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mealiyrain

Early Birds
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  1. Fatal error! VERSION: 329.9 ShooterGame.exe!APrimalCharacter::CreateSnapshotComponent() (0x00007ff60163d500) + 85 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3637] ShooterGame.exe!AShooterWeapon::ApplyCharacterSnapshot() (0x00007ff6022bdc03) + 105 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterweapon.cpp:942] ShooterGame.exe!APrimalCharacter::StaticApplyCharacterSnapshotEquipment() (0x00007ff6016b109c) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3501] ShooterGame.exe!APrimalCharacter::execStaticApplyCharacterSnapshotEquipment() (0x00007ff602babfc4) + 164 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\classes\primalcharacter.h:62] ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGame.exe!UObject::CallFunction() (0x00007ff603287f62) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff60329b8bc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60329bd88) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6038262f0) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647] ShooterGame.exe!APrimalCharacter::BPNotifyInventoryItemChange() (0x00007ff6028419e3) + 0 bytes [f:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:13354] ShooterGame.exe!APrimalStructureItemContainer::ClientNotifyInventoryItemChange() (0x00007ff601c1431f) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:1456] ShooterGame.exe!UPrimalInventoryComponent::NotifyItemAdded() (0x00007ff6019b49f4) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:347] ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff6019e7209) + 30 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalitem.cpp:1386] ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff60196dc97) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:246] ShooterGame.exe!AShooterPlayerController::ClientAddActorItem_Implementation() (0x00007ff602175de9) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:4544] ShooterGame.exe!AShooterPlayerController::execClientAddActorItem() (0x00007ff602b18975) + 373 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:323] ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60329bd88) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6038262f0) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647] ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6038f5db8) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datareplication.cpp:1055] ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6038a989b) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:1812] ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6038ac3bf) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:248] ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff6038ac185) + 11 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:533] ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff6038ac30d) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:330] ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff603a12a41) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\netconnection.cpp:1246] ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff603a131e5) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\netconnection.cpp:659] ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff6037e2d49) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:184] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const ,void,float>::ExecuteIfSafe() (0x00007ff6039f9aaa) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555] ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6039ac3f3) + 14 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871] ShooterGame.exe!UWorld::Tick() (0x00007ff6039e0be6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1101] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6039580d1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6012b33a8) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441] ShooterGame.exe!GuardedMain() (0x00007ff6012ae42c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6012ae47a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff6012b3d4c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff6049e139d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffec23e7c24) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffec426d721) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffec426d721) + 0 bytes [UnknownFile:0]
  2. When we go to an area, we will be offline, which leads to many people can't play the server normally. Please, help us right now! Please! ID: hrwe need help!
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