Jump to content

Val31

Members
  • Posts

    22
  • Joined

  • Last visited

Personal Information

  • ARK Platforms Owned
    PC

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Val31's Achievements

Naked

Naked (1/5)

3

Reputation

  1. I really like this creature, since i love Armagasaurus (but not a huge fan of the Ark version. I could see this creature also having water abilities, with a water neck sac, that you have to replentish in water. Males and females could have different effect and each could have three "modes" each: Male: Scald: a jet of water that can cause the scald status, on allies can unfreeze and warm creatures Chill: a jet of water that can chill enemies and eventually freeze them. On allies can remove fire effects and chill creatures Ionize: a jet of ionized water that cause the electrified status. Slightly boost allies by reducing the cooldown of some abilities Female: Mist: Click to create a cloud of mist around her, allies become invisible for a time so wild dinos don't attack you. if you attack while invisible or if other players attack you, they take less damage. Hold to launch a cloud of mist at a target, boosting health regeneration of allies, triggering hydration bonus for allied creatures that has it, and negative status are removed quicker. Pressurized water: click to launch a high pressure blade of water that push back enemies and cause bleed. Or hold to create a high pressure explosion around you that push back enemies and stun them. Fog: Similar to Sandstorm and poison enemies. Also boost slightly the attacks of the male (Ionize boost more allies and electrified status cause more torpor, chill freeze enemies quicker and boost allies defense and scald cause also the enflammed status). The capacity of the water sac can increase with the Oxygen stat or may be Stamina stat
  2. Yes it's a little to late to be selected for Aberration, but i can make it work for Crystal Isles too 😉. May be even with a crystal Sinomegaceros and a mushroom Sinomegaceros
  3. Just wanted to have a creature that use mushrooms and i love deers ^^, there is also a few other inspirations. But now it seems impossible for this creature to be selected for the second round ^^. I'll try to modify it for another vote...with a second type of variant in addition of the mushroom variant 😉
  4. I don't know if it's not too OP, i want it too be a usefull and really more powerful than the Megaloceros, but not broken ^^
  5. I changed it a little😉. Now you can you Pachy (the easiest way) or immobilizing them with items or creatures, or tranq them. You just need to deal with the aduts non-violently, because if you do, the fawn will be too scared to be tamed for a certain time
  6. Yes, but there is on The Island. Transfer from maps to maps will be disable at launch, but eventually we should be able to do it ^^. Or may be you have an other idea/ mean to pacify creatures 👀?
  7. Sinomegaceros pachyosterus 1. Artwork : Art by Emily Stepp, who did an awesome job with this creature! You can see at the bottom the colors and affect of the different mushroom antlers (sorry for the quality, i can't upload pictures with better resolution, but i have the file, if anyone is interrested to see, just ask ) 2. Dossier Text : Common Name: Sinomegaceros Species : Sinomegaceros pachyosterus Time : Pleistocene Diet : Herbivorous Temperament: Neutral (become aggressive when you’re near their fawns) Wild : This majestic deer like creature, relative to the Megaloceros, its truly quite a sight! Their huge shield-like antlers are really setting them apart. But even with their unique antler, it's not what makes them truly special. Sinomegaceros, like deers like to use hallucinogenic mushrooms, but on the Aberration Ark, with the presence of mutagenic molten element, something wonderful (or horrifying happened): They adapted and developed a symbiosis with mushrooms, and consuming one, trigger dormant mutation allowing them to change and use spores of different species of mushrooms, which are at their fullest potential within the Sinomegaceros body. Domesticated: Sinomegaceros is a really useful creature to venture around the Aberration Ark, with several temporary forms induced with different mushrooms and spores. Some forms can get you across molten element region without harm, fend off Reapers and Nameless with charge light, across water, or even turn into an ethereal spore form. Additionally they can protect you from various ill effects from creatures, even heal you. With that they also seem to have developed powerful ways to damage their foes. They are as magnificent as they are creepy, if you really think about it. 3. Taming : To tame a Sinomegaceros, you must feed mushroom brew regularly to a Sinomegaceros fawn to help it grow spores inside its body. The adults will attack you, you have to pacify them with Pachyrhinosaurus, or immobilizing them (net projectiles, bolas, resine