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Darkholis

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Everything posted by Darkholis

  1. Spent my time again in the dev kit. Since my custom weather events are done, I'm back at preparing the test map and managed to complete all the static meshes for the perimeter of the island, as well as a few icebergs. Next step, finishing up the static meshes for the inland! My test map (the island section) is roughly the size of the redwood forest of the Island, which should provide plenty of room for testers to build up! Here is the current status :
  2. In the ark dev kit, I finally managed to properly implement the screen freezing effect associated with my "Frostbite" condition. Here are screenshots of the stages as you freeze to death!
  3. Having some more ideas I'll be working on for the ice map and I'd like opinions about them. - Custom insulation values per structure tier as seen in SE, so standing in a metal base at -30 will kill you very quickly as it would in reality. - 50% increase on the spoil timer of all consumables (map-wide, excepted in the Aberration cave system) to reflect the frigid reality of a cold environnement on food. - Thinking about having crops unable to grow outside in the mid-game/end-game areas due to being too cold. New ressources Ice Block : - Harvested primarly from ice rocks scattered on mountain peaks and icebergs. (which will also yield very small amounts of crystal) - Can be used to craft a new tier of structures (more details below). - Will spoil over time. - Can be crushed down in pestle to make "Crushed Ice". - Spoil timer can be stopped by putting it in a fridge. Crushed Ice : - Will spoil over time. - Spoil timer can be stopped by putting it in a fridge. - Can be used in Preserving Bin/Feeding Through to increase the spoil timer, to be on par with electric fridges. Ice structures : - Based on the stone tier for damage tables and durability. - Will take increased damage from metal tools. - Will take damage over time if placed outside a snow biome, to reflect thaw effects. - Will give the best insulation values against the cold. Creatures (just a few ideas, will have more as I progress) Ice Basilisk : - Pretty much the same as the regular Basilisk. - Short range ice breath that will freeze the victim in place for 5 secs. - Will require ice wyvern eggs to tame. - Appropriate colors : white, light blue, gray, etc.
  4. The last 2 days were very productive on my end. On saturday, I ran the Swamp Cave and Easy Water Cave easily 6+ times with no luck as for new saddles BPs. However, I did successfully kicked the beta broodmother's rear end with my megatherium crew, despite 2 loses. Also hatched and raised 36 theriz for my upcoming gamma overseer solo fight. On Sunday, spent my whole day in the dev kit, working on my ice themed test map. Most of the static meshes are completed. Also figured out how I'll handle undermeshing. Event-wise, the Blizzard & SuperCold are both finished and tested. Still waiting on a graphist friend for my event icons, but that's a minor detail. As for my Frostbite debuff, it took me longer than expected to figure out how to dynamically change your weight/melee/run speed based on cumultative amount. Used the MaxStatsScaler to achieve my goal. Last part remaining to be done on that debuff is to "freeze" your screen as you stay out in the cold for too long. Screen freezing =>
  5. Worked on my ice themed map mechanics yesterday. Finally figured how to make jerboas respond to upcoming weather events!!!! Here is my final list of said weather events. They might look like nothing, but keep in mind they'll be applied to a ice themed map, already stupid cold. - Blizzard : Essentially the same as the same as SE Sandstorms, but with white heavy fog, heavy snow and and beautiful effect on your insulation values. - SuperCold : The opposite of SE SuperHeat. 15 degrees drop during the event. - Frostbite : Opposite of the HeatStroke, triggered when cold or freezing. Reduces weight capacity, run speed and melee damage. - Snow => Replacing the regular rain event. Cheers.
  6. My solo all bosses series is going well. Finally got my first 2 mutations on my theriz line (1M + 1H) and a third on my rex line. Leveled up another 4 rexes for my upcoming gamma tek cave/overseer crew. On a side note (Ark Dev Kit), my ice themed ark map concept is coming along very well. Nailed down most of the mechanics required to make your life miserable. Still trying to figure out how to make Jerboas respond to upcoming events... Hopefully, the small scale map will be out in a few weeks for testing by friends and community members. Truly want to fine tune all my mechnics before starting on the main map.
