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invincibleqc

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Everything posted by invincibleqc

  1. Legacy servers receive the same events as the new ones. The ETA is only the 19th, there is no specific time.
  2. Ahhh, makes sense; I was confused for a minute. Not used to call them with their... real historical name.
  3. I won't lie, that one made me laugh. My favorite is the Wolf. It looks way more ferocious, you can see it in its eyes. I do agree with @Kirayli on the ears tho, I also preferred the old ones. The new ones seems off to me and doesn't seems to fit.
  4. Yeah, Chris mentioned it above. That's tricky, didn't realize these rings could be that huge. I wonder even more what they are used for now!
  5. I'm actually surprised nobody pointed out the mini creatures in that screenshot: Guess everyone was too focused on decoding the boss dossier.
  6. No, Steam and Windows 10 are 2 different versions. You will need to buy a new copy of the game from Microsoft if you want to play with Xbox players.
  7. Wonder if we will get mutations from drinking that radioactive charge... ?
  8. Where did you see 5? EDIT: Ah okay, for the "ARKitect". However, as long as you provide timestamps they can be longer according to:
  9. You should share your builds in the Creative Chat forums!
  10. They said the Crunch was going to be skipped this week:
  11. Dude, are you still going to keep on with this without even addressing what I brought up earlier? What exactly are you defining as "unofficial" here? If Aednat means "can I use the Windows 10 Play Anywhere version of the game to host a server that Windows 10 and Xbox players can connect to" then as I stated - what @Jen, @Jatheish etc have posted numerous times already makes this as clear as day - the answer is yes. It'll be no different to having a 2nd Xbox and hosting a server on that. Just want to point out that you are talking 'future" while Joebl0w13 is talking "present".
  12. No, it doesn't means 10k structures, this would be silly... 10k units in the 3D world. Which is probably the same range as the main structure limits (epic vicinity/render range).
  13. Having 10,500 turrets (max structures in vicinity) won't cause lag. BUT, try to raid that many turrets, and all the ray-tracing to calculate position of target, all the collision test, all the vector calculations, etc, etc. IS waht is causing major performance drain on the servers. Nitrado has nothing to do with it. I did play on a Nitrado server for about a year and it always been fine. The only time ping were massively increased was when Chineses were connecting to the server. The net-code of the game is poor, and nitrado has nothing to do with it. Bring OC players on your NA server and check how the server ping double instantly. Anyways, not trying to argue with you because you are too emotionally invested in the subject so find yourself a punching bag or some stressing balls and have fun! While limiting the amount of turrets, to increase server performance, they could add a turret settings that allows for instance set it to 3 and the turret will eat 3 bullets and deals 3 times the amount of damage. That way the operations required to shoot 3 bullets is 3 times less expensive for the server than what it used to be.
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