then what's the point of the building system? seems to mmo-y, doesn't really fit the survival aspect of ark. it's mostly just you, and other players in the same situation as you. unless they decide to add npcs and towns, but renting rooms still seems unpractical
i feel like npcs and towns should be kept for a separate map, genesis 1 style, and not very numerous. 3-4 kingdoms, for example, with their dedicated lore and theme and benefits (like exclusive saddles only they can craft, maybe...)
we already have rafts, and some bigger birds can also be built ontop, and it should probably be kept that way...
ark is a survival game at the end of the day
i thought of a cool new structure that would help solo players in multiplayer servers. the quarry would produce the three main minerals (metal, crystal and obsidian) at a very slow rate, basically acting as a offline production in idle games. it wouldn't be very much, just a stack.
you're grazing through the thin line of a troll post and a very unfitting idea for ark
isn't that already enforced, besides an option that can be ticked in server settings to allow it?
again, the thin line... how would humans be able to double jump? i'm beginning to believe you'd rather play a different game than ark
it really just seems you want a different game, someone else recommended the witcher. maybe try that one out?