from rhyniognatha, freezing with the owl,...), stun them, or tranq them. When taming is at 50%, adults will start to eat a mushroom to turn into one of the mushroom induced forms. At that point, you have to trap them with bear traps, and continue feeding the fawn with mushroom brew. 4. Abilities : All forms are really good climbers like goats and can jump pretty high. They’re immune to all negative effects of spores, Reaper queen “spores”, and poison. Forms are triggered by eating a mushroom, they are temporary. Regular form: Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt with its horns, hold to charge creatures in front of you. Male: Bellow: Herd boost for Sinomegaceros and reduce other Sinomegaceros cooldown. Negate pack boost from enemies. Female: Increase speed, attack speed. X: Shield Antlers. Lower the antlers to reduce damage. Give resistance to nearby allies and “shield” from some effects like fear. Bioluminescent form (Auric mushroom): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to emit a charged lightning bolt from antlers that does additional damages to Reaper, seekers, Nameless, Desmodus, Megalosaurus. Male: Bellow: Increase its own attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies and “shield” from some effects like fear. X: Flash of light that blind enemies and reveals invisible creatures, stopping them from turning invisible again. Passive: its horns can emit charged light like glow pets. Can charge batteries in their inventory, but increase hunger. Radioactive form (Element branched mushroom spores): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to trigger an explosive radioactive blast from its antlers Bellow: Increase its own attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby. Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies and “shield” from some effects like fear. X: Emit a powerful wave of radiation that inflict a more powerful radiation sickness that does more damage, reduce health regeneration, and increase damage from other sources. Additional damages to TEK creatures and affected creatures can’t use teleportation abilities far a time. Passive: The Sinomegaceros and its rider are completely immune to radiation. Infectious form (Rare Mushroom): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to trigger an infectious headbutt. The target is plagued with spores that drain its health to heal the Sinomegaceros. Male: Bellow: Increase attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies and “shield” from some effects like fear. X: Parasitic link. Target a creature to lower its stats and increasing your own, can “steal” positive status effects from the target. Passive: Immune to poisons, and vampiric effects. Use spores to eat nearby corpses to heal itself. Soaked form (Aquatic mushroom): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to send steam at your target. Inflict damages and Scalded status. And on impact Emit a mist that lowers visibility, like a sandstorm. Extinguish fire, fire based attacks and explosive, while increasing the effects of electric (conduct electricity in all the mist) and ice (freeze targets more easily) based attacks. Trigger hydration bonus for allies that can have it. Male: Bellow: Increase its own attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies and “shield” from some effects like fear. X: High pressure water blades that cause bleed to creatures around. Additional damages to armors. Passive: fast swimmer, don’t breath underwater. Emit regularly bubbles underwater that can refill your oxygen. Can run on water if you hold space on the surface. Take less damage from fire. Trigger the hydration status while swimming/on water, or when it rains. Water nearby crops. Chilling form (Freezing spores mushroom): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to send sharp icicles that slow the target. Male: Bellow: Increase its own attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies and “shield” from some effects like fear. X: Emit a cold wave that can freeze creatures. Trigger the increased defense status in cold weather. Passive: Protect from hypothermia and cool in hot weather (even on Scorched Earth) and protect from the wasteland status. Increase defense in cold weather. Can trigger an ice trail to run and run on water, slow enemies on contact. Inventory acts like a refrigerator. Symbiotic form (Ascorbic mushroom): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to target an ally and establish a symbiotic link. Allow to share positive status (even status triggered by abilities), boost both the target and the Sinomegaceros, and remove negative status for the duration, distance doesn’t matter for the link to work. Male: Bellow: Increase its own attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies. X: Healing pulse like Daedon. If corpses are nearby, consume less food to heal. Passive: Resources spoil less quickly in its