimiri484 said:
Ideas anyone?
The stacktrace points to a mod issue. Uninstall all your mods and enable them back one by one.
-
20 minutes ago, Pipinghot said:
you should be in support of all the people who got kicked out of their tribe and you should be joining with them, not acting like you're the only one that matters.
How is losing your character better than being kicked out of your tribe? I mean, if you lose your character, you are also not in your tribe anymore... 🙄
- 1
- 1
-
VAC Bans are handled by VALVe, not Wildcard. You can get more details in their FAQ.
-
On 12/25/2023 at 5:26 PM, LordGopher said:
This idea was my way of fixing the hibernation issue in single player. As it wouldn't matter if you are in render or not; when the time strikes the appropriate o'clock then stuff will respawn regardless of player presence.
-
44 minutes ago, MirageUK said:
They must not persist on multiplayer saves
I'm pretty sure the ones that are in stasis are no longer saved to disk since the following update:
On 11/30/2018 at 12:02 AM, StudioWildcard said:v321.14 - 01/26/2021
- Fixed a bug that caused wild beehive spawns to over spawn
And this was done to fix empty hives stacked on top of each others after server reboots.
- 2
-
3 hours ago, TheTrueSpider said:
Please bring back PvE tribe war on official. Why would you disable it? It requires consent on both parties and is a good way for players on PvE to compare tames or settle disputes.
a genuinely good feature once again removed for no reason
Wars on official PvE are being abused to raid entire alliances. If any tribe apart of an alliance you are also apart of goes to war, you get dragged into it.
- 1
- 1
-
1 hour ago, TheTrueSpider said:
Kinda simple, let us admin lock beds like we can doors and windows, so we can have spawn rooms for tribe admins that other members can’t use/get stuck in by mistake
Tried tribe ranking?
-
On 11/17/2023 at 11:42 AM, CervantesMor said:
Ideal de Joe or Invincible could confirm if there are differences between Server types.
ASE on consoles had a limit of 5500, while PC had a limit of 15750. ASA brought PC in-line with consoles, likely due to cross-play support.
- 1
-
On 11/17/2023 at 1:39 AM, Larkfields said:
Is there any way to request WildCard to add the port=x?queryport=x?RCONport=x command line options back in please?
Editing ini files is ok for now, but it would eventually necessitate having an individual ini file per map. Assuming that option has been retained.To define the client port on the server from the launch options I suspect the syntax to now be:
-port=7777
On 11/17/2023 at 1:39 AM, Larkfields said:Also: Do you know if -notransferFromFiltering has been implemented for ASA ?
I'd like to enable uploads and downloads - but without the previous consequences.I'm not sure, but if it is still available, it probably isn't fully ported and likely won't be until SE is officially released.
- 1
-
3 hours ago, Larkfields said:
Does ASA ignore the port setting?
I have Port=7870?QueryPort=27070 on the command line, but the server is using port 7777Try this:
-
38 minutes ago, Pipinghot said:
I've been told by moderators we're not supposed to link youtube content providers, so you'll have to go to youtube and search for the name. Start with "LtBuzzLiteBeer". If you watch his ARK videos published during the last 6 months or so, you will see the scene of the Rex bursting through the wooden gate over and over. It is a very old video clip, and it's not even from ASE gameplay, it's a rendered cinematic. So again, neither gameplay nor ASA.
There is no problem linking external contents as long as it is in context and is not solely referenced to self-promote, etc. In any case the scene you are referencing:
May look familiar because it is actually a reenactment of an iconic scene from the very first announcement trailer:
As well as many others you can find in old trailers.
ark fatal error lost island (help)
in General Discussion
Posted
Tried the following?