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Pericles

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  1. They said at the end of September they decided they needed BattleEye fully functioning for a proper experience: this is 4 weeks post launch. Lets say the news arrived from Microsoft shortly after their late September update, guaranteeing no question as to the window of this statements validity: If they didn't touch Battleye until August 29th and worked on it till September 30th they lost 4 weeks on a non functioning Battleye and you would have to add several weeks for the Windows certification. They then expect to complete Windows anti cheat by their December window giving them 8-12 weeks development time for a fully functioning anti cheat and accounts for several (lets say at least 2 ) weeks of Microsoft certification. If they started Battleye a month before launch 8 weeks dev +2 weeks certification for a non working anti cheat, 2 months=12weeks dev +2 weeks cert. Lets say 6 months before release they were working on Battleye to get Play Anywhere working 28 weeks development +2 weeks cert for a non functioning Battleye. WORST OF ALL If they started December 2016 when they told XBOX themselves it would come out we are talking 43 weeks development + 2 weeks certification for a non working Battleye anti cheat. It them becomes a question of WHEN did they decide something as core as an Anti Cheat was needed? When did they start trying to make Play Anywhere work? See the longer you say they were dedicated to it the worse it looks. I guess it makes sense Microsoft would put the screws on Studio WC lol Its making them look bad: that year old "Coming Soon" eyesore on their Play anywhere list.
  2. Studio Wildcard- Play Anywhere coming: D̶e̶c̶e̶m̶b̶e̶r̶ 2̶0̶1̶6̶, S̶p̶r̶i̶n̶g̶ 2̶0̶1̶7̶, A̶u̶g̶u̶s̶t̶ 8̶ 2̶0̶1̶7̶, A̶u̶g̶u̶s̶t̶ 2̶9̶ 2̶0̶1̶7̶, M̶i̶d̶ S̶e̶p̶t̶e̶m̶b̶e̶r̶ 2̶0̶1̶7̶, L̶a̶t̶e̶ S̶e̶p̶t̶e̶m̶b̶e̶r̶ 2̶0̶1̶7̶, N̶o̶v̶e̶m̶b̶e̶r̶ 2̶0̶1̶7̶, S̶o̶l̶i̶d̶ E̶T̶A̶ a̶f̶t̶e̶r̶ T̶w̶i̶t̶c̶h̶c̶o̶n̶, December 2017. HEY LOOK it only took you 1 year exactly after you announced a December 2016 release date at ID @Xbox. Lets face it though we are all expecting Early 2018. Hey wait...if its a weeks long certification process after 100% completion...how did you expect to have it out less than 2 weeks after September 15th when you still weren't done?
  3. Play anywhere DECEMBER 2016, Play Anywhere Spring 2017, Play Anywhere on release August 8th, Play Anywhere on release August 29th, Play Anywhere Mid-September 2017, Play Anywhere end September 2017, NOW PLAY ANYWHERE NOVEMBER 2017. I guess pushing off the functionality indefinitely forcing impatient players to BUY THE GAME TWICE makes more sense to you. ARK Play Anywhere has been listed on xbox.com since December 2015, if it takes almost 2 years to pull your head out of your you know what long enough to get UWP working you have issues...I guess scorched earth and the aberration dlc make money so they took precedence over a core feature you promised everyone. I don't think a functioning Anti cheat is an "Unforseen circumstance" Not to mention your in KIRKLAND, WASHINGTON so if by "weather" you mean lack of rain and BEING AS FAR FROM HURRICANES AS FAR AS POSSIBLE I got a good laugh, we're not stupid, wildfires were also no where close. I live on the Olympic Peninsula so yeah I know first hand. You really know how to piss off your whole community huh. Did Chris Roberts teach you how to make a game on time? lol (ie: The creator of Star Citizen) I don't think anyone would be surprised if you are sandbagging because either 1. You didn't bother with UWP until last minute or 2. UWP is never going to work and you don't want to get sued for false advertising not to mention making Microsoft look bad... Nice 1.5 stars on the Better Business Bureau BTW
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