inventory. Inventory act has a preserving bin. Negative status effects from nearby allies last for a fewer amount of time. Sporulating form (Aggeravic mushroom): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to send waves of torpor inducing spores from the antlers. Male: Bellow: Increase its own attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies. X: Turn into a cloud of spores to travel free of constraints, if you target a creature, you can temporarily possess it. Passive: Jump surrounded by spores, hold to float/glide down, doesn’t take any fall damage. You can make fertilizer (with feces and spoiled meat) and refertilizer from its inventory. High-tened form (Hallucinogenic spores): Left Click: Front/back kick depending on where you’re looking. Right Click: Headbutt. Hold to trigger an hallucination that forces creatures to attack a target for a short duration. Male: Bellow: Increase its own attack speed, and increase the melee damage, lower stamina consumption and decrease the cooldown of allies nearby Female: Shield Antlers. Lower the Antlers to greatly reduce damage coming from the front. Give resistance to nearby allies. X: Create a temporary double while concealing itself. The double will roam around if you target the environment or flee if you’re attacked, or attack if you target a creature. Passive: Heighten the senses of the Sinomegaceros to see nearby creatures even through obstacles. 5. Miscellanous : Spawn in the Fertile region. They eat berries in normal form and spoiled meat in mushroom form. Using mushrooms could have effects on the Sinomegaceros, like an addiction/withdrawal, that have different effects depending on if you use the same mushroom or not, for example. Passively gather “spores” while going through mushrooms. You can gather spore clusters from the 5 existing mushroom items or from the three spores hazards in Aberration. You can use several of them to cultivate mushrooms (it's the only way to gather them). Or to craft spore grenades in the Sinomegaceros inventory, that have different effects depending on which kind of spore you’re using. - Like Auric mushroom spore grenade produce a charge light spore cloud that remains for a certain time, lighting the place and doing damage to nocturnal creatures/Reapers and Nameless and blind enemies. -Element branched mushroom spore grenade produce a radioactive cloud of mushroom that remain for a time, doing a few damage, and slowing health regeneration. -Rare mushroom spore grenade produce a toxic cloud of spores that plague enemies, does damage, and lower the damage they make. -Ascorbic mushroom spore grenade heal and remove some negative status effects. -Freezing mushroom spore grenade create a cloud of spores that can freeze. -Aquatic mushroom spore grenade can create a mist of spores that can extinguish fire based attacks, improve lightning and ice attacks and trigger hydration bonus. -The hallucinogenic spore grenade turns wild creatures against each other for a limited time. -The aggevaric spore grenade make you and your tames faster, jump higher, glide when you fall, and remove fall damage. -Each spore type gives a different spore grenade. Each type of spore give a specific mushroom type that you can cultivate. All mushroom give fungal wood, fungal leather (a new resource that can replace hide and fiber), spores of the given mushroom, and different mushroom slime depending on which kind of mushroom you cultivate: -Auric mushroom slime is like angler gel, but can be put on a torch, in campfires and can be dyed to emit a specific color. You can also apply it to tames or players to emit charge light for a time. -Element branched mushroom slime can protect the players and tames from radiation for a time. -Freezing mushroom slime can protect the player and tames from heat and lava for a time. When put into a campfire or on a torch, produce frostfire that can cool down around it. -Aquatic mushroom slime protect from fire and allow to breath water for a time (and give hydration bonus) -Rare mushroom slime can protect players and tames from poison, diseases, “vampiric effects” and spores for a time. -Ascorbic mushroom slime can be used to stop resources from spoiling for a time, and increase health regeneration when applied to the player or a tame and some negative status like bleeding are removed faster. -Aggevaric mushroom slime protects from torpor, can be used as refertilizer, and when applied to a player or tames turn you into spores when “running” allowing you to move free of gravity. -Hallucinogenic mushroom slime protects from fear, mind-control, stun, mammoth roar,... Sinomegaceros, when in a mushroom induced form, can also secrete mushroom slime of the given type by going into the radial menu of the creature, but by doing so, your creature will consume more food. In their regular forms, they looks like deer with unique shield-like antlers, that looks a little like mushrooms. When in a mushroom induced form, their antlers turn into bioluminescent mushrooms each form with its own color and visual effect. Males have mushrooms on their neck and some on their body, while females have glowing patterns on their body. -Bioluminescent form: Golden antlers, with some spores and rays of light effect around the antlers. Golden mushrooms/bioluminecent patterns on the body -Radioactive form: Purple antlers, with some spores and “heat distortion” effect around the antlers. Purple mushrooms/bioluminecent patterns on the body. -Infectious form: Light red antlers, with a lot of spore clouds that seem “heavy” and drip like blood around the antlers. Red mushrooms/bioluminecent patterns on the body. -Soaked form: Blue antlers, with a dripping effect and mist from the antlers. Blue mushrooms/bioluminecent patterns on the body. -Chilling form: White/Really light blue antlers, with some spores and frost effect around the antlers. White/really light blue mushrooms/bioluminecent patterns on the body. -Symbiotic form: Green antlers, with a lot of spore clouds in a halo around the antlers. Green mushrooms/bioluminecent patterns on the body. -Sporulating form: Orange antlers, with spore clouds all around the body. Orange mushrooms/bioluminecent patterns on the body. -Hightened form: Light pink antlers, with some spores and waves of rainbow effect around the antlers. Light pink mushrooms/bioluminecent patterns on the body. While “force feeding” a mushroom can change the Sinomegaceros in a mushroom induced form, giving another mushroom of another type change its form, and force feeding a rare flower turns it back into its regular form. Of course the forms being temporary you can also just wait for it to turn back into its regular form. Every form has its own mushroom antlers forms and bioluminescent patterns on their body. The idea for that creature was that I wanted something able to use mushrooms for different effects. Plus I wanted a charge light creature that resembled a “grown up” version of a Shinehorn. So I looked for animals that used mushrooms, I found deers can eat hallucinogenic mushrooms, it was right in the theme. Plus by looking into prehistoric deers I found out of the Sinomegaceros, a not really known creature, that have antlers...That kind of look like mushrooms! That was perfect! Then I remembered Sawsbuck, a Pokemon that I love, and bloom deers, a creature for a game that still hasn't been released: Everwild. Overall, it seems like a PERFECT match for the Aberration. Though there are many,many things for that creature, I wish that there was spores/mushrooms for two additional forms (scorching and shocking). If this creature doesn't make it this time, i plan on changing the artwork and add another type of variant dufferent from mushrooms. If you have any suggestions feel free to leave it ;-).
  8. A chameleon would be a really nice addition to Ark. I made the begining of a dossier for one for a previous vote. I really like the ability to blend in with the environnement rather than invisibility, and i made similar concept, the only difference was that the chameleon appearence's could also change depending on what biome it's in, but it also shape its abilities: -In forest if it use its camoflage, it gain better climbing speedy and can climb trees,... -In water if it use its camoflage it gain better swimming speedy, oxygen buff,... - In lava biome, if it use camoflage it gain immunity to heat, lava and its tongue attack can also burn -In irradiated zone with camouflage it gain radiation immunity -In caves gain night vision -In desert/wasteland doesn't get negatives buffs Etc,... Basically the ability to blend in with the environnement is also an adaptation ability, to make it a really versatile mount
  9. Olorotitan 2. Dossier Text : Common Name:Olorotitan (meaning Giant Swan) Species : Olorotitan arharensis Time : Late Cretaceous Diet : Herbivorous Temperament : Neutral Wild : Olorotitan is a slightly bigger Hadrosaurus than its cousin, the Parasaurolophus. They share a somehow similar crest that give them the ability to modulate sounds in very unique ways. In the case of the Olorotitan, the sound capabilities are more elaborated. Every Olorotitan is capable of a damaging or stunning sonic attack, but the Olorotitans have five different crests that give each a unique song that have different effects. They also a little bit more aggressive than the Parasaurolophus and don’t hesitate to attack anyone who attack an other Hadrosaurus. They tend to be in herds, called a chorus, that can also include Parasaulophorus (it also seems to have effect on the abilities of the later) Domesticated : Domesticated, Olorotitans can be troublesome in herd/chorus, each crest giving various abilities that can alter combat. From healing, to defense, inflicting boosts to allies or inflicting negative buff to the ennemies, the Olorotitan can be useful from many encounters. When herd-boosted, they can even alter Parasaurolophus abilities, boosting its alarm ability or altering its frightening sound into a powerful lullaby. 3. Abilities : Left Click : Tail Swipe Right Click : Headbutt which have a chance of inflicting a small bleed effect. If you hold right click, can charge with a better bleeding effect. C : Primary song ability. Hold to trigger a sonic attack that damage the creatures in front of the Olorotitan. Double click to trigger a sonic attack that can stun ennemies (has a cooldown). X : Secondary song attack. This is where the type of crest matter. Each crest have a different effect. Each sound has a regular version and a boosted version that can only be triggered when with a Herd bonus is active and has a cooldown. Regular Version Boosted Version 1st Crest Healing (Hold) Cure poison, bleed, burn, radiation… and immune to them for a short type (Double click) 2nd Crest Boost allies (click) Remove buffs to allies [frightened, slowed, rage] (Double click or hold) 3rd Crest Sonic blast [push back ennemies around the dino, does little damage (click) Sonic shield [ Ennemies are pushed back and cannot go inside the sonic attack zone while it last] (Double click) 4th Crest Frighten most ennemies (click) Confusion [The target fight for you for a few seconds] 5th Crest Inflict negative buff the ennemies around [Stamina drain, slow health regen](click) Deactivate special abilities from ennemies for a few seconds [Roar, Teleportation, Invisibility,..] (double click) Each regular versions and boosted versions of the songs have its own cooldown, depending on how powerful the ability is. Like said, the boosted version is only available when herd-boosted (kind of like the mate-boosted ability of the shadowmane). The herd can be from 2 to 5 individuals, each members slightly reducing the cooldown of boosted songs. The herd must be comprised of at least two Olorotitans, but can also include Parasaulophorus. Herd-induced Parasaurolophorus ability-boost : Speeking of which, Parasaurs in Olorotitans herds see their abilities change. The alarm ability change into a sonar/scan abiltity showing creatures around and their level, and allow to keep track of one. The frightening sound is altered to become a passifiyng sound when clicking on C and a lullaby that increase torpor when holding C. 4. Taming/ Incubation : The taming method for this dinosaur is quite unique as it requires a new object:a flute. It’s a really simple instrument, only capable of playing a few notes. Olorotitans are only aggressive when an other Hadrosaurus is attacked. If they see a survivor, they will be curious and will play a musical note. If you don’t respond, they’ll ignore you. If you respond by playing the note on the flute, they’ll flee a short distance, and then play an other note. Eventually, they’ll play several notes that you’ll need to play. The more the taming process progress, the more the melody will complexify. Beware, if you play the wrong melody, the Olorotitan will charge you before fleeing and taming progress will decrease. This creature has a unique incubation method since it’s the incubation temperature that will determine which type of crest the Olorotitan will have, and thus, which secondary ability it will have. 5. Miscellaneous (Spawn,etc) : Spawn in biomes where grass, rivers, lakes or swamps can be find Have quite better stats than Parasaurolophus, especially health, stamina, oxygen, melee and speed Are good swimmers, since they are duckbilled dinosaurs and nicknamed « giant swan » Being herbivorous, they are good at collecting berries, mushrooms, thatch, fiber and wood. 6. Special event Olorotitans : During Valentine’s Day and Easter event specials Olorotitans will spawn : They always spawn in pair and are mate-boosted, not pack/herd boosted They have a heart-shaped crest The male has a song that increase growth and harvest from nearby plants The female has a song that make gestation is faster and eggs are faster to hatch, time between breeding is shorter, and babies grow faster May have a unique taming method téléchargement.jfif
  10. I wanted a platypus creature in Ark for so long! Thank you! We don't know for now if it's a shoulder pet or rideable creature ( it looks like a shoulder pet more from the picture) but i'm good both ways. I hope there is still surprises like that with at least a few more creatures (sorry Wildcard🙏, i suffer from some sort of "pokemon childwood syndrome" .... games never have enough creatures for me😱😱😱😱). For now we have four knew organic creatures: noglin, maewing, astrodelphis and shadowmane (different between male and female). One confirmed tech creature: the stryder, with numerous attachments, and one unconfirmed creature, some kind of mech seen in the first genesis 2 trailer. That's already nice, but since the DLC will release in 3 months, may be we don't have seen everything yet 😳
×
×
  • Create New...