  7. Just for those looking for free tips and tricks, since I have well over 1k+ hours on this map (original mod version), under my belt. Disclaimer => I haven't seen the abberation section, so I can't speak of it yet. Ressources : Metal: Very common on all mountains of the centermost section of the map. Biggest spots are to be found in the triangle section starting from green OB to SE and the beginning of the redwoods SW. Obsidian: Biggest concentrations found around green OB, but can also find some scattered nodes up north (2/3) of the way towards the snow. There is also a major metal/obsidian/crystal spot up top a pillar on the SE plains. Crystal: Scattered on mountains tops, biggest spot is SE. Can also be found in decent quantities around blue & green OBs. Oil : Plenty of nodes to be mined in the main lake. Easier to find an oil vein. Two of them are very close to each other SE, north of the water. Sulfur : Can only be found in the wyvern's trench up north. Cactus Sap: Very small spots SE, north of the lake. Tree Sap : Redwoods, but you can also farm some (using a pickaxe) from some stumps on the small islands SW. Can be farmed from Extinction trees in the West. (Extinction trees, which also yields colored sap) Salt: Only 2 surface spawns to my knowledge. Both SE. CP : Beaver lake, south of the green OB. Pearls : Can be picked by hand at the blue OB. Rest are found at the bottom of large water bodies. Spawns: - Dinos tends to be higher level. Stuff above 120 is very common for all species. - Alphas are EXTREMELY common in the central mountains, as well as rexes. - Spinos are very rare, seen less than 20 over 1000 hours on my own server, which had a daily dino wipe. - Allos + ovis are found in massive quantities on the SE plains. Beware, allos can roam in packs as big as 14+. - Gigas only spawn at 2 locations. Small plain north of the green OB and NW, just past the griffin spawn. - Griffins spawn in 1 location only. NW, 2/3 of the way from green OB to blue OB. - Yutys, spawn in the tundra/extinction part as well as the snow. => West & North. - Overspawn of pteras, trikes, brontos, dodos and other crap on the SE beach. Unless they fixed it for the official release, you could see a few hundreds, if not thousand dinos in the vicinity. - Dead itchys/carbos are found SE as well. - Argentavis nests are found NW, near the snow line. Know issues: - Collisions with invisible objects are very common in the snow biome. - The spider cave (unless fixed) is pitch black no light source works there. This rendered tek un-achaivable because of the required artifacts in that cave. - Plenty of collisions issues in the second artifact room, of the swamp cave. - Overspawn of thylas in redwoods (10+ per tree is common). - Random no-fly zones in some surface areas. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you want more (key build areas, explorer notes, etc.), or more specific coordinates. Feel free to PM me. Cheers, Darkholis.
  8. I'd say they are on their last sprint for the Switch release.
  9. The creature in armor looks very much like Sangheili from the Halo franchise.
  10. Had to be expected, not a single New PvP Hardcore server so far...
  11. If you open Ark and look top of the server search window, there is an updated message saying servers will be up at 10 am EST v267. Regards.
  12. Why not release the update earlier and let everyone download it. Releasing it at launch just screw up so badly with players like me with a poor internet speed. Downloading at 700 kb/s or slower for some others put us at a huge disadvantage in terms of PvP/securing base location. Indeed. Rip Primitive Hardcore...
  13. I have no problem with massive wipes/server removals and despite having a sour taste in my mouth, I expected it at some point. That being said, a few things need to be put in perspective here. 1) Legacy Servers. As soon as they made the announcement that current servers would be turned into Legacy not connected to newer ones, most servers actually saw a major drop in their playerbase. Countless tribes just left the game waiting on new servers to come up. Yes we are all aware of the rampant and shady moves used by countless players but the fact remain that this (new servers launch) single factor alone could have messed up the statistics upon which they based their decision regarding which servers were to be removed. 2) Transparency & consistency. A lot of players, myself included were relieve at the idea to keep our good old servers and had high expectations regarding some announcements made by WC. Some of which included special care for niche gamemodes such as Hardcore, Primitive, P+ to name a few. We were also told that Legacy servers would receive full and complete support in the future. I honestly see no point in removing Hardcore servers to force those of us on them to start again. 95% of the actual playerbase/tribes even with all the easy ressources available (web, increased farming/taming rates, etc) don't have what it takes to make it more than a few hours at best. I fail to see how new comers with ZERO experience stand a remote chance on playing there. Yes there are WAY too many HC servers but removing them all at once is a bit extreme. WC could at the very minimum keep 1 server for each of those niche gamemodes and call it a day. Yet, both of those statement were outright ignored by WC for unknown reasons. I am in no way trying to be a white knight, but I am not suprised they are dropping the ball regarding the support of Legacy servers. The situation with aformentionned exploits and shady tricks might partially explain it, at least in my opinion. 3) Server list. Regarding Jen's post and the infamous list of servers. A few interesting things and contractions came along with it. Here are two that bothers me a lot. On one hand they said that niche gamemodes would be treated apart because 99% of them are among the least popular ones, yet every single Hardcore/Primitive/P+ servers with a few minor exceptions are on the chopping block. Furthermore, they claim that they wish to support all current existing gamemodes, yet they just rocketed most of them today. Does that mean they will only support the remaining ones? Will Hardcore get a new life with the upcoming launch? I don't expect any answers from WC as we just learned our fate today after 3 weeks of complete radio silence. Conclusion. As I said at the start of my post, I don't mind server wipes and servers deletions as they are part of the developement cycle of a video game. What I have a hard time to deal with is the weather vane attitude WC has been adopting recently regarding critical decisions in regards to their community. If they announced total and complete wipe in the first place, we wouldn't be in today's situation. @ WC | The next time you make statements, can you please have a minimum of professionalism and ethic and stick to your own words? Regards Darkholis, proud Ark player since Day 1 with 3.5k hours into it. ****Appologies for the poor typing as english is not my main language. Thank you for your understanding.****
  14. Similar can be said regarding Hardcore and Primitive Hardcore servers. Every single one of them is being closed. Fun enough, they claim we'll have new servers for every game mode. I have serious doubts that we'll have a Hardcore Ragnarok, let alone a Primitive Hardcore one. Heck we never had the chance to see The Center in Hardcore. If I was to bet money, we'll most likely see "new" The Island servers for P+, Primitive and Hardcore without a single freaking Ragnarok. If this scenarios does come true, we can legitimately ask "Why shut down such small niche servers and force those playing on them to start over again?" I also have serious doubts that we'll see massive new influx on players on Hardcore servers, considering 95% of the current playerbase don't have what it takes (even after 2 years) to make it more than a few hours before throwing the towel.
  15. It also prove that they dont care in anyway about any of the Hardcore servers. @Jat Guess we won't be getting any special care for our unique gamemode heh? Thanks for the raptoring lies again WC.
  16. From Jen's post: Taking Down Low Pop Servers These lower population servers make up about 33% of the existing online servers, with calculations based on sustained player-count as well as popularity of game mode. These servers will be taken offline and be re-purposed for new, fresh servers that will be put up on launch day. Any existing server that is not considered a low pop server and is not taken down will become a Legacy server. Allocation of New Servers We know you are all very curious about this, but we don’t have this information ready to share quite yet. What I can tell you is that we plan to continue to support all current existing game modes in some capacity, so you won’t lose access to your favourite way to play the game. In the beginning we will be mainly focusing our efforts on strictly PVP and PVE servers on all maps, but will allocate servers to the other game modes based on their popularity. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Thanks for the lies. Our entire gamemode, Primitive PvP Hardcore is now 100% removed from the game. We have ZERO way to move elsewhere as our 3 freaking Primitive Hardcore servers were connected to each other, period.... I won't start about those 2 100% imprint giga we just did over the last week, sleep deprivated....
  17. Still not a single word about Hardcore/Primitive servers with today's Community Crunch....
  18. RIP the Hardcore gamestyle if they really look at numbers only....
  19. I am not so sure about this. As a matter of fact, PvP Primitive Hardcore is still stuck with The Island and nothing else, no SE, no Center nor Ragnarok...
  20. @Jat Is there any plans related to possibly adding PvP Primitive Hardcore servers based on the DLCs (SE & Ragnarok) that would be linked to the legacy servers? If not, will said servers even exists among the new ones? As of now, we are restrained to a mere 3 servers (all The Island) and most of us on said servers would look forward for new challenges in the DLCs. Regards.
  21. Since I've lost it all, I feel the need to share a mechanic that will almost sound like an exploit (maybe is one?). It is especially true on hardcore servers where you lose it all when dying (levels/engrams). The industrial grinder combined with a beaver to fill it with wood allows the user to powerlevel at an extreme rate, so quickly that hunting alpha predators is a waste of time. Actually, filling and processing an entire grinder (with wood) will grant any user around 10k experience in roughly 20 minutes. (The time required to process 5.9k wood). Furthermore, stacking multiple grinders allow the player to stack and gain even more experience during the same amount of time. Combining multiple grinders and stacking explorer notes (for increased duration) for the experience boost allow a lambda player to grind from level 1 to 85+ within a few hours during any Evolution Event. Futhermore, this mechanic can be used to powerlevel dinosaurs as well. Indeed, nearby players to the person who queued the grinder(s) will be gaining shared experience and said experience is 100% transfered to the dinosaur they are actually riding. Solution : Disable any form of experience gain from items/ressources processed in the industrial grinder. Regards.
  22. Following my previous posts, the russians hackers came back and completly wiped the hardcore server 385 as we speak, all tribes with all bases completly destroyed.... Well done Wildcard, obviously, you quickly dismissed last year's issues with transfers to pump out your pay-to-win DLC sells.
  23. I have doubts about the seriousness of this statement as we have just been raided by a tribe of russians using shady methods... I'd bet nothing will be done to punish them anyways, even with the ticket I just sent... Last week, they came with godmode hacks and they were impossible to kill. Gun shots, direct flaming arrows hits (2 direct hits, ~ 1600 damage that ignore armor never killed the guy), nothing could kill them. They also used the broken ability of golems/wyverns to destroy electric cables through walls (we actuall have 12 layers of metal walls and a layer vault) to disable our defensive systems. We lost 4 gigas, 3 quetz and our entire kibble farm... Today, after nearly 4 hours of battle and defending our stuff, they killed our entire kibble farm, despite having twice more defensive systems. They found an exploit/hack to log on our server without any notice or update to the Steam HUD. So basicly we had no idea that these players were there until wyverns/golem showed up at our doors... This is getting old...
  24. It has been confirmed in previous posts that wishbones and dodorexes can't be transfered. There goes your plans I guess